workers/init.lua

577 lines
20 KiB
Lua

--[[
Workers Mod
By LocaL_ALchemisT (prof_awang@yahoo.com)
License: WTFPL
Version: 2.0
--]]
dofile(minetest.get_modpath("workers").."/abm.lua")
dofile(minetest.get_modpath("workers").."/fungsi.lua")
dofile(minetest.get_modpath("workers").."/craft.lua")
-- HARVEY THE HARVESTER
minetest.register_node("workers:harvester", {
description = "Harvey The Harvester",
tile_images = worker_images("harvey"),
stack_max = 1,
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=2,flammable=1,worker=1},
legacy_facedir_simple = true,
after_place_node = function(pos,player)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "hack:sign_text_input")
meta:set_string("infotext", "What should I harvest, Master?")
meta:set_string("text","mod:node")
meta:set_string("master",player:get_player_name())
meta:set_string("material","")
meta:set_int("quantity",0)
meta:set_int("status",0)
meta:set_int("start_work",0)
if minetest.env:get_node(pos).param2 < 2 then meta:set_int("previousdir",(minetest.env:get_node(pos).param2+2))
else meta:set_int("previousdir",(minetest.env:get_node(pos).param2-2)) end
minetest.chat_send_player(player:get_player_name(), "Harvey: Hello, Master.")
end,
on_receive_fields = function(pos, formname, fields, player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
local name = player:get_player_name()
if name ~= master then
defend(player,master,"Harvey")
return
end
fields.text = fields.text or ""
local itemstack = ItemStack(fields.text)
local nodename = itemstack:get_name()
if itemstack:is_empty() then minetest.chat_send_player(name, "Harvey: What do you want me to harvest, Master?")
elseif not itemstack:is_known() then minetest.chat_send_player(name, "Harvey: What is that, Master?")
elseif nodename == "default:lava_flowing" or nodename == "default:lava_source" or nodename == "default:water_flowing" or nodename == "default:water_source" or nodename == "air" then minetest.chat_send_player(name, "Harvey: That is forbidden, Master.")
elseif nodename == "workers:assassin" or nodename == "workers:thief" then minetest.chat_send_player(name, "Harvey: No, Master.")
else
minetest.chat_send_player(name, "Harvey: "..nodename..", as you wish, Master.")
meta:set_string("infotext", "I will harvest "..nodename..", Master.")
meta:set_string("text",nodename)
meta:set_string("material",nodename)
meta:set_int("status",1)
end
end,
on_punch = function(pos, node, player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
if player:get_player_name() ~= master then
defend(player,master,"Harvey")
return
end
if meta:get_int("status") == 0 then return end
if meta:get_int("start_work") == 0 then --if Harvey hasn't moved yet
meta:set_int("start_work",1)
minetest.chat_send_player(master, "Harvey: I will go now, Master.")
else --if Harvey has moved
player:get_inventory():add_item("main", "workers:harvester")
print(meta:get_string("material")..": "..meta:get_int("quantity"))
if meta:get_int("quantity") > 0 then
player:get_inventory():add_item("main", "\""..meta:get_string("material").."\" "..meta:get_int("quantity"))
minetest.chat_send_player(master, "Harvey: I have collected "..meta:get_int("quantity").." "..meta:get_string("material")..", Master.")
end
minetest.chat_send_player(master, "Harvey: Pleasure to work for you, Master.")
minetest.env:remove_node(pos)
end
print (meta:get_int("start_work"))
end,
})
-- MORDEC THE MINER
minetest.register_node("workers:miner", {
description = "Mordec The Miner",
tile_images = worker_images("mordec"),
stack_max = 1,
paramtype = "light",
light_source = 13,
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=2,flammable=1,worker=1},
legacy_facedir_simple = true,
after_place_node = function(pos,player)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,7;]"..
"list[current_player;main;0,3;8,4;]"..
"list[current_name;wood;0,0;1,1;]"..
"image[0,1;1,1;default_wood.png]"..
