initial commit of LionsDen fork of LocaL_ALchemisT workers

master
expertmm 2018-03-08 19:17:42 -05:00
parent 84d8367fd9
commit a7d2967f38
59 changed files with 1532 additions and 2 deletions

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# workers
Minetest Workers - LionsDen's fork of LocaL_ALchemisT's mod

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abm.lua Normal file
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--[[
Workers Mod
By LocaL_ALchemisT (prof_awang@yahoo.com)
License: WTFPL
Version: 2.0
--]]
local STAT_LIM = 8
-- HARVEY THE HARVESTER
minetest.register_abm({
nodenames = {"workers:harvester"},
interval = 2,
chance = 1,
action = function(p, node, _, _)
local meta = minetest.env:get_meta(p)
local hasMaterial = false
if meta:get_int("start_work") == 0 then return end
if meta:get_int("quantity") >= 99 then
meta:set_int("start_work",0)
speak(meta:get_string("master"), "Harvey: I am at "..minetest.pos_to_string(p)..", Master. My inventory is full.")
end
for y = 0,1 do
for x = -1,1 do
for z = -1,1 do
local pp = {x=p.x+x,y=p.y+y,z=p.z+z}
if peek(pp,meta:get_string("material")) and meta:get_int("quantity") <= 99 then
minetest.env:remove_node(pp)
meta:set_int("quantity",meta:get_int("quantity")+1)
if hasMaterial == false then hasMaterial = true end
if meta:get_int("status") == 1 then speak(meta:get_string("master"), "Harvey: I am at "..minetest.pos_to_string(p)..", Master") end
end
end
end
end
if hasMaterial == false then
local where = faceTo(p,meta:get_int("previousdir"),0)
if where ~= nil then
local np = shouldFall(where.pos)
meta:set_int("previousdir",where.face)
minetest.env:add_node(np,{name="workers:harvester",param2=where.face})
local meta2 = minetest.env:get_meta(np)
meta2:from_table(meta:to_table())
minetest.env:remove_node(p)
if meta2:get_int("status") == STAT_LIM then
speak(meta:get_string("master"), "Harvey: I am at "..minetest.pos_to_string(p)..", Master")
end
else
if meta:get_int("status") == STAT_LIM then
speak(meta:get_string("master"), "Harvey: Sorry Master, I cannot move. I am at "..minetest.pos_to_string(p))
end
end
else print(meta:get_int("quantity").." "..meta:get_string("material").." gathered.") end
if meta:get_int("status") == STAT_LIM then meta:set_int("status",1)
else meta:set_int("status",meta:get_int("status")+1) end
end,
})
-- MORDEC THE MINER
minetest.register_abm({
nodenames = {"workers:miner"},
interval = 2,
chance = 1,
action = function(p, node, _, _)
local meta = minetest.env:get_meta(p)
local inv = meta:get_inventory()
if meta:get_int("start_work") == 0 then return end
if inv:get_stack("wood",1):to_table() == nil then
meta:set_int("status",0)
meta:set_int("start_work",0)
speak(meta:get_string("master"), "Mordec: I am at "..minetest.pos_to_string(p)..", Master. I am out of wood.")
return
end
local isFull = true
for i = 1,12 do
local orestack = inv:get_stack("ores",i)
if orestack:to_table() ~= nil then
local o = orestack:to_table().name
if o == "default:cobble" or o == "default:sand" or o == "default:dirt" or o == "default:desert_sand"
or o == "default:gravel" or o == "default:desert_stone" then
if orestack:to_table().count == 99 then
inv:remove_item("ores", orestack)
minetest.env:add_item({x = p.x + (math.random(1,3)-2), y = p.y, z = p.z + (math.random(1,3)-2)},''..o..' 99')
end
end
end
if orestack:get_free_space() > 0 then isFull = false end
end
if isFull == true then
meta:set_int("start_work",0)
speak(meta:get_string("master"), "Mordec: I am at "..minetest.pos_to_string(p)..", Master. My inventory is full.")
return
end
-- Check for lava, water and air below the level I want to mine.
local y = -2
for x = -2, 2 do
for z = -2, 2 do
local pp = {x = p.x + x, y = p.y + y, z = p.z + z}
local node_name = minetest.env:get_node(pp).name
if node_name == "air" or node_name == "default:lava_source" or
node_name == "default:lava_flowing" or node.name == "default:water_source" or
node_name == "default:water_flowing" then
meta:set_int("start_work", 0)
speak(meta:get_string("master"), "Mordec: I am at "..minetest.pos_to_string(p)..
", Master. Something is below me.")
return
end
end
end
local orelist = inv:get_list("ores")
for x = -1,1 do
for y = -1,0 do
for z = -1,1 do
local pp = {x=p.x+x,y=p.y+y,z=p.z+z}
if minetest.env:get_node(pp).name ~= "workers:miner"
and minetest.env:get_node(pp).name ~= "workers:hunter"
and minetest.env:get_node(pp).name ~= "default:ladder"
and minetest.env:get_node(pp).name ~= "air"
and minetest.env:get_node(pp).name ~= "default:water_source"
and minetest.env:get_node(pp).name ~= "default:water_flowing"
and minetest.env:get_node(pp).name ~= "default:lava_source"
and minetest.env:get_node(pp).name ~= "default:lava_flowing" then
local ore = get_ore(minetest.env:get_node(pp).name)
if ore ~= nil and ore ~= "air" then
inv:add_item("ores",ore)
end
minetest.env:remove_node(pp)
end
end
end
end
local np = shouldFall_miner(p)
minetest.env:add_node(np,{name="workers:miner",param2=minetest.env:get_node(p).param2})
local meta2 = minetest.env:get_meta(np)
meta2:from_table(meta:to_table())
meta2:get_inventory():remove_item("wood",'"default:wood" 1')
minetest.env:remove_node(p)
if meta2:get_int("status") == 0 then
minetest.sound_play("mordec_00", {pos = pos, gain = 1.0, max_hear_distance = 6,})
end
-- Set the torch after the first dig down. Also attach the torch
-- to a wall (hopefully).
