OpenMiner/include/gl/Camera.hpp

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/*
* =====================================================================================
*
* Filename: Camera.hpp
*
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* Description:
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*
* Created: 16/12/2014 12:21:03
*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
* =====================================================================================
*/
#ifndef CAMERA_HPP_
#define CAMERA_HPP_
#include <cmath>
#include <glm/glm.hpp>
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// #ifndef M_PI
// #define M_PI 3.14159265358979323846
// #endif
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// #define RADIANS_PER_DEGREES 0.0174532925199
#define RADIANS_PER_DEGREES (M_PI / 180.0f)
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class Camera {
public:
Camera();
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void turnH(float angle);
void turnV(float angle);
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void move(float direction);
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glm::mat4 processInputs();
glm::mat4 update();
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float pointTargetedX() const { return m_x + cos(m_angleH * RADIANS_PER_DEGREES) * cos(m_angleV * RADIANS_PER_DEGREES); }
float pointTargetedY() const { return m_y + sin(m_angleV * RADIANS_PER_DEGREES); }
float pointTargetedZ() const { return m_z + sin(m_angleH * RADIANS_PER_DEGREES) * cos(m_angleV * RADIANS_PER_DEGREES) - 0.00001; }
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static Camera &getInstance() {
static Camera instance;
return instance;
}
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float x() const { return m_x; }
float y() const { return m_y; }
float z() const { return m_z; }
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private:
glm::mat4 m_viewMatrix;
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float m_x;
float m_y;
float m_z;
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float m_angleH;
float m_angleV;
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float m_vx;
float m_vz;
};
#endif // CAMERA_HPP_