OpenMiner/include/system/GameClock.hpp

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2014-12-15 16:47:30 +01:00
/*
* =====================================================================================
*
* Filename: GameClock.hpp
*
* Description:
*
* Version: 1.0
* Created: 14/12/2014 13:42:17
* Revision: none
* Compiler: gcc
*
* Author: Quentin BAZIN, <quent42340@gmail.com>
* Company:
*
* =====================================================================================
*/
#ifndef GAMECLOCK_HPP_
#define GAMECLOCK_HPP_
#include <functional>
#include "Types.hpp"
class GameClock {
public:
GameClock();
~GameClock();
static u32 getTicks(bool realTime = false);
void measureLastFrameDuration();
void updateGame(std::function<void(void)> updateFunc);
void drawGame(std::function<void(void)> drawFunc);
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u8 timestep() const { return m_timestep; }
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private:
static u32 ticks;
u32 m_lastFrameDate;
u32 m_lag;
u32 m_timeDropped;
u32 m_now;
u32 m_lastFrameDuration;
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u8 m_timestep;
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u8 m_numUpdates;
};
#endif // GAMECLOCK_HPP_