if meta2:get_int("status") == 1 then
pp = {x = p.x + 1, y = p.y, z = p.z + 1}
minetest.env:add_node(pp,{name="default:torch", param2 = 2})
end
if meta2:get_int("status") == STAT_LIM then
speak(meta2:get_string("master"), "Mordec: I am at "..minetest.pos_to_string(p)..", Master")
end
if meta2:get_int("status") == STAT_LIM then
meta2:set_int("status",0)
else
meta2:set_int("status",meta2:get_int("status")+1)
end
end,
})
-- GARREN THE GARDENER
minetest.register_abm({
nodenames = {"workers:gardener"},
interval = 2,
chance = 1,
action = function(p, node, _, _)
local meta = minetest.env:get_meta(p)
local inv = meta:get_inventory()
local plant = inv:get_stack("plant",1):to_table()
local sapling = inv:get_stack("sapling",1):to_table()
if meta:get_int("start_work") == 0 then return end
if sapling == nil then
meta:set_int("status",0)
meta:set_int("start_work",0)
speak(meta:get_string("master"), "Garren: I am at "..minetest.pos_to_string(p)..", Master. I am out of sapling.")
return
end
local where = nil
if meta:get_int("clockwise") == 0 then
where = anticlockwise(p,meta:get_int("previousdir"))
if where == nil then
where = clockwise(p,meta:get_int("previousdir"))
meta:set_int("clockwise",1)
end
elseif meta:get_int("clockwise") == 1 then
where = clockwise(p,meta:get_int("previousdir"))
if where == nil then
where = anticlockwise(p,meta:get_int("previousdir"))
meta:set_int("clockwise",0)
end
end
if where == nil then where = faceTo(p,meta:get_int("previousdir"),0) end
if where ~= nil then
local np = shouldFall(where.pos)
meta:set_int("previousdir",where.face)
minetest.env:add_node(np,{name="workers:gardener",param2=where.face})
local meta2 = minetest.env:get_meta(np)
meta2:from_table(meta:to_table())
minetest.env:remove_node(p)
local inv2 = meta2:get_inventory()
-- jungletree
if plant.name == "default:jungletree" and sapling.count >= 9 then
for h = 0,3 do minetest.env:add_node({x = p.x,y = p.y+h,z = p.z},{name=plant.name}) end
for x = -1,1 do
for y = 2,4 do
for z = -1,1 do
local pt = {x = p.x+x,y = p.y+y,z = p.z+z}
if minetest.env:get_node(pt).name == "air" then
minetest.env:add_node(pt,{name="default:leaves"})
end
end
end
end
inv2:remove_item("sapling",'"default:sapling" 9')
-- appletree
elseif plant.name == "default:apple" and sapling.count >= 3 then
for h = 0,3 do minetest.env:add_node({x = p.x,y = p.y+h,z = p.z},{name="default:tree"}) end
for x = -1,1 do
for y = 2,4 do
for z = -1,1 do
local pt = {x = p.x+x,y = p.y+y,z = p.z+z}
if minetest.env:get_node(pt).name == "air" then
if math.random(1,2) == 1 then minetest.env:add_node(pt,{name="default:leaves"})
else minetest.env:add_node(pt,{name="default:apple"}) end
end
end
end
end
inv2:remove_item("sapling",'"default:sapling" 3')
-- cactus or papyrus
elseif (plant.name == "default:cactus" or plant.name == "default:papyrus") and sapling.count >= 3 then
for h = 0,2 do minetest.env:add_node({x = p.x,y = p.y+h,z = p.z},{name=plant.name}) end
inv2:remove_item("sapling",'"default:sapling" 3')
-- junglegrass or dry shrub
elseif (plant.name == "default:junglegrass" or plant.name == "default:dry_shrub") then
minetest.env:add_node(p,{name=plant.name})
inv2:remove_item("sapling","default:sapling")
-- everything else
else
minetest.env:add_node(p,{name="default:sapling"})
inv2:remove_item("sapling","default:sapling")
end
if meta2:get_int("status") == STAT_LIM then
speak(meta:get_string("master"), "Garren: I am at "..minetest.pos_to_string(p)..", Master")
end
else
if meta:get_int("status") == STAT_LIM then
speak(meta:get_string("master"), "Garren: Sorry Master, I cannot move. I am at "..minetest.pos_to_string(p))
end
end
if meta:get_int("status") == STAT_LIM then meta:set_int("status",0)
else meta:set_int("status",meta:get_int("status")+1) end
end,
})
-- BENJO THE BUILDER
minetest.register_abm({
nodenames = {"workers:builder"},
interval = 2,
chance = 1,
action = function(p, node, _, _)
local meta = minetest.env:get_meta(p)
if meta:get_int("start_work") == 0 then return end
local master = meta:get_string("master")
local inv = meta:get_inventory()
local plan = inv:get_stack("plan",1):to_table().name
local material = inv:get_stack("material",1):to_table().name
print(material)
local allowed = {"default:stone","default:cobble","default:mossycobble","default:tree","default:jungletree","default:wood",
"default:brick","default:clay","default:desert_stone","default:glass","default:steelblock","default:cactus",
"default:dirt"}
local pass = false
for i = 1,13 do
if material == allowed[i] then pass = true end
end
if pass == false then
minetest.chat_send_player(master, "Benjo: I can't use this material, Master.")
meta:set_int("start_work",0)
return end
local bp = nil
-- house
if plan == "workers:plan_house" then
print("house")
for y = -1,3 do
for x = -2,2 do
for z = -3,3 do
bp = {x=p.x+x,y=p.y+y,z=p.z+z}
if x~=0 and y~=0 and z~=0 then minetest.env:remove_node(bp) end
if y == -1 or y == 3 then
minetest.env:add_node(bp,{name=material})
elseif x*x == 4 or z*z == 9 then
minetest.env:add_node(bp,{name=material})
if ((x==0 and z*z==9) or (x*x==4 and (z==0 or z*z==4))) and y==1 then minetest.env:remove_node(bp) end
end
end
end
end
-- hut
elseif plan == "workers:plan_hut" then
print("hut")
for y = -1,2 do
for x = -1,1 do
for z = -1,1 do
bp = {x=p.x+x,y=p.y+y,z=p.z+z}
if x~=0 and y~=0 and z~=0 then minetest.env:remove_node(bp) end
if y == -1 or y == 2 then
minetest.env:add_node(bp,{name=material})
elseif x*x == 1 or z*z == 1 then
minetest.env:add_node(bp,{name=material})
if ((x==0 and z*z==1) or (x*x==1 and z==0)) and y==1 then minetest.env:remove_node(bp) end
end
end
end
end
minetest.env:remove_node(dir[minetest.env:get_node(p).param2](p))
-- pool
elseif plan == "workers:plan_pool" or plan == "workers:plan_lavapool" then
print("pool")
for y = -4,-1 do
for x = -2,2 do
for z = -3,3 do
bp = {x=p.x+x,y=p.y+y,z=p.z+z}
minetest.env:remove_node(bp)
if y == -4 or (x*x >= 4 or z*z >= 9) then
minetest.env:add_node(bp,{name=material})
elseif y == -2 then
if plan == "workers:plan_pool" then minetest.env:add_node(bp,{name="default:water_source"})
else
minetest.env:add_node(bp,{name="default:lava_source"})
minetest.chat_send_player(master, "Benjo will be burnt!")
