OpenMiner/client/source/core/ClientApplication.cpp

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/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
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*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
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*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
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*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
* =====================================================================================
*/
#include "filesystem.hpp"
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#include <gk/core/input/GamePad.hpp>
#include <gk/core/Mouse.hpp>
#include <gk/gl/GLCheck.hpp>
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#include "ClientApplication.hpp"
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#include "Config.hpp"
#include "EngineConfig.hpp"
#include "Font.hpp"
#include "TextureAtlas.hpp"
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#include "TextureLoader.hpp"
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#include "TitleScreenState.hpp"
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namespace fs = ghc::filesystem;
ClientApplication::ClientApplication(int argc, char **argv) : gk::CoreApplication(argc, argv) {
}
void ClientApplication::init() {
m_argumentParser.addArgument("host", {"-h", "--host", true});
m_argumentParser.addArgument("port", {"-p", "--port", true});
m_argumentParser.addArgument("singleplayer", {"-s", "--singleplayer", false});
m_argumentParser.addArgument("multiplayer", {"-m", "--multiplayer", false});
m_argumentParser.addArgument("working_dir", {"-w", "--working-dir", true});
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gk::CoreApplication::init();
if (m_argumentParser.getArgument("working_dir").isFound)
fs::current_path(m_argumentParser.getArgument("working_dir").parameter);
if (m_argumentParser.getArgument("host").isFound)
m_host = m_argumentParser.getArgument("host").parameter;
if (m_argumentParser.getArgument("port").isFound)
m_port = std::stoi(m_argumentParser.getArgument("port").parameter);
Config::loadConfigFromFile("config.lua");
m_keyboardHandler.loadKeysFromFile("resources/config/keys.xml");
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gk::GamePad::init(m_keyboardHandler);
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createWindow(Config::screenWidth, Config::screenHeight, APP_NAME);
m_window.setVerticalSyncEnabled(Config::isVerticalSyncEnabled);
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m_window.disableView();
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initOpenGL();
m_resourceHandler.loadConfigFile<TextureLoader>("resources/config/textures.xml");
m_resourceHandler.add<Font>("font-ascii", "texture-font", "resources/textures/font.properties");
m_resourceHandler.add<TextureAtlas>("atlas-blocks");
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Registry::setInstance(m_registry);
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auto &titleScreen = m_stateStack.push<TitleScreenState>(m_port);
if (m_argumentParser.getArgument("singleplayer").isFound)
titleScreen.startSingleplayer(false);
else if (m_argumentParser.getArgument("multiplayer").isFound)
titleScreen.startMultiplayer(m_host);
}
void ClientApplication::handleEvents() {
gk::CoreApplication::handleEvents();
if ((Config::isFullscreenModeEnabled && m_window.getWindowMode() != gk::Window::Mode::Fullscreen)
|| (!Config::isFullscreenModeEnabled && m_window.getWindowMode() != gk::Window::Mode::Windowed)) {
m_window.setWindowMode(Config::isFullscreenModeEnabled ? gk::Window::Mode::Fullscreen : gk::Window::Mode::Windowed);
}
if (Config::screenWidth != m_window.getSize().x || Config::screenHeight != m_window.getSize().y) {
m_window.resize(Config::screenWidth, Config::screenHeight);
}
if (Config::isVerticalSyncEnabled != m_window.isVerticalSyncEnabled())
m_window.setVerticalSyncEnabled(Config::isVerticalSyncEnabled);
}
void ClientApplication::onEvent(const SDL_Event &event) {
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_F11)
Config::isFullscreenModeEnabled ^= 1;
}
void ClientApplication::initOpenGL() {
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// Enable transparency
glCheck(glEnable(GL_BLEND));
glCheck(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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// Enable depth and hide backside of faces
glCheck(glEnable(GL_DEPTH_TEST));
glCheck(glEnable(GL_CULL_FACE));
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glCheck(glEnable(GL_POLYGON_OFFSET_FILL));
glCheck(glPolygonOffset(1, 1));
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// Set best quality for mipmaps
glCheck(glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST));
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}