Quentin Bazin
54ae2e2a68
[BlockFurnace] Now displaying the corresponding texture when the furnace is active.
2018-06-29 09:48:37 +02:00
Quentin Bazin
9c16bfd264
[BlockData] Added. [BlockWorkbench] Now keeps items stored inside.
2018-06-29 07:16:51 +02:00
Quentin Bazin
f451b9754b
[BlockWater] Now spread around.
2018-06-28 09:58:37 +02:00
Quentin Bazin
a2eeb41e48
[Chunk] Small improvement.
2018-06-28 09:22:57 +02:00
Quentin Bazin
e236622408
[ChunkLightmap] Added. Lot of code removed from Chunk.
2018-06-25 15:59:25 +02:00
Quentin Bazin
80af5423f7
[Chunk] Sunlight added.
2018-06-25 00:51:51 +02:00
Quentin Bazin
09ba9c84d3
[Chunk] First attempt to lighting.
2018-06-25 00:05:21 +02:00
Quentin Bazin
75c8352501
[BlockWater] Added. Failed to add a good block updating system.
2018-06-24 01:09:32 +02:00
Quentin Bazin
be69cfbc5b
[Chunk] Now stores u32 instead of Block. [Registry] Added.
2018-06-23 23:05:36 +02:00
Quentin Bazin
fb3f7f0501
Lot of changes. [...]
...
[Renderer] Deleted, code moved to Application.
[Transformable] Transformations are now applied to model matrix in applyTransform.
[ResourceHandler|TextureLoader|XMLFile] Added.
[Debug|Exception] Updated.
2018-06-21 05:45:17 +02:00
Quentin Bazin
4acc070077
[VertexBuffer] No longer store draw mode and data offsets.
2018-06-20 01:07:18 +02:00
Quentin Bazin
ff059f2b04
[Vertex] Structure added. [RenderTarget] Now supports all vertex attributes.
2018-06-20 00:57:27 +02:00
Quentin Bazin
b1d1e88593
[ChunkBuilder] Added.
2018-06-19 23:26:51 +02:00
Quentin Bazin
ab760e47de
[World] Can hold more than one chunk in height now.
2018-06-19 05:38:14 +02:00
Quentin Bazin
e4db36e0e4
[TerrainGenerator] Now using another generation. [Chunk] Block storage heavily reworked. Now using a compile-time array instead of a vector.
2018-06-16 16:45:48 +02:00
Quentin Bazin
7191b61bdf
[ApplicationState] Using new rendering system.
2018-06-14 23:36:01 +02:00
Quentin Bazin
65df0259da
[Chunk] Now using new renderer, but vertex attributes offset handling needs to be implemented in RenderTarget or VertexBuffer somehow.
2018-06-14 23:07:20 +02:00
Quentin Bazin
6d965a4312
[GameState] Cursor box and World updated to new render system. Working on Chunk.
2018-06-14 22:11:25 +02:00
Quentin Bazin
7201b31b55
[IDrawable|RenderStates|RenderTarget] Added. Trying a new rendering system based on the SFML one.
2018-06-14 21:16:56 +02:00
Quentin Bazin
b2950e4afe
[GameState|World|Chunk] Mouse picking: OK.
2018-06-14 01:55:10 +02:00
Quentin Bazin
23630138d4
[TODO] Added. [Chunk|World] Mouse picking: WIP.
2018-06-13 03:47:20 +02:00
Quentin Bazin
81368b2a66
[TerrainGenerator] Added. Lot of code removed from Chunk.
2018-06-12 23:08:42 +02:00
Quentin Bazin
70efbfce5b
[.gitignore|CMakeLists.txt] Cleaned/improved. [sources] Cleaned some headers.
2018-06-12 09:24:43 +02:00
Quentin Bazin
4bdea4b341
Lots of small fixes.
2018-06-05 16:17:40 +02:00
Quentin Bazin
e09f177511
Small fixes.
2018-06-05 01:48:01 +02:00
Quentin Bazin
810a3b5ed3
Extra whitespaces stripped.
2018-06-05 01:24:54 +02:00
Quentin Bazin
96e3c28a24
[README] Screenshot added.
2015-02-06 01:44:16 +01:00
Quentin Bazin
356de16d15
[Chunk] Improved a lot.
2014-12-22 23:00:59 +01:00
Quentin Bazin
b5ee643158
[Chunk] Face merging almost working.
2014-12-21 22:21:54 +01:00
Quentin Bazin
318c7ad77f
[README] Updated.
2014-12-21 17:02:09 +01:00
Quentin Bazin
89e7cd1414
[Chunk] Trying to merge cube faces.
2014-12-21 15:25:58 +01:00
Quentin Bazin
d638c7067c
[Issue] Trying to fix black textures.
2014-12-20 12:59:59 +01:00
Quentin Bazin
f69b2e9580
Using SDL now.
2014-12-20 01:46:31 +01:00
Quentin Bazin
0b806a93c6
[Chunk] Working on it.
2014-12-18 07:02:48 +01:00