end
end
end
end
end
-- moat
elseif plan == "workers:plan_moat" or plan == "workers:plan_lavamoat" then
print("moat")
for y = -3,-1 do
for x = -10,10 do
for z = -10,10 do
bp = {x=p.x+x,y=p.y+y,z=p.z+z}
if x*x >= 25 or z*z >= 25 then
minetest.env:remove_node(bp)
if y == -3 or (x*x <= 25 and z*z <= 25) or (x*x >= 100 or z*z >= 100) then
minetest.env:add_node(bp,{name=material})
elseif y == -2 then
if plan == "workers:plan_moat" then minetest.env:add_node(bp,{name="default:water_source"})
else minetest.env:add_node(bp,{name="default:lava_source"}) end
end
end
end
end
end
-- 9x9 wall
elseif plan == "workers:plan_wall" then
print("wall")
local fp = dir[minetest.env:get_node(p).param2](p)
for y = -4,4 do
for l = -4,4 do
if (fp.x-p.x) ~= 0 then bp = {x=fp.x,y=fp.y+y,z=fp.z+l}
elseif (fp.z-p.z) ~= 0 then bp = {x=fp.x+l,y=fp.y+y,z=fp.z} end
minetest.env:remove_node(bp)
minetest.env:add_node(bp,{name=material})
end
end
-- underground bunker
elseif plan == "workers:plan_ubunker" then
print("underground bunker")
for y = -6,-2 do
for x = -2,2 do
for z = -3,3 do
bp = {x=p.x+x,y=p.y+y,z=p.z+z}
minetest.env:remove_node(bp)
if y == -6 or y == -2 then minetest.env:add_node(bp,{name=material})
elseif x*x == 4 or z*z == 9 then minetest.env:add_node(bp,{name=material}) end
end
end
end
for y = -3,-1 do
bp = {x=p.x,y=p.y+y,z=p.z}
minetest.env:remove_node(bp)
end
local np = shouldFall_miner(p)
minetest.env:add_node(np,{name="workers:builder",param2=minetest.env:get_node(p).param2})
local meta2 = minetest.env:get_meta(np)
meta2:from_table(meta:to_table())
minetest.env:remove_node(p)
meta = minetest.env:get_meta(np)
inv = meta:get_inventory()
-- tower
elseif plan == "workers:plan_tower" then
print("tower")
local fp = dir[minetest.env:get_node(p).param2](p)
for y = -1,5 do
for x = -1,1 do
for z = -1,1 do
bp = {x=p.x+x,y=p.y+y,z=p.z+z}
if x~=0 and y~=0 and z~=0 then minetest.env:remove_node(bp) end
if y == -1 then minetest.env:add_node(bp,{name=material})
elseif x*x == 1 or z*z == 1 then minetest.env:add_node(bp,{name=material})
else if y~=0 then minetest.env:add_node(bp,{name="default:ladder",param2=3}) end end
end
end
end
for y = 0,1 do minetest.env:remove_node({x=fp.x,y=fp.y+y,z=fp.z}) end
for y = 5,6 do
for x = -2,2 do
for z = -2,2 do
bp = {x=p.x+x,y=p.y+y,z=p.z+z}
minetest.env:remove_node(bp)
if (x*x)+(z*z) > 2 then minetest.env:add_node(bp,{name=material}) end
if ((x*x==1 and z*z==4) or (x*x==4 and z*z==1)) and y==6 then minetest.env:remove_node(bp) end
end
end
end
end
inv:remove_item("plan",plan)
inv:add_item("plan","default:paper")
minetest.chat_send_player(master, "Benjo: Done, Master.")
meta:set_int("start_work",0)
end,
})
-- GREDO THE GUARD
minetest.register_abm({
nodenames = {"workers:guard"},
interval = 2,
chance = 1,
action = function(p, node, _, _)
local meta = minetest.env:get_meta(p)
local inv = meta:get_inventory()
local master = meta:get_string("master")
local isFull = true
for i = 1,8 do
local orestack = inv:get_stack("catch",i)
if orestack:get_free_space() > 0 then isFull = false end
end
if isFull == true then
if meta:get_int("status") == STAT_LIM then
speak(master, "Gredo: I am at "..minetest.pos_to_string(p)..", Boss. My inventory is full.")
meta:set_int("status",1)
else meta:set_int("status",meta:get_int("status")+1) end
return
end
local ep = minetest.env:find_node_near(p, 2, {"group:worker"})
if ep ~= nil then
local catch = minetest.env:get_node(ep).name
local cmaster = minetest.env:get_meta(ep):get_string("master")
minetest.env:remove_node(ep)
inv:add_item("catch", catch)
speak(master, "Gredo: I got "..cmaster.."'s "..catch.." at "..minetest.pos_to_string(ep)..", Boss.")
minetest.chat_send_player(cmaster, "Gredo: Got your "..catch.." in "..meta:get_string("master").."\'s property. Be careful when you let'em go next time.")
end
local objs = minetest.env:get_objects_inside_radius(p, 2)
for k, player in pairs(objs) do
if player:get_player_name() ~= "" and player:get_player_name() ~= master then
speak(master, "Gredo: I saw "..player:get_player_name().." at "..minetest.pos_to_string(ep)..", Boss.")
