50 lines
1.8 KiB
Lua
50 lines
1.8 KiB
Lua
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if mobs.mod and mobs.mod == "redo" then
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-- local variables
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local l_skins = {
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{"bf1.png^bf2.png^bf3.png^bf4.png^bf5.png"},
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{"(bf1.png^[colorize:orange)^(bf2.png^[colorize:violet)^(bf3.png^[colorize:yellow)^(bf4.png^[colorize:cyan)^(bf5.png^[colorize:black)"},
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{"(bf1.png^[colorize:magenta)^(bf2.png^[colorize:green)^(bf3.png^[colorize:red)^(bf4.png^[colorize:blue)^(bf5.png^[colorize:white)"},
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{"(bf1.png^[colorize:yellow)^(bf2.png^[colorize:cyan)^(bf3.png^[colorize:green)^(bf4.png^[colorize:violet)^(bf5.png^[colorize:darkgray)"},
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{"(bf1.png^[colorize:pink)^(bf2.png^[colorize:white)^(bf3.png^[colorize:blue)^(bf4.png^[colorize:orange)^(bf5.png^[colorize:gray)"},
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{"(bf1.png^[colorize:darkgreen)^(bf2.png^[colorize:brown)^(bf3.png^[colorize:black)^(bf4.png^[colorize:darkgray)^(bf5.png^[colorize:red)"}
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}
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local l_spawnnear = {"group:flower"}
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local l_spawnchance = 20000
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-- Butterfly
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mobs:register_mob("mobs_butterfly:butterfly", {
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type = "animal",
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passive = true,
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hp_min = 1,
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hp_max = 2,
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armor = 100,
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collisionbox = {-1, -0.3, -1, 1, 0.3, 1},
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visual = "mesh",
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mesh = "mobf_butterfly.x",
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textures = l_skins,
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walk_velocity = 2,
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fall_speed = 0,
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stepheight = 3,
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fly = true,
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water_damage = 1,
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lava_damage = 1,
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light_damage = 0,
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fall_damage = 0,
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view_range = 10,
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animation = {
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speed_normal = 15, speed_run = 30,
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stand_start = 0, stand_end = 90,
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walk_start = 0, walk_end = 90,
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},
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on_rightclick = function(self, clicker)
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mobs:capture_mob(self, clicker, 10, 80, 0, true, nil)
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end
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})
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--name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_butterfly:butterfly", {"air"}, l_spawnnear, 5, 20, 30, l_spawnchance, 1, 0, 31000)
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mobs:register_egg("mobs_butterfly:butterfly", "Butterfly", "default_cloud.png", 1)
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end
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