OpenMiner/include/world/Chunk.hpp

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/*
* =====================================================================================
*
* Filename: Chunk.hpp
*
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* Description:
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*
* Created: 15/12/2014 17:31:17
*
* Author: Quentin Bazin, <quent42340@gmail.com>
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*
* =====================================================================================
*/
#ifndef CHUNK_HPP_
#define CHUNK_HPP_
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#include <map>
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#include <memory>
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#include <vector>
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#include "Block.hpp"
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#include "Shader.hpp"
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#include "Texture.hpp"
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#include "VertexBuffer.hpp"
class Chunk {
public:
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Chunk(s32 x, s32 y, s32 z, Texture &texture);
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void generate();
void update();
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void draw(Shader &shader);
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Block *getBlock(s8 x, s8 y, s8 z);
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u32 getCoordID(u8 x, u8 y, u8 z, u8 i, u8 j, u8 coordinate);
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u32 getVertexID(u8 x, u8 y, u8 z, u8 i, u8 j, u8 coordinate);
u32 getTexCoordID(u8 x, u8 y, u8 z, u8 i, u8 j, u8 coordinate);
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bool vertexExists(u8 x, u8 y, u8 z, u8 i, u8 j);
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static float noise2d(float x, float y, int seed, int octaves, float persistence);
static float noise3d_abs(float x, float y, float z, int seed, int octaves, float persistence);
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s32 x() const { return m_x; }
s32 y() const { return m_y; }
s32 z() const { return m_z; }
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bool initialized() const { return m_initialized; }
void setInitialized(bool initialized) { m_initialized = initialized; }
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Chunk *left() const { return m_surroundingChunks[0]; }
Chunk *right() const { return m_surroundingChunks[1]; }
Chunk *front() const { return m_surroundingChunks[2]; }
Chunk *back() const { return m_surroundingChunks[3]; }
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static const u8 width = 16;
static const u8 height = 32;
static const u8 depth = 16;
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void setLeft(Chunk *left) { m_surroundingChunks[0] = left; }
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void setRight(Chunk *right) { m_surroundingChunks[1] = right; }
void setFront(Chunk *front) { m_surroundingChunks[2] = front; }
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void setBack(Chunk *back) { m_surroundingChunks[3] = back; }
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private:
s32 m_x;
s32 m_y;
s32 m_z;
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Texture m_texture;
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std::vector<std::unique_ptr<Block>> m_data;
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std::vector<float> m_vertices;
std::vector<float> m_normals;
std::vector<float> m_texCoords;
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std::map<u32, u32> m_verticesID;
std::map<u32, u32> m_extendedFaces;
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VertexBuffer m_vbo;
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Chunk *m_surroundingChunks[4];
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bool m_changed;
bool m_initialized;
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bool m_generated;
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};
#endif // CHUNK_HPP_