56 lines
1.4 KiB
Lua
56 lines
1.4 KiB
Lua
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if mobs.mod and mobs.mod == "redo" then
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-- local variables
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local l_skins = {
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{"animal_bat.png"},
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{"animal_bat.png^[colorize:black:150"}
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}
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local l_spawnnear = {"default:stone"}
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local l_spawnchance = 10000
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mobs:register_mob("mobs_bat:bat", {
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type = "animal",
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damage = 1,
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attack_type = "dogfight",
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hp_min = 7,
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hp_max = 12,
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armor = 130,
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collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4},
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visual = "mesh",
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mesh = "animal_bat.b3d",
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textures = l_skins,
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rotate = 4.5,
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walk_velocity = 10,
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run_velocity = 23,
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fall_speed = 0,
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stepheight = 3,
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sounds = {
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random = "animal_bat",
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war_cry = "animal_bat",
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damage = "animal_bat",
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attack = "animal_bat",
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},
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fly = true,
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water_damage = 2,
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lava_damage = 10,
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light_damage = 0,
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view_range = 10,
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animation = {
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speed_normal = 24, speed_run = 24,
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stand_start = 30, stand_end = 59,
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walk_start = 30, walk_end = 59,
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run_start = 30, run_end = 59,
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punch_start = 60, punch_end = 89
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},
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on_rightclick = function(self, clicker)
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mobs:capture_mob(self, clicker, 5, 60, 0, true, nil)
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end
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})
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--name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_bat:bat", {"air"}, l_spawnnear, 2, 10, 30, l_spawnchance, 5, -100, 11000)
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mobs:register_egg("mobs_bat:bat", "Bat", "animal_bat_inv.png", 0)
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end
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