end
end
if meta:get_int("status") == STAT_LIM then meta:set_int("status",1)
else meta:set_int("status",meta:get_int("status")+1) end
end,
})
-- ASVARD THE ASSASSIN
minetest.register_abm({
nodenames = {"workers:assassin"},
interval = 5,
chance = 1,
action = function(p, node, _, _)
local meta = minetest.env:get_meta(p)
local target = minetest.env:get_player_by_name(meta:get_string("target"))
if meta:get_int("start_work") == 0 then return end
if target == nil then return end
local tp = target:getpos()
local mp = {x = p.x + math.floor((tp.x-p.x)/2),y = p.y + math.floor((tp.y-p.y)/2),z = p.z + math.floor((tp.z-p.z)/2)}
if peek(mp,"air") or peek(mp,"default:water_source") or peek(mp,"default:water_flowing") then mp = shouldFall(mp)
else mp = shouldRise(mp) end
minetest.env:add_node(mp,{name="workers:assassin",param2=minetest.dir_to_facedir(
{x = math.floor(p.x-tp.x),y = math.floor(p.y-tp.y),z = math.floor(p.z-tp.z)})}
)
local gp = minetest.env:find_node_near(mp, 2, {"workers:guard"})
if gp ~= nil then minetest.env:remove_node(gp)
minetest.chat_send_player(meta:get_string("target"), "Asvard: No guard can stop me.") end
local meta2 = minetest.env:get_meta(mp)
meta2:from_table(meta:to_table())
minetest.env:remove_node(p)
local objs = minetest.env:get_objects_inside_radius(mp, 2.1213)
for k, target in pairs(objs) do target:set_hp(target:get_hp()-5) end
minetest.sound_play("asvard_01", {pos = pos, gain = 1.0, max_hear_distance = 5,})
if target:get_hp() <= 0 then
speak(meta2:get_string("master"), "Asvard: I am at "..minetest.pos_to_string(p)..", Boss. My job is done.")
minetest.env:remove_node(mp)
minetest.env:add_item(mp,"default:sword_steel")
end
end,
})
-- TOCO THE THIEF
minetest.register_abm({
nodenames = {"workers:thief"},
interval = 2,
chance = 1,
action = function(p, node, _, _)
local meta = minetest.env:get_meta(p)
local master = meta:get_string("master")
local inv = meta:get_inventory()
local isFull = true
for i = 1,32 do
local orestack = inv:get_stack("loot",i)
if orestack:get_free_space() > 0 then isFull = false end
end
if isFull == true then
if meta:get_int("status") == STAT_LIM then
speak(master, "Toco: I am at "..minetest.pos_to_string(p)..", Boss. My inventory is full.")
meta:set_int("status",1)
else meta:set_int("status",meta:get_int("status")+1) end
return
end
local cp = minetest.env:find_node_near(p, 2, {"default:chest_locked"})
if cp ~= nil then
local chest = minetest.env:get_meta(cp)
if chest:get_string("owner") ~= master then
local cinv = chest:get_inventory()
if not cinv:is_empty("main") then
for i = 1,32 do
if inv:room_for_item("loot", cinv:get_stack("main", i)) then
inv:add_item("loot", cinv:get_stack("main", i))
cinv:set_stack("main", i, cinv:remove_item("main", i))
end
end
minetest.chat_send_player(master, "Toco: I'm done with the locked chest, Boss.")
end
end
end
local gp = minetest.env:find_node_near(p, 2, {"workers:guard"})
if gp ~= nil then
local guard = minetest.env:get_meta(gp)
if guard:get_string("master") ~= master then
local ginv = guard:get_inventory()
if not ginv:is_empty("main") then
for i = 1,8 do
if inv:room_for_item("loot", ginv:get_stack("catch", i)) then
inv:add_item("loot", ginv:get_stack("catch", i))
ginv:set_stack("main", i, ginv:remove_item("catch", i))
end
end
minetest.chat_send_player(master, "Toco: I'm done with the guard, Boss.")
end
end
end
local objs = minetest.env:get_objects_inside_radius(p, 3.5355)
for k, player in pairs(objs) do
if player ~= nil then
if player:get_player_name() ~= "" and player:get_player_name() ~= master then
local pinv = player:get_inventory()
if pinv ~= nil then
if not pinv:is_empty("main") then
for i = 1,32 do
if inv:room_for_item("loot", pinv:get_stack("main", i)) then
inv:add_item("loot", pinv:get_stack("main", i))
pinv:set_stack("main", i, pinv:remove_item("main", i))
end
end
minetest.chat_send_player(master, "Toco: Got loot from "..player:get_player_name().."'s pocket, Boss.")
end
end
end
end
end
if meta:get_int("status") == STAT_LIM then meta:set_int("status",1)
else meta:set_int("status",meta:get_int("status")+1) end
end,
})
-- CARDON THE COP
minetest.register_abm({
nodenames = {"workers:cop"},
interval = 1,
chance = 1,
action = function(p, node, _, _)
local meta = minetest.env:get_meta(p)
local inv = meta:get_inventory()
local master = meta:get_string("master")
local ap = minetest.env:find_node_near(p, 3, {"workers:assassin"})
if ap ~= nil then
local owner = minetest.env:get_meta(ap):get_string("master")
local target = minetest.env:get_meta(ap):get_string("target")
minetest.env:remove_node(ap)
if owner == master then minetest.chat_send_player(master, "Cardon: It's not nice for you to have an assassin, Boss.")
else minetest.chat_send_player(owner, "Cardon: You better not hiring any assassin again.") end
if target ~= "" then
if target == owner then minetest.chat_send_player(owner, "Cardon: Sorry, you're under arrest for attempting suicide.")
else minetest.chat_send_player(owner, "Cardon: Attempting murder, I see. You're under arrest.") end
local player = minetest.env:get_player_by_name(owner)
for y = -1,2 do
for x = -1,1 do
for z = -1,1 do
bp = {x=p.x+x,y=p.y+y+10,z=p.z+z}
minetest.env:remove_node(bp)
if y == -1 or y == 2 then minetest.env:add_node(bp,{name="default:glass"})
elseif x*x == 1 or z*z == 1 then minetest.env:add_node(bp,{name="default:glass"}) end
end
end
end
player:setpos({x=p.x,y=p.y+10,z=p.z})
np = dir[minetest.env:get_node(p).param2](dir[minetest.env:get_node(p).param2](p))
if peek(np,"air") or peek(np,"default:water_source") or peek(np,"default:water_flowing") then np = shouldFall(np)
else np = shouldRise(np) end
minetest.env:add_node(np,{name="workers:cop",param2=minetest.env:get_node(p).param2})
local meta2 = minetest.env:get_meta(np)
meta2:from_table(meta:to_table())
minetest.env:remove_node(p)
meta = minetest.env:get_meta(np)
end
end
local tp = minetest.env:find_node_near(p, 3, {"workers:thief"})
if tp ~= nil and meta:get_int("status") == STAT_LIM then
local owner = minetest.env:get_meta(tp):get_string("master")
if owner ~= master then speak(master, "Cardon: "..owner.."\'s thief is in this area.")
