2014-12-18 07:02:48 +01:00
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/*
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* =====================================================================================
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*
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* Filename: Camera.hpp
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*
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2018-06-05 01:24:54 +02:00
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* Description:
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2014-12-18 07:02:48 +01:00
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*
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* Created: 16/12/2014 12:21:03
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*
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2018-06-05 16:17:40 +02:00
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* Author: Quentin Bazin, <quent42340@gmail.com>
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2014-12-18 07:02:48 +01:00
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*
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* =====================================================================================
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*/
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#ifndef CAMERA_HPP_
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#define CAMERA_HPP_
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#include <cmath>
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#include <glm/glm.hpp>
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2018-06-12 23:08:42 +02:00
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#ifndef RADIANS_PER_DEGREES
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2018-06-05 16:17:40 +02:00
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#define RADIANS_PER_DEGREES (M_PI / 180.0f)
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2018-06-12 23:08:42 +02:00
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#endif
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2014-12-18 07:02:48 +01:00
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2018-06-18 12:24:46 +02:00
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class World;
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2014-12-18 07:02:48 +01:00
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class Camera {
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public:
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Camera();
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2018-06-05 01:24:54 +02:00
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2014-12-18 07:02:48 +01:00
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void turnH(float angle);
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void turnV(float angle);
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2018-06-05 01:24:54 +02:00
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2014-12-18 07:02:48 +01:00
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void move(float direction);
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2018-06-05 01:24:54 +02:00
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2018-06-18 12:24:46 +02:00
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glm::mat4 processInputs(const World &world);
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void checkCollisions(const World &world);
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2018-06-14 04:19:16 +02:00
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void update();
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2018-06-05 01:24:54 +02:00
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2014-12-23 16:15:44 +01:00
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float pointTargetedX() const { return m_x + cos(m_angleH * RADIANS_PER_DEGREES) * cos(m_angleV * RADIANS_PER_DEGREES); }
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float pointTargetedY() const { return m_y + sin(m_angleV * RADIANS_PER_DEGREES); }
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float pointTargetedZ() const { return m_z + sin(m_angleH * RADIANS_PER_DEGREES) * cos(m_angleV * RADIANS_PER_DEGREES) - 0.00001; }
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2018-06-05 01:24:54 +02:00
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2014-12-26 00:39:10 +01:00
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static Camera &getInstance() {
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static Camera instance;
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return instance;
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}
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2018-06-05 01:24:54 +02:00
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2014-12-26 00:39:10 +01:00
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float x() const { return m_x; }
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float y() const { return m_y; }
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float z() const { return m_z; }
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2018-06-05 01:24:54 +02:00
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2014-12-18 07:02:48 +01:00
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private:
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2018-06-18 12:24:46 +02:00
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void testPoint(const World &world, glm::vec3 pos, glm::vec3 &speed);
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2014-12-18 07:02:48 +01:00
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glm::mat4 m_viewMatrix;
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2018-06-05 01:24:54 +02:00
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2014-12-18 07:02:48 +01:00
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float m_x;
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float m_y;
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float m_z;
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2018-06-05 01:24:54 +02:00
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2014-12-18 07:02:48 +01:00
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float m_angleH;
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float m_angleV;
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2018-06-05 01:24:54 +02:00
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2018-06-18 12:24:46 +02:00
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glm::vec3 m_velocity{0};
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bool m_isJumping = false;
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const float m_gravity = 0.001;
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const float m_jumpSpeed = 0.07f;
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2014-12-18 07:02:48 +01:00
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};
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#endif // CAMERA_HPP_
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