"list[current_name;ores;2,0;6,2;]")
local inv = meta:get_inventory()
inv:set_size("wood", 1)
inv:set_size("ores", 12)
meta:set_string("infotext", "Give me wood and i'll start digging, Master")
meta:set_string("master",player:get_player_name())
meta:set_int("status",0)
meta:set_int("start_work",0)
minetest.chat_send_player(player:get_player_name(), "Mordec: *bzzt* Hello, Master.")
end,
on_punch = function(pos, node, player)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local master = meta:get_string("master")
if player:get_player_name() ~= master then
defend(player,master,"Mordec")
return
end
if inv:get_stack("wood",1):to_table() == nil then return
elseif inv:get_stack("wood",1):to_table().name ~= "default:wood" then return end
if meta:get_int("start_work") == 0 then --if Mordec hasn't moved yet
meta:set_int("start_work",1)
minetest.chat_send_player(master, "Mordec: I will go now, Master.")
else --if Mordec has moved
meta:set_int("status",0)
meta:set_int("start_work",0)
end
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
local inv = meta:get_inventory()
if not (inv:is_empty("wood") and inv:is_empty("ores")) then
minetest.chat_send_player(master, "Mordec: *error* I cannot leave yet, Master. There are items in my inventory.")
return false
end
minetest.chat_send_player(master, "Mordec: Pleasure to work for you, Master. *shutdown*")
return true
end,
})
-- GARREN THE GARDENER
minetest.register_node("workers:gardener", {
description = "Garren The Gardener",
tile_images = worker_images("garren"),
stack_max = 1,
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=2,flammable=1,worker=1},
legacy_facedir_simple = true,
after_place_node = function(pos,player)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,6;]"..
"list[current_player;main;0,2;8,4;]"..
"list[current_name;plant;2,0;1,1;]"..
"list[current_name;sapling;5,0;1,1;]"..
"image[6,0;1,1;default_sapling.png]")
local inv = meta:get_inventory()
inv:set_size("plant", 1)
inv:set_size("sapling", 1)
meta:set_string("infotext", "Can I have a plant sample and some saplings, Master?")
meta:set_string("master",player:get_player_name())
meta:set_int("status",0)
meta:set_int("start_work",0)
if minetest.env:get_node(pos).param2 < 2 then meta:set_int("previousdir",(minetest.env:get_node(pos).param2+2))
else meta:set_int("previousdir",(minetest.env:get_node(pos).param2-2)) end
meta:set_int("clockwise",0)
minetest.chat_send_player(player:get_player_name(), "Garren: Hello, Master.")
end,
on_punch = function(pos, node, player)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local master = meta:get_string("master")
if player:get_player_name() ~= master then
defend(player,master,"Garren")
return
end
if inv:get_stack("sapling",1):to_table() == nil then return
elseif inv:get_stack("sapling",1):to_table().name ~= "default:sapling" then return end
if meta:get_int("start_work") == 0 then --if Garren hasn't moved yet
meta:set_int("start_work",1)
minetest.chat_send_player(master, "Garren: I will go now, Master.")
else --if Garren has moved
meta:set_int("status",0)
meta:set_int("start_work",0)
end
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
local inv = meta:get_inventory()
if not (inv:is_empty("plant") and inv:is_empty("sapling")) then
minetest.chat_send_player(master, "Garren: I cannot leave yet, Master. There are items in my inventory.")
return false
end
minetest.chat_send_player(master, "Garren: Pleasure to work for you, Master.")
return true
end,
})
-- BENJO THE BUILDER
minetest.register_node("workers:builder", {
description = "Benjo The Builder",
tile_images = worker_images("benjo"),
stack_max = 1,
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=2,flammable=1,worker=1},
legacy_facedir_simple = true,
after_place_node = function(pos,player)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,6;]"..
"list[current_player;main;0,2;8,4;]"..
"list[current_name;plan;2,0;1,1;]"..
"list[current_name;material;5,0;1,1;]"..
"image[6,0;1,1;default_brick.png]")
local inv = meta:get_inventory()
inv:set_size("plan", 1)
inv:set_size("material", 1)
meta:set_string("infotext", "I can build simple structures, Master")
meta:set_string("master",player:get_player_name())
meta:set_int("start_work",0)
minetest.chat_send_player(player:get_player_name(), "Benjo: Hello, Master.")
end,
on_punch = function(pos, node, player)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local master = meta:get_string("master")
if player:get_player_name() ~= master then
defend(player,master,"Benjo")
return
end
if inv:is_empty("plan") or inv:is_empty("material") then return end
if meta:get_int("start_work") == 0 then --if Benjo hasn't moved yet
meta:set_int("start_work",1)
minetest.chat_send_player(master, "Benjo: Right away, Master.")
end
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
local inv = meta:get_inventory()
if not (inv:is_empty("plan")) and not (inv:is_empty("material")) then
minetest.chat_send_player(master, "Benjo: I cannot leave yet, Master. There are items in my inventory.")
return false
end
minetest.chat_send_player(master, "Benjo: Pleasure to work for you, Master.")
return true
end,
})
-- GREDO THE GUARD
minetest.register_node("workers:guard", {
description = "Gredo The Guard",
tile_images = worker_images("gredo"),
stack_max = 1,
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=2,flammable=1},
legacy_facedir_simple = true,
after_place_node = function(pos,player)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,6;]"..