else speak(master, "Cardon: Your thief is nearby. Please take it away") end
end
if meta:get_int("status") == STAT_LIM then meta:set_int("status",1)
else meta:set_int("status",meta:get_int("status")+1) end
end,
})

161
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--[[
Workers Mod
By LocaL_ALchemisT (prof_awang@yahoo.com)
License: WTFPL
Version: 2.0
--]]
minetest.register_craft({
output = "workers:harvester",
recipe = {
{"default:dirt","default:chest","default:dirt"},
{"default:dirt","default:mese","default:dirt"},
{"default:dirt","default:dirt","default:dirt"}
}
})
minetest.register_craft({
output = "workers:gardener",
recipe = {
{"default:dirt","default:shovel_steel","default:dirt"},
{"default:dirt","default:mese","default:dirt"},
{"default:dirt","default:dirt","default:dirt"}
}
})
minetest.register_craft({
output = "workers:miner",
recipe = {
{"default:dirt","default:pick_steel","default:dirt"},
{"default:dirt","default:mese","default:dirt"},
{"default:dirt","default:dirt","default:dirt"}
}
})
minetest.register_craft({
output = "workers:builder",
recipe = {
{"default:dirt","default:brick","default:dirt"},
{"default:dirt","default:mese","default:dirt"},
{"default:dirt","default:dirt","default:dirt"}
}
})
minetest.register_craft({
output = "workers:guard",
recipe = {
{"default:dirt","default:steelblock","default:dirt"},
{"default:dirt","default:mese","default:dirt"},
{"default:dirt","default:dirt","default:dirt"}
}
})
minetest.register_craft({
output = "workers:assassin",
recipe = {
{"default:dirt","default:sword_steel","default:dirt"},
{"default:dirt","default:mese","default:dirt"},
{"default:dirt","default:dirt","default:dirt"}
}
})
minetest.register_craft({
output = "workers:thief",
recipe = {
{"default:dirt","default:coal_lump","default:dirt"},
{"default:dirt","default:mese","default:dirt"},
{"default:dirt","default:dirt","default:dirt"}
}
})
minetest.register_craft({
output = "workers:cop",
recipe = {
{"default:dirt","workers:guard","default:dirt"},
{"default:dirt","default:mese","default:dirt"},
{"default:dirt","default:dirt","default:dirt"}
}
})
-- BENJO'S PLANS
minetest.register_craft({
output = "workers:plan_house",
recipe = {
{"default:clay_brick","default:clay_brick","default:clay_brick"},
{"default:clay_brick"," ","default:clay_brick"},
{" ","default:paper "," "}
}
})
minetest.register_craft({
output = "workers:plan_hut",
recipe = {
{" ","default:clay_brick"," "},
{"default:clay_brick"," ","default:clay_brick"},
{" ","default:paper "," "}
}
})
minetest.register_craft({
output = "workers:plan_pool",
recipe = {
{"default:clay_brick","bucket:bucket_water","default:clay_brick"},
{"default:clay_brick","default:clay_brick ","default:clay_brick"},
{" ","default:paper "," "}
}
})
minetest.register_craft({
output = "workers:plan_moat",
recipe = {
{"bucket:bucket_water","default:clay_brick","bucket:bucket_water"},
{"default:clay_brick ","default:clay_brick","default:clay_brick "},
{" ","default:paper "," "}
}
})
minetest.register_craft({
output = "workers:plan_tower",
recipe = {
{"default:clay_brick"," ","default:clay_brick"},
{"default:clay_brick"," ","default:clay_brick"},
{" ","default:paper "," "}
}
})
minetest.register_craft({
output = "workers:plan_ubunker",
recipe = {
{"default:dirt ","default:dirt ","default:dirt "},
{"default:clay_brick ","default:clay_brick","default:clay_brick"},
{" ","default:paper "," "}
}
})
minetest.register_craft({
output = "workers:plan_wall",
recipe = {
{"default:clay_brick","default:clay_brick","default:clay_brick"},
{"default:clay_brick","default:clay_brick","default:clay_brick"},
{" ","default:paper "," "}
}
})
minetest.register_craft({
output = "workers:plan_lavapool",
recipe = {
{"default:clay_brick","bucket:bucket_lava","default:clay_brick"},
{"default:clay_brick","default:clay_brick","default:clay_brick"},
{" ","default:paper "," "}
}
})
minetest.register_craft({
output = "workers:plan_lavamoat",
recipe = {
{"bucket:bucket_lava","default:clay_brick","bucket:bucket_lava"},
{"default:clay_brick","default:clay_brick","default:clay_brick"},
{" ","default:paper "," "}
}
})

2
depends.txt Normal file
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default
bucket

110
fungsi.lua Normal file
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--[[
Workers Mod
By LocaL_ALchemisT (prof_awang@yahoo.com)
License: WTFPL
Version: 2.0
--]]
worker_images = function(name)
return {name.."_body.png", name.."_body.png", name.."_left.png",name.."_right.png", name.."_back.png", name.."_front.png"}
end
dir = {
[0] = function(p) return {x=p.x,y=p.y,z=p.z-1} end, --back
[1] = function(p) return {x=p.x-1,y=p.y,z=p.z} end, --left
[2] = function(p) return {x=p.x,y=p.y,z=p.z+1} end, --front
[3] = function(p) return {x=p.x+1,y=p.y,z=p.z} end, --right
}
peek = function(p,name)
if minetest.env:get_node(p).name == name then return true
else return false end
end
faceTo = function(p,n,lim)
if peek(dir[n](p),"air") then return {pos = dir[n](p),face = n} end
n = n+1
lim = lim+1
if n > 3 then n = 0 end
if lim < 4 then return faceTo(p,n,lim)
else return nil end
end
anticlockwise = function(p,n)
local n2 = n-1
if n2 < 0 then n2 = 3 end
if peek(dir[n2](p),"air") then return {pos = dir[n2](p),face = n2}
else
if peek(dir[n](p),"air") then return {pos = dir[n](p),face = n2}
else return nil end
end
end
clockwise = function(p,n)
local n2 = n+1
if n2 > 3 then n2 = 0 end
if peek(dir[n2](p),"air") then return {pos = dir[n2](p),face = n2}
else
if peek(dir[n](p),"air") then return {pos = dir[n](p),face = n2}
else return nil end
end
end
shouldFall = function(p)
local np = {x=p.x,y=p.y-1,z=p.z}
if peek(np,"air") or peek(np,"default:water_source") or peek(np,"default:water_flowing") then return shouldFall(np)
else return p end
end
shouldFall_miner = function(p)
local np = {x=p.x,y=p.y-1,z=p.z}
if peek(np,"air") then
-- If placing a ladder, figure out where it goes. So it is always
-- on the side that the miner is facing.
