if mobs.mod and mobs.mod == "redo" then -- local variables local l_skins = { {"bf1.png^bf2.png^bf3.png^bf4.png^bf5.png"}, {"(bf1.png^[colorize:orange)^(bf2.png^[colorize:violet)^(bf3.png^[colorize:yellow)^(bf4.png^[colorize:cyan)^(bf5.png^[colorize:black)"}, {"(bf1.png^[colorize:magenta)^(bf2.png^[colorize:green)^(bf3.png^[colorize:red)^(bf4.png^[colorize:blue)^(bf5.png^[colorize:white)"}, {"(bf1.png^[colorize:yellow)^(bf2.png^[colorize:cyan)^(bf3.png^[colorize:green)^(bf4.png^[colorize:violet)^(bf5.png^[colorize:darkgray)"}, {"(bf1.png^[colorize:pink)^(bf2.png^[colorize:white)^(bf3.png^[colorize:blue)^(bf4.png^[colorize:orange)^(bf5.png^[colorize:gray)"}, {"(bf1.png^[colorize:darkgreen)^(bf2.png^[colorize:brown)^(bf3.png^[colorize:black)^(bf4.png^[colorize:darkgray)^(bf5.png^[colorize:red)"} } local l_spawnnear = {"group:flower"} local l_spawnchance = 20000 -- Butterfly mobs:register_mob("mobs_butterfly:butterfly", { type = "animal", passive = true, hp_min = 1, hp_max = 2, armor = 100, collisionbox = {-1, -0.3, -1, 1, 0.3, 1}, visual = "mesh", mesh = "mobf_butterfly.x", textures = l_skins, walk_velocity = 2, fall_speed = 0, stepheight = 3, fly = true, water_damage = 1, lava_damage = 1, light_damage = 0, fall_damage = 0, view_range = 10, animation = { speed_normal = 15, speed_run = 30, stand_start = 0, stand_end = 90, walk_start = 0, walk_end = 90, }, on_rightclick = function(self, clicker) mobs:capture_mob(self, clicker, 10, 80, 0, true, nil) end }) --name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height mobs:spawn_specific("mobs_butterfly:butterfly", {"air"}, l_spawnnear, 5, 20, 30, l_spawnchance, 1, 0, 31000) mobs:register_egg("mobs_butterfly:butterfly", "Butterfly", "default_cloud.png", 1) end