"list[current_name;catch;0,0;8,1;]"..
"list[current_player;main;0,2;8,4;]")
local inv = meta:get_inventory()
inv:set_size("catch", 8)
meta:set_string("infotext", "I catch'em when I see'em, Boss.")
meta:set_string("master",player:get_player_name())
meta:set_int("status",0)
minetest.chat_send_player(player:get_player_name(), "Gredo: Hello, Boss.")
end,
on_punch = function(pos, node, player)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local master = meta:get_string("master")
if player:get_player_name() ~= master then
minetest.chat_send_player(player:get_player_name(), "Gredo: Hands off!")
minetest.chat_send_player(master, "Gredo: "..player:get_player_name().."'s picking up a fight, Boss.")
player:set_hp(player:get_hp()-8)
end
end,
on_metadata_inventory_take = function(pos, listname, index, count, player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
if player:get_player_name() ~= master then
player:set_hp(player:get_hp()-8)
minetest.chat_send_player(master, "Gredo: Hands off!")
return
end
return minetest.node_metadata_inventory_take_allow_all(pos, listname, index, count, player)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
local inv = meta:get_inventory()
if not (inv:is_empty("catch")) then
minetest.chat_send_player(master, "Gredo: Better take these intruders first, Boss.")
return false
end
minetest.chat_send_player(master, "Gredo: Pleasure to work for you, Boss.")
return true
end,
})
-- ASVARD THE ASSASSIN
minetest.register_node("workers:assassin", {
description = "Asvard The Assassin",
tile_images = worker_images("asvard"),
stack_max = 1,
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=2,flammable=1,badguy=1},
legacy_facedir_simple = true,
after_place_node = function(pos,player)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "hack:sign_text_input")
meta:set_string("infotext", "Give me name, Master")
meta:set_string("text","")
meta:set_string("master",player:get_player_name())
meta:set_string("target","")
meta:set_int("status",0)
meta:set_int("start_work",0)
minetest.chat_send_player(player:get_player_name(), "Asvard: ...Master.")
minetest.sound_play("asvard_00", {pos = pos, gain = 1.0, max_hear_distance = 10,})
end,
on_receive_fields = function(pos, formname, fields, player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
local name = player:get_player_name()
if name ~= master then
player:set_hp(0)
return
end
fields.text = fields.text or ""
meta:set_string("target",fields.text)
if meta:get_string("target") == "" then minetest.chat_send_player(name, "Asvard: Name your target, Master.")
else
if meta:get_string("target") == name then minetest.chat_send_player(name, "Asvard: Are you sure, Master?")
else minetest.chat_send_player(name, "Asvard: "..meta:get_string("target")..", as you wish, Master.") end
meta:set_string("infotext", "..."..meta:get_string("target"))
meta:set_string("text",meta:get_string("target"))
meta:set_int("status",1)
end
end,
on_punch = function(pos, node, player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
if player:get_player_name() ~= master then
player:set_hp(0)
return
end
if meta:get_int("status") == 0 then return end
if meta:get_int("start_work") == 0 then
meta:set_int("start_work",1)
else
minetest.sound_play("asvard_00", {pos = pos, gain = 1.0, max_hear_distance = 10,})
minetest.env:remove_node(pos)
minetest.env:add_item(pos,"default:sword_steel")
end
end,
})
-- TOCO THE THIEF
minetest.register_node("workers:thief", {
description = "Toco The Thief",
--drawtype = "glasslike",
tile_images = worker_images("toco"),
stack_max = 1,
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=2,flammable=1,badguy=1},
legacy_facedir_simple = true,
after_place_node = function(pos,player)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"list[current_name;loot;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]")
local inv = meta:get_inventory()
inv:set_size("loot", 32)
meta:set_string("master",player:get_player_name())
meta:set_int("status",0)
minetest.chat_send_player(player:get_player_name(), "Toco: Hey, Boss.")
