smartfs/docs/API.md

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#Full API ##Smartfs

  • smartfs( name ) - returns the form regisered with the name 'name'
  • smartfs.create( name,function ) - creates a new form and adds elements to it by running the function. Use before Minetest loads. (like minetest.register_node)
  • smartfs.element( name, data ) - creates a new element type.
  • smartfs.dynamic( formname, playername ) - creates a dynamic form. Returns state. See example.lua for example. Remember to call state:show()
  • smartfs.add_to_inventory(form, icon, title) - Adds a form to an installed advanced inventory. Returns true on success.
  • smartfs.inventory_mod() - Returns the name of an installed and supported inventory mod that will be used above, or nil.
  • smartfs.override_load_checks() - Allows you to use smartfs.create after the game loads. Not recommended!
  • smartfs.nodemeta_on_receive_fields(nodepos, formname, fields, sender) - on_receive_fields callback can be used in minetest.register_node for nodemeta forms

##Form

  • form:show( playername [, parameters] ) - shows the form to a player. See state.param.
  • form.name - the name of the form.
  • form.attach_to_node(nodepos, params) - Attach a form to a node meta (usable in register_node's constructor, on_placenode, or dynamically)

##State

###Methods

  • state:size( width,height ) - sets the forms width and height.
  • state:get( name ) - gets an element by name.
  • state:show() - reshows the form to the player.
  • state:close() - closes the form (does not work yet, due to no MT api support).
  • state:load( filepath ) - Loads elements from a file.
  • state:save( filepath ) - Saves elements to a file.
  • state:onInput( function(self,fields,playername)) - specify a function to run after data and/or events received
  • state:button( x,y,w,h,name,text [, exit_on_click] ) - create a new button at x,y with name and caption (text)
    • ^ optional: exit_on_click - set to true to exit the form when the button is clicked. ( Also see button.setClose() )
    • state:image_button( x,y,w,h,name,text, image [, exit_on_click] ) create a new button with image.
    • state:item_image_button( x,y,w,h,name,text, item [, exit_on_click] ) create a new button with item as image.
  • state:toggle( x,y,w,h,name,list ) - create a new toggle button at x,y with name and possible list of values
  • state:label( x,y,name,text ) - create a new label at x,y with name and caption (text)
  • state:field( x,y,w,h,name,label ) - create a new field at x,y with label
    • state:pwdfield( x,y,w,h,name,label ) - create a password field
    • state:textarea( x,y,w,h,name,label ) - create a new textarea
  • state:image( x,y,w,h,name,image ) - create an image box
    • state:background( x,y,w,h,name,image ) - create an image box in background
  • state:inventory( x,y,w,h,name ) - create an inventory listing (use 'main' as name for the main player inventory)
  • state:checkbox( x,y,name,label,selected ) - create a check box.
  • state:container(x,y,name) - Add a container with elements shift relative to x,y
    • state:view(x,y,name) - Add a virtual container (view). element coordinates are ablsolute to the parent view
  • state:element( element_type, data ) - Semi-private, create an element with type and data.

###Variables

  • state.players - Object to handle players connected to the formspec
    • state.players:connect(playername) - register player is viewing the formspec (should be used only by framework)
    • state.players:disconnect(playername) - remove player from active viewers (should be used only by framework)
    • state.players:get_first() - get the first player, or nil if no players connected
  • state.param - The parameters supplied by form:show.
  • state.def - The form definition.
  • state.location - defines the location the form is assigned - please use it read only
    • state.location.type - defines the assignment type. Values: "player", "inventory", "nodemeta"
    • state.location.player - the assigned player ("player" and "inventory" only)
    • state.location.pos - the assigned node position ("nodemeta" only)

##State Elements

###All elements / abstract

  • element:setPosition( x,y ) - change the position
  • element:getPosition() - get the current position
  • element:setSize( w,h ) - set the size
  • element:getSize() - get the size
  • element:setBackground(image) - Set the background of element. Please note a size needs to be defined on element
  • element:getBackground() - get the current background
  • element:setVisible(bool) - set the visibility status (set hidden=>false, unhide=>true or nil)
  • element:getVisible() - get the visibility status
  • element:setValue(string) - set value for the element, called internally from on_receive_fields

###Button

  • element:setText( text ) - set the caption of the button
  • element:getText() - get the caption of the button
  • element:setImage( filename ) - sets the background of the button
  • element:getImage() - get the background filename of the button
  • element:setItem(item) - Set a registred itemname and convert the button to item_image_button
  • element:getItem() - get the current itemname
  • element:setTooltip(text) - set the tooltip for the button
  • element:getTooltip() - get the current tooltip
  • element:setClose(bool) - set option (bool) if the button should close the form
  • element:getClose() - get the current close setting
  • element:click( func(self,state,playername) ) - specify a function to run when the button is clicked (equal to onClick)

###Toggle Button

  • element:getText() - get the text of the toggle option
  • element:setId( filename ) - sets the selected id
  • element:getId() - get the selected id
  • element:onToggle( func(self,state,playername) ) - specify a function to run when the value if toggled

###Label

  • element:setText( text ) - set the caption of the label
  • element:getText() - get the caption of the label

###Image and Background

  • element:setImage( image ) - set image
  • element:getImage() - get the image

###Checkbox

  • element:setValue( bool ) - set the value
  • element:getValue() - get the value
  • element:onToggle( func(self,state,playername) ) - specify a function to run when the value if toggled

###Field and Text Area

  • element:setText( text ) - set the caption of the button
  • element:getText() - get the caption of the field
  • element:setImage( filename ) - sets the background of the field
  • element:getImage() - get the background filename of the field

###List box

  • element:onClick( func(self,state,idx,playername) ) - function to run when listbox item idx is clicked
  • element:onDoubleClick( func(self,state,idx,playername) ) - function to run when listbox item idx is double clicked
  • element:addItem( item ) - appends and item
  • element:removeItem( idx ) - remove item
  • element:getItem( idx ) - get Item idx
  • element:popItem() - removes last item and returns
  • element:clearItems() - empty the list
  • element:setSelected( idx ) - set item selection to idx
  • element:getSelected() - get selected item (index)
  • element:getSelectedItem() - get selected item (value)

###Inventory listing

  • element:setLocation( location ) - set a custom inventory location or nil for the default (current_player)
    • element:usePosition( position ) - use a node metadata attached inventory of the node at the given positon
    • element:useDetached( name ) - use a detached inventory with the given name
    • element:usePlayer( name ) - use a player inventory other than the current player
  • element:getLocation() - returns the inventory location (default: current_player)
  • element:setIndex( index ) - set the inventory starting index
  • element:getIndex() - returns the inventory starting index

###Custom Code

  • element:onSubmit( func(self) ) - on form submit
  • element:onBuild( func(self) ) - run every time form is shown. You can set code from here
  • element:setCode( code ) - set the formspec code
  • element:getCode( code ) - get the formspec code

###Container/View

  • element:getContainerState() - returns the container's sub-state to work with or add container elements