2014-12-15 16:47:30 +01:00
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/*
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* =====================================================================================
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*
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* Filename: GameClock.hpp
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*
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2018-06-05 01:24:54 +02:00
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* Description:
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2014-12-15 16:47:30 +01:00
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*
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* Created: 14/12/2014 13:42:17
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*
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* Author: Quentin BAZIN, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#ifndef GAMECLOCK_HPP_
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#define GAMECLOCK_HPP_
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#include <functional>
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#include "Types.hpp"
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class GameClock {
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public:
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static u32 getTicks(bool realTime = false);
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2018-06-05 01:24:54 +02:00
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2014-12-15 16:47:30 +01:00
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void measureLastFrameDuration();
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2018-06-05 01:24:54 +02:00
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2014-12-15 16:47:30 +01:00
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void updateGame(std::function<void(void)> updateFunc);
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2018-06-05 01:24:54 +02:00
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2014-12-15 16:47:30 +01:00
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void drawGame(std::function<void(void)> drawFunc);
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2018-06-05 01:24:54 +02:00
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2018-06-14 02:38:02 +02:00
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void waitForNextFrame();
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void setTimestep(u8 timestep) { m_timestep = timestep; }
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2018-06-05 01:24:54 +02:00
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2014-12-15 16:47:30 +01:00
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private:
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static u32 ticks;
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2018-06-05 01:24:54 +02:00
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2018-06-14 02:38:02 +02:00
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u32 m_lastFrameDate = 0;
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u32 m_lag = 0;
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u32 m_timeDropped = 0;
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u8 m_timestep = 6;
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u8 m_numUpdates = 0;
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2014-12-15 16:47:30 +01:00
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};
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#endif // GAMECLOCK_HPP_
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