end,
on_punch = function(pos, node, player)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local master = meta:get_string("master")
if player:get_player_name() ~= master then
minetest.chat_send_player(player:get_player_name(), "Toco: Ouch!")
for i = 1,32 do
if not inv:get_stack("loot",i):is_empty() then
print("not nil")
minetest.env:add_item({x = pos.x + (math.random(1,5)-3), y = pos.y, z = pos.z + (math.random(1,5)-3)},inv:get_stack("loot", i))
inv:set_stack("loot", i, inv:remove_item("loot", i))
return
end
end
end
end,
on_metadata_inventory_take = function(pos, listname, index, count, player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
if player:get_player_name() ~= master then
player:set_hp(player:get_hp()-3)
minetest.chat_send_player(master, "Toco: Hands off!")
return
end
return minetest.node_metadata_inventory_take_allow_all(pos, listname, index, count, player)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
local inv = meta:get_inventory()
if not (inv:is_empty("loot")) then
minetest.chat_send_player(master, "Toco: You sure you don't wanna have these loots, Boss?")
return false
end
if player:get_player_name() ~= master then
minetest.chat_send_player(player:get_player_name(), "Toco: You're not gonna take me anywhere!")
minetest.env:remove_node(pos)
return false
end
minetest.chat_send_player(master, "Toco: Pleasure to work for you, Boss.")
return true
end,
})
-- CARDON THE COP
minetest.register_node("workers:cop", {
description = "Cardon The Cop",
tile_images = worker_images("cardon"),
stack_max = 1,
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=2,flammable=1,goodguy=1},
legacy_facedir_simple = true,
after_place_node = function(pos,player)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", "I won't let them get away, Boss")
meta:set_string("master",player:get_player_name())
meta:set_string("criminal","")
meta:set_int("status",0)
minetest.chat_send_player(player:get_player_name(), "Cardon: Officer Cardon at your service.")
end,
on_punch = function(pos, node, player)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local master = meta:get_string("master")
if player:get_player_name() ~= master then
defend(player,master,"Cardon")
return
end
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
local inv = meta:get_inventory()
minetest.chat_send_player(master, "Cardon: Pleasure to work for you, Boss.")
return true
end,
})
-- BENJO'S PLANS
minetest.register_craftitem("workers:plan_house", {
description = "House Plan",
inventory_image = "plan_house.png",
stack_max = 1,
})
minetest.register_craftitem("workers:plan_hut", {
description = "Hut Plan",
inventory_image = "plan_hut.png",
stack_max = 1,
})
minetest.register_craftitem("workers:plan_pool", {
description = "Pool Plan",
inventory_image = "plan_pool.png",
stack_max = 1,
})
minetest.register_craftitem("workers:plan_moat", {
description = "Moat Plan",
inventory_image = "plan_moat.png",
stack_max = 1,
})
minetest.register_craftitem("workers:plan_tower", {
description = "Tower Plan",
inventory_image = "plan_tower.png",
stack_max = 1,
})
minetest.register_craftitem("workers:plan_ubunker", {
description = "Underground Bunker Plan",
inventory_image = "plan_ubunker.png",
stack_max = 1,
})
minetest.register_craftitem("workers:plan_wall", {
description = "9x9 Wall Plan",
inventory_image = "plan_wall.png",
stack_max = 1,
})
minetest.register_craftitem("workers:plan_lavapool", {
description = "Lava Pool Plan",
inventory_image = "plan_lavapool.png",
stack_max = 1,
})
minetest.register_craftitem("workers:plan_lavamoat", {
description = "Lava Moat Plan",
inventory_image = "plan_lavamoat.png",
stack_max = 1,
})
-- ALIASES
minetest.register_alias("harvey","workers:harvester")
minetest.register_alias("harvester","workers:harvester")
minetest.register_alias("garren","workers:gardener")
minetest.register_alias("gardener","workers:gardener")
minetest.register_alias("mordec","workers:miner")
minetest.register_alias("miner","workers:miner")
minetest.register_alias("benjo","workers:builder")
minetest.register_alias("builder","workers:builder")
minetest.register_alias("gredo","workers:guard")
minetest.register_alias("guard","workers:guard")
minetest.register_alias("asvard","workers:assassin")
minetest.register_alias("assassin","workers:assassin")
minetest.register_alias("toco","workers:thief")
minetest.register_alias("thief","workers:thief")
minetest.register_alias("cardon","workers:cop")
minetest.register_alias("cop","workers:cop")