-- Get the miners info.
local miner_info = minetest.env:get_node(p)
local np2 = {x = np.x - 1, y = np.y, z = np.z}
local ladder_facedir = 3
-- Figure out the ladder's placement
if miner_info.param2 == 0 then
np2 = {x = np.x, y = np.y, z = np.z - 1}
ladder_facedir = 5
elseif miner_info.param2 == 2 then
np2 = {x = np.x, y = np.y, z = np.z + 1}
ladder_facedir = 4
elseif miner_info.param2 == 3 then
np2 = {x = np.x + 1, y = np.y, z = np.z}
ladder_facedir = 2
end
if peek(np2,"air") then
minetest.env:add_node(np2,{name="default:ladder", param2 = ladder_facedir})
end
return shouldFall_miner(np)
elseif peek(np,"default:water_source") or peek(np,"default:water_flowing") then return shouldFall(np)
else return p end
end
shouldRise = function(p)
local np = {x=p.x,y=p.y+1,z=p.z}
if peek(np,"air") or peek(np,"default:water_source") or peek(np,"default:water_flowing") then return np
else return shouldRise(np) end
end
get_ore = function(node)
local drops = minetest.get_node_drops(node,"default:pick_mese")
local _, dropped_item
for _, dropped_item in ipairs(drops) do
return dropped_item
end
end
defend = function(player,master,worker)
minetest.chat_send_player(player:get_player_name(), worker..": You are not "..master.."!")
minetest.chat_send_player(master, worker..": Master, "..player:get_player_name().." punched me!")
player:set_hp(player:get_hp()-6)
end
speak = function(player,text)
minetest.chat_send_player(player,text)
print(text)
end

577
init.lua Normal file
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--[[
Workers Mod
By LocaL_ALchemisT (prof_awang@yahoo.com)
License: WTFPL
Version: 2.0
--]]
dofile(minetest.get_modpath("workers").."/abm.lua")
dofile(minetest.get_modpath("workers").."/fungsi.lua")
dofile(minetest.get_modpath("workers").."/craft.lua")
-- HARVEY THE HARVESTER
minetest.register_node("workers:harvester", {
description = "Harvey The Harvester",
tile_images = worker_images("harvey"),
stack_max = 1,
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=2,flammable=1,worker=1},
legacy_facedir_simple = true,
after_place_node = function(pos,player)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "hack:sign_text_input")
meta:set_string("infotext", "What should I harvest, Master?")
meta:set_string("text","mod:node")
meta:set_string("master",player:get_player_name())
meta:set_string("material","")
meta:set_int("quantity",0)
meta:set_int("status",0)
meta:set_int("start_work",0)
if minetest.env:get_node(pos).param2 < 2 then meta:set_int("previousdir",(minetest.env:get_node(pos).param2+2))
else meta:set_int("previousdir",(minetest.env:get_node(pos).param2-2)) end
minetest.chat_send_player(player:get_player_name(), "Harvey: Hello, Master.")
end,
on_receive_fields = function(pos, formname, fields, player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
local name = player:get_player_name()
if name ~= master then
defend(player,master,"Harvey")
return
end
fields.text = fields.text or ""
local itemstack = ItemStack(fields.text)
local nodename = itemstack:get_name()
if itemstack:is_empty() then minetest.chat_send_player(name, "Harvey: What do you want me to harvest, Master?")
elseif not itemstack:is_known() then minetest.chat_send_player(name, "Harvey: What is that, Master?")
elseif nodename == "default:lava_flowing" or nodename == "default:lava_source" or nodename == "default:water_flowing" or nodename == "default:water_source" or nodename == "air" then minetest.chat_send_player(name, "Harvey: That is forbidden, Master.")
elseif nodename == "workers:assassin" or nodename == "workers:thief" then minetest.chat_send_player(name, "Harvey: No, Master.")
else
minetest.chat_send_player(name, "Harvey: "..nodename..", as you wish, Master.")
meta:set_string("infotext", "I will harvest "..nodename..", Master.")
meta:set_string("text",nodename)
meta:set_string("material",nodename)
meta:set_int("status",1)
end
end,
on_punch = function(pos, node, player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
if player:get_player_name() ~= master then
defend(player,master,"Harvey")
return
end
if meta:get_int("status") == 0 then return end
if meta:get_int("start_work") == 0 then --if Harvey hasn't moved yet
meta:set_int("start_work",1)
minetest.chat_send_player(master, "Harvey: I will go now, Master.")
else --if Harvey has moved
player:get_inventory():add_item("main", "workers:harvester")
print(meta:get_string("material")..": "..meta:get_int("quantity"))
if meta:get_int("quantity") > 0 then
player:get_inventory():add_item("main", "\""..meta:get_string("material").."\" "..meta:get_int("quantity"))
minetest.chat_send_player(master, "Harvey: I have collected "..meta:get_int("quantity").." "..meta:get_string("material")..", Master.")
end
minetest.chat_send_player(master, "Harvey: Pleasure to work for you, Master.")
minetest.env:remove_node(pos)
end
print (meta:get_int("start_work"))
end,
})
-- MORDEC THE MINER
minetest.register_node("workers:miner", {
description = "Mordec The Miner",
tile_images = worker_images("mordec"),
stack_max = 1,
paramtype = "light",
light_source = 13,
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=2,flammable=1,worker=1},
legacy_facedir_simple = true,
after_place_node = function(pos,player)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,7;]"..
"list[current_player;main;0,3;8,4;]"..
"list[current_name;wood;0,0;1,1;]"..
"image[0,1;1,1;default_wood.png]"..
"list[current_name;ores;2,0;6,2;]")
local inv = meta:get_inventory()
inv:set_size("wood", 1)
inv:set_size("ores", 12)
meta:set_string("infotext", "Give me wood and i'll start digging, Master")
meta:set_string("master",player:get_player_name())
meta:set_int("status",0)
meta:set_int("start_work",0)
minetest.chat_send_player(player:get_player_name(), "Mordec: *bzzt* Hello, Master.")
end,
on_punch = function(pos, node, player)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local master = meta:get_string("master")
if player:get_player_name() ~= master then
defend(player,master,"Mordec")
return
end
if inv:get_stack("wood",1):to_table() == nil then return
elseif inv:get_stack("wood",1):to_table().name ~= "default:wood" then return end
if meta:get_int("start_work") == 0 then --if Mordec hasn't moved yet
meta:set_int("start_work",1)
minetest.chat_send_player(master, "Mordec: I will go now, Master.")
else --if Mordec has moved
meta:set_int("status",0)
meta:set_int("start_work",0)
end
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
local inv = meta:get_inventory()
if not (inv:is_empty("wood") and inv:is_empty("ores")) then
minetest.chat_send_player(master, "Mordec: *error* I cannot leave yet, Master. There are items in my inventory.")
return false
end
minetest.chat_send_player(master, "Mordec: Pleasure to work for you, Master. *shutdown*")
return true
end,
})
-- GARREN THE GARDENER
minetest.register_node("workers:gardener", {
description = "Garren The Gardener",
tile_images = worker_images("garren"),
stack_max = 1,
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=2,flammable=1,worker=1},
legacy_facedir_simple = true,
after_place_node = function(pos,player)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,6;]"..
