if mobs.mod and mobs.mod == "redo" then -- local variables local l_skins = { {"animal_bat.png"}, {"animal_bat.png^[colorize:black:150"} } local l_spawnnear = {"default:stone"} local l_spawnchance = 10000 mobs:register_mob("mobs_bat:bat", { type = "animal", damage = 1, attack_type = "dogfight", hp_min = 7, hp_max = 12, armor = 130, collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4}, visual = "mesh", mesh = "animal_bat.b3d", textures = l_skins, rotate = 4.5, walk_velocity = 10, run_velocity = 23, fall_speed = 0, stepheight = 3, sounds = { random = "animal_bat", war_cry = "animal_bat", damage = "animal_bat", attack = "animal_bat", }, fly = true, water_damage = 2, lava_damage = 10, light_damage = 0, view_range = 10, animation = { speed_normal = 24, speed_run = 24, stand_start = 30, stand_end = 59, walk_start = 30, walk_end = 59, run_start = 30, run_end = 59, punch_start = 60, punch_end = 89 }, on_rightclick = function(self, clicker) mobs:capture_mob(self, clicker, 5, 60, 0, true, nil) end }) --name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height mobs:spawn_specific("mobs_bat:bat", {"air"}, l_spawnnear, 2, 10, 30, l_spawnchance, 5, -100, 11000) mobs:register_egg("mobs_bat:bat", "Bat", "animal_bat_inv.png", 0) end