Fix crash on rightclicking mobs
Fix crash due to invalid target evaluation
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3a2f770994
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@ -428,12 +428,14 @@ function mobf_debug.rightclick_callback(entity,player)
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print("MOBF: \t\t " .. k .. ": " .. v.value)
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end
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local attention_name = tostring(entity.dynamic_data.attention.most_relevant_target)
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if (entity.dynamic_data.attention.most_relevant_target:is_player()) then
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attention_name = entity.dynamic_data.attention.most_relevant_target:get_player_name()
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if entity.dynamic_data.attention.most_relevant_target ~= nil then
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local attention_name = tostring(entity.dynamic_data.attention.most_relevant_target)
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if (entity.dynamic_data.attention.most_relevant_target:is_player()) then
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attention_name = entity.dynamic_data.attention.most_relevant_target:get_player_name()
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end
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print("MOBF: \tTop attention object: " .. attention_name)
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end
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print("MOBF: \tTop attention object: " .. attention_name)
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end
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if entity.dynamic_data.graphics.last_fps ~= nil then
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@ -847,14 +847,13 @@ function fighting.melee_attack_handler(entity,now,distance)
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return false
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end
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mobf_assert_backtrace( entity.dynamic_data.combat.target ~= nil)
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local ownpos = entity.object:getpos()
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local target_obj = entity.dynamic_data.combat.target.object
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local target_obj = entity.dynamic_data.combat.target.object
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mobf_assert_backtrace(target ~= nil)
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if target:is_player() then
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if target_obj == nil then
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target_obj = entity.dynamic_data.combat.target
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end
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mobf_assert_backtrace(target_obj ~= nil)
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if distance <= entity.data.combat.melee.range
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and mobf_line_of_sight(ownpos,target_obj:getpos()) then
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