"list[current_player;main;0,2;8,4;]"..
"list[current_name;plant;2,0;1,1;]"..
"list[current_name;sapling;5,0;1,1;]"..
"image[6,0;1,1;default_sapling.png]")
local inv = meta:get_inventory()
inv:set_size("plant", 1)
inv:set_size("sapling", 1)
meta:set_string("infotext", "Can I have a plant sample and some saplings, Master?")
meta:set_string("master",player:get_player_name())
meta:set_int("status",0)
meta:set_int("start_work",0)
if minetest.env:get_node(pos).param2 < 2 then meta:set_int("previousdir",(minetest.env:get_node(pos).param2+2))
else meta:set_int("previousdir",(minetest.env:get_node(pos).param2-2)) end
meta:set_int("clockwise",0)
minetest.chat_send_player(player:get_player_name(), "Garren: Hello, Master.")
end,
on_punch = function(pos, node, player)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local master = meta:get_string("master")
if player:get_player_name() ~= master then
defend(player,master,"Garren")
return
end
if inv:get_stack("sapling",1):to_table() == nil then return
elseif inv:get_stack("sapling",1):to_table().name ~= "default:sapling" then return end
if meta:get_int("start_work") == 0 then --if Garren hasn't moved yet
meta:set_int("start_work",1)
minetest.chat_send_player(master, "Garren: I will go now, Master.")
else --if Garren has moved
meta:set_int("status",0)
meta:set_int("start_work",0)
end
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
local inv = meta:get_inventory()
if not (inv:is_empty("plant") and inv:is_empty("sapling")) then
minetest.chat_send_player(master, "Garren: I cannot leave yet, Master. There are items in my inventory.")
return false
end
minetest.chat_send_player(master, "Garren: Pleasure to work for you, Master.")
return true
end,
})
-- BENJO THE BUILDER
minetest.register_node("workers:builder", {
description = "Benjo The Builder",
tile_images = worker_images("benjo"),
stack_max = 1,
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=2,flammable=1,worker=1},
legacy_facedir_simple = true,
after_place_node = function(pos,player)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,6;]"..
"list[current_player;main;0,2;8,4;]"..
"list[current_name;plan;2,0;1,1;]"..
"list[current_name;material;5,0;1,1;]"..
"image[6,0;1,1;default_brick.png]")
local inv = meta:get_inventory()
inv:set_size("plan", 1)
inv:set_size("material", 1)
meta:set_string("infotext", "I can build simple structures, Master")
meta:set_string("master",player:get_player_name())
meta:set_int("start_work",0)
minetest.chat_send_player(player:get_player_name(), "Benjo: Hello, Master.")
end,
on_punch = function(pos, node, player)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local master = meta:get_string("master")
if player:get_player_name() ~= master then
defend(player,master,"Benjo")
return
end
if inv:is_empty("plan") or inv:is_empty("material") then return end
if meta:get_int("start_work") == 0 then --if Benjo hasn't moved yet
meta:set_int("start_work",1)
minetest.chat_send_player(master, "Benjo: Right away, Master.")
end
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
local inv = meta:get_inventory()
if not (inv:is_empty("plan")) and not (inv:is_empty("material")) then
minetest.chat_send_player(master, "Benjo: I cannot leave yet, Master. There are items in my inventory.")
return false
end
minetest.chat_send_player(master, "Benjo: Pleasure to work for you, Master.")
return true
end,
})
-- GREDO THE GUARD
minetest.register_node("workers:guard", {
description = "Gredo The Guard",
tile_images = worker_images("gredo"),
stack_max = 1,
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=2,flammable=1},
legacy_facedir_simple = true,
after_place_node = function(pos,player)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,6;]"..
"list[current_name;catch;0,0;8,1;]"..
"list[current_player;main;0,2;8,4;]")
local inv = meta:get_inventory()
inv:set_size("catch", 8)
meta:set_string("infotext", "I catch'em when I see'em, Boss.")
meta:set_string("master",player:get_player_name())
meta:set_int("status",0)
minetest.chat_send_player(player:get_player_name(), "Gredo: Hello, Boss.")
end,
on_punch = function(pos, node, player)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local master = meta:get_string("master")
if player:get_player_name() ~= master then
minetest.chat_send_player(player:get_player_name(), "Gredo: Hands off!")
minetest.chat_send_player(master, "Gredo: "..player:get_player_name().."'s picking up a fight, Boss.")
player:set_hp(player:get_hp()-8)
end
end,
on_metadata_inventory_take = function(pos, listname, index, count, player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
if player:get_player_name() ~= master then
player:set_hp(player:get_hp()-8)
minetest.chat_send_player(master, "Gredo: Hands off!")
return
end
return minetest.node_metadata_inventory_take_allow_all(pos, listname, index, count, player)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
local inv = meta:get_inventory()
if not (inv:is_empty("catch")) then
minetest.chat_send_player(master, "Gredo: Better take these intruders first, Boss.")
return false
end
minetest.chat_send_player(master, "Gredo: Pleasure to work for you, Boss.")
return true
end,
})
-- ASVARD THE ASSASSIN
minetest.register_node("workers:assassin", {
description = "Asvard The Assassin",
tile_images = worker_images("asvard"),
stack_max = 1,
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=2,flammable=1,badguy=1},
legacy_facedir_simple = true,
after_place_node = function(pos,player)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "hack:sign_text_input")
meta:set_string("infotext", "Give me name, Master")
meta:set_string("text","")
meta:set_string("master",player:get_player_name())
meta:set_string("target","")
meta:set_int("status",0)
meta:set_int("start_work",0)
minetest.chat_send_player(player:get_player_name(), "Asvard: ...Master.")
minetest.sound_play("asvard_00", {pos = pos, gain = 1.0, max_hear_distance = 10,})
end,
on_receive_fields = function(pos, formname, fields, player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
local name = player:get_player_name()
if name ~= master then
player:set_hp(0)
return
end
fields.text = fields.text or ""
meta:set_string("target",fields.text)
if meta:get_string("target") == "" then minetest.chat_send_player(name, "Asvard: Name your target, Master.")
