35 Commits

Author SHA1 Message Date
sapier
e18ae0c3f8 Add flee movegen making mobs run away 2013-11-10 16:03:16 +01:00
sapier
991b7c9b4c Fix another crash in same origin policy handling 2013-11-01 21:55:28 +01:00
sapier
ef87bc3bea Fix crash without factions mod installed 2013-10-30 22:13:14 +01:00
sapier
2f8a721de9 Fix crash due to state handling change in fighting submodule 2013-09-19 22:42:57 +02:00
sapier
916ddcba93 Replace state specific entity support by switchable graphics
Change dynamic_data now containing pointer to current state instead of name
Remove __<state> suffix for all entities
2013-09-18 19:42:57 +02:00
sapier
589edb4421 Fix bug same spawner causing mobs to ignore enemy factions 2013-08-25 13:43:40 +02:00
sapier
b1614db76b Fix crash on rightclicking mobs
Fix crash due to invalid target evaluation
2013-08-23 22:21:05 +02:00
sapier
cf65633344 Add check if any of mobs tables exist prior overwriting them on startup 2013-08-21 19:40:14 +02:00
sapier
c0f22562e2 switch to new lua api
fix crash when attacking player
2013-07-30 19:09:06 +02:00
sapier
5d48fbcfee Removed env reference
Added support for animation speed changing (requires core patch)
2013-05-26 13:35:33 +02:00
sapier
43a5994fac fix crash on invalid target 2013-05-07 20:40:21 +02:00
sapier
b0a1254e16 cleanup doxygen comments 2013-04-28 14:09:30 +02:00
sapier
a19202a352 rotate hirelings on punch by owner 2013-04-20 16:56:20 +02:00
sapier
0cd3f6b109 fix some bugs due to deprecated "angryness" 2013-04-16 22:51:03 +02:00
sapier
b8844cb3d3 add support for cyclic updating of path while out of battle range 2013-04-14 18:14:04 +02:00
sapier
c31e9aeac5 fix attention based fighting 2013-04-14 11:36:34 +02:00
sapier
d251d9b51e add new attention system
-support mobs facing player as first escalation level
-improove target selection (view angel, hear distance, remote view)
2013-04-04 22:13:49 +02:00
sapier
6b519dfc42 add support for flee state for non agressive mobs 2013-03-30 16:58:42 +00:00
sapier
5a2f451870 add support for drawing lifebar above mobs 2013-02-14 22:07:33 +00:00
sapier
b639b715b3 fix bug movement target lost on combat state switch
preserve p_movement data on switch to fighting mode too
2013-02-10 16:24:07 +00:00
sapier
525e3d3c93 add some checks and debug output 2013-02-05 21:18:36 +00:00
sapier
bf3b36c9bd fixed bug in backup of current state on start fighting
improvements to support guard mob
added sound support on shooting distance attack
2013-02-03 23:15:50 +00:00
sapier
a992e2ef8d fix bug attack was aborted as soon as target left meele range * agression factor
fix bug get_target_name didn't return correct name for non player targets
improve algorithm for target selection
2013-02-03 19:28:59 +00:00
sapier
5e3368f01b make target algorithm select other mobs as targets if configured 2013-02-03 13:24:53 +00:00
sapier
f092801511 add support for different attack states
add support for mob <-> mob combat
2013-02-03 12:50:56 +00:00
sapier
ba706bb34e Documentation fixes for 2.0.0 2013-01-27 18:07:02 +00:00
sapier
c9255be5a4 Animals Modpack 1.9.15
-whitespace and comment corrections
-add remove mob reason logging support
-improve startup messages of mods
2013-01-27 02:01:56 +00:00
sapier
34381b1cba -fixed punch mob not pushing back animals correctly
-fixed mobs don't respawn within torch ...
-fixed crash on show npc inventory due to changed api
-fixed drop avoidance not working if dropping to water (due to another fix)
-improve house spawning
2013-01-09 00:13:57 +00:00
sapier
8e08bb080a Animals Modpack 1.9.11
-added calf mesh
-added rat mesh
-replaced .x meshes by .b3d meshes
-fixed bug 3d inventory mob not facing player correctly
-fixed crash in random drop handling with incorrect dynamic_data
-mobs will face player on combat now
-improved follow behaviour (you can't get away that easy anymore)
-reduced damage done by mobs
2013-01-06 02:06:04 +00:00
sapier
14f8a7d6bf Animals Modpack 1.9.10
-fixed group support for mobs
-fixed sun damage handler resetting animation to "stand"
-fix orientation not updated correct for mobs following new default state schema
-fixed bug 2d sprites not shown correctly
-fixed doku
-added support for upright sprites
-added 3d mesh model for dm
-added 3d mesh models for chicken
-added sounds for some mod
-added license information
-added support for mobf without fire mod
-added non inventory_plus settings gui (requres core patch)
-replaced custom debug chatcommand handlers by official minetest ones
2013-01-04 23:49:58 +00:00
sapier
111cb50a12 Animals Modpack 1.9.5
-fixed height level controling for fish and gulls (has been brocken for ages)
-added spawner based spawning for any abm based spawning
-"default" state is now mandatory for any mob!
2012-12-30 01:03:09 +00:00
sapier
10fd0ff99a -increased spawn rates of wolf
-drop correct meat
-add support for multiple drops
-fix lots of bugs in state change handling
-add animation support
-added experimental mob npc to demonstrate animation handling
2012-12-26 11:53:44 +00:00
Sapier
c32edcf18a Update to version 1.9.0 2012-12-25 18:18:38 +00:00
sapier
b9e71ba242 updated to 1.4.6 2012-09-26 22:00:00 +02:00
sapier
c79367b3e6 Animals Modpack 1.4.5 2012-09-19 23:30:14 +02:00