else
if meta:get_string("target") == name then minetest.chat_send_player(name, "Asvard: Are you sure, Master?")
else minetest.chat_send_player(name, "Asvard: "..meta:get_string("target")..", as you wish, Master.") end
meta:set_string("infotext", "..."..meta:get_string("target"))
meta:set_string("text",meta:get_string("target"))
meta:set_int("status",1)
end
end,
on_punch = function(pos, node, player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
if player:get_player_name() ~= master then
player:set_hp(0)
return
end
if meta:get_int("status") == 0 then return end
if meta:get_int("start_work") == 0 then
meta:set_int("start_work",1)
else
minetest.sound_play("asvard_00", {pos = pos, gain = 1.0, max_hear_distance = 10,})
minetest.env:remove_node(pos)
minetest.env:add_item(pos,"default:sword_steel")
end
end,
})
-- TOCO THE THIEF
minetest.register_node("workers:thief", {
description = "Toco The Thief",
--drawtype = "glasslike",
tile_images = worker_images("toco"),
stack_max = 1,
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=2,flammable=1,badguy=1},
legacy_facedir_simple = true,
after_place_node = function(pos,player)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"list[current_name;loot;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]")
local inv = meta:get_inventory()
inv:set_size("loot", 32)
meta:set_string("master",player:get_player_name())
meta:set_int("status",0)
minetest.chat_send_player(player:get_player_name(), "Toco: Hey, Boss.")
end,
on_punch = function(pos, node, player)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local master = meta:get_string("master")
if player:get_player_name() ~= master then
minetest.chat_send_player(player:get_player_name(), "Toco: Ouch!")
for i = 1,32 do
if not inv:get_stack("loot",i):is_empty() then
print("not nil")
minetest.env:add_item({x = pos.x + (math.random(1,5)-3), y = pos.y, z = pos.z + (math.random(1,5)-3)},inv:get_stack("loot", i))
inv:set_stack("loot", i, inv:remove_item("loot", i))
return
end
end
end
end,
on_metadata_inventory_take = function(pos, listname, index, count, player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
if player:get_player_name() ~= master then
player:set_hp(player:get_hp()-3)
minetest.chat_send_player(master, "Toco: Hands off!")
return
end
return minetest.node_metadata_inventory_take_allow_all(pos, listname, index, count, player)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
local inv = meta:get_inventory()
if not (inv:is_empty("loot")) then
minetest.chat_send_player(master, "Toco: You sure you don't wanna have these loots, Boss?")
return false
end
if player:get_player_name() ~= master then
minetest.chat_send_player(player:get_player_name(), "Toco: You're not gonna take me anywhere!")
minetest.env:remove_node(pos)
return false
end
minetest.chat_send_player(master, "Toco: Pleasure to work for you, Boss.")
return true
end,
})
-- CARDON THE COP
minetest.register_node("workers:cop", {
description = "Cardon The Cop",
tile_images = worker_images("cardon"),
stack_max = 1,
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=2,flammable=1,goodguy=1},
legacy_facedir_simple = true,
after_place_node = function(pos,player)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", "I won't let them get away, Boss")
meta:set_string("master",player:get_player_name())
meta:set_string("criminal","")
meta:set_int("status",0)
minetest.chat_send_player(player:get_player_name(), "Cardon: Officer Cardon at your service.")
end,
on_punch = function(pos, node, player)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local master = meta:get_string("master")
if player:get_player_name() ~= master then
defend(player,master,"Cardon")
return
end
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
local master = meta:get_string("master")
local inv = meta:get_inventory()
minetest.chat_send_player(master, "Cardon: Pleasure to work for you, Boss.")
return true
end,
})
-- BENJO'S PLANS
minetest.register_craftitem("workers:plan_house", {
description = "House Plan",
inventory_image = "plan_house.png",
stack_max = 1,
})
minetest.register_craftitem("workers:plan_hut", {
description = "Hut Plan",
inventory_image = "plan_hut.png",
stack_max = 1,
})
minetest.register_craftitem("workers:plan_pool", {
description = "Pool Plan",
inventory_image = "plan_pool.png",
stack_max = 1,
})
minetest.register_craftitem("workers:plan_moat", {
description = "Moat Plan",
inventory_image = "plan_moat.png",
stack_max = 1,
})
minetest.register_craftitem("workers:plan_tower", {
description = "Tower Plan",
inventory_image = "plan_tower.png",
stack_max = 1,
})
minetest.register_craftitem("workers:plan_ubunker", {
description = "Underground Bunker Plan",
inventory_image = "plan_ubunker.png",
stack_max = 1,
})
minetest.register_craftitem("workers:plan_wall", {
description = "9x9 Wall Plan",
inventory_image = "plan_wall.png",
stack_max = 1,
})
minetest.register_craftitem("workers:plan_lavapool", {
description = "Lava Pool Plan",
inventory_image = "plan_lavapool.png",
stack_max = 1,
})
minetest.register_craftitem("workers:plan_lavamoat", {
description = "Lava Moat Plan",
inventory_image = "plan_lavamoat.png",
stack_max = 1,
})
-- ALIASES
minetest.register_alias("harvey","workers:harvester")
minetest.register_alias("harvester","workers:harvester")
minetest.register_alias("garren","workers:gardener")
minetest.register_alias("gardener","workers:gardener")
minetest.register_alias("mordec","workers:miner")
minetest.register_alias("miner","workers:miner")
minetest.register_alias("benjo","workers:builder")
minetest.register_alias("builder","workers:builder")
minetest.register_alias("gredo","workers:guard")
minetest.register_alias("guard","workers:guard")
minetest.register_alias("asvard","workers:assassin")
minetest.register_alias("assassin","workers:assassin")
minetest.register_alias("toco","workers:thief")
minetest.register_alias("thief","workers:thief")
minetest.register_alias("cardon","workers:cop")
minetest.register_alias("cop","workers:cop")

16
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@ -0,0 +1,16 @@
=========================================
Workers Mod
By LocaL_ALchemisT (prof_awang@yahoo.com)
License: WTFPL
Version: 2.0
=========================================
Modified by: LionsDen
License: WTFPL
Version: 2.1
Date: August 4, 2013
Modifications: Miner checks for air, water or lava under it's current level to mine.
When mining, torches are placed (hopefully) on a wall so they
don't fall when disturbed unless you mine the node they are
attached to. Ladders show up in the direction that the miner is
facing.
=========================================

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