name changes for compatability

master
blert2112 2015-07-24 19:55:24 -04:00
commit 9a204986ab
48 changed files with 6183 additions and 0 deletions

2
mobs_bat/depends.txt Normal file
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default
mobs

55
mobs_bat/init.lua Normal file
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if mobs.mod and mobs.mod == "redo" then
-- local variables
local l_skins = {
{"animal_bat.png"},
{"animal_bat.png^[colorize:black:150"}
}
local l_spawnnear = {"default:stone"}
local l_spawnchance = 10000
mobs:register_mob("mobs_bat:bat", {
type = "animal",
damage = 1,
attack_type = "dogfight",
hp_min = 7,
hp_max = 12,
armor = 130,
collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4},
visual = "mesh",
mesh = "animal_bat.b3d",
textures = l_skins,
rotate = 4.5,
walk_velocity = 10,
run_velocity = 23,
fall_speed = 0,
stepheight = 3,
sounds = {
random = "animal_bat",
war_cry = "animal_bat",
damage = "animal_bat",
attack = "animal_bat",
},
fly = true,
water_damage = 2,
lava_damage = 10,
light_damage = 0,
view_range = 10,
animation = {
speed_normal = 24, speed_run = 24,
stand_start = 30, stand_end = 59,
walk_start = 30, walk_end = 59,
run_start = 30, run_end = 59,
punch_start = 60, punch_end = 89
},
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 5, 60, 0, true, nil)
end
})
--name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_bat:bat", {"air"}, l_spawnnear, 2, 10, 30, l_spawnchance, 5, -100, 11000)
mobs:register_egg("mobs_bat:bat", "Bat", "animal_bat_inv.png", 0)
end

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mobs_bat/license.txt Normal file
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--------------------------
--------------------------
-- ANÝMAL BAT --
--------------------------
--------------------------
--
-- Model and textures from Defense Subgame
-- License of defense mod GPL
-- License of media (models, textures ) (CC BY-SA 3.0)
-- License of Api WTFPL Simple Mobs by PilzAdam > Mob Redo by Ten1plus > Redo+ Mahmutelmas06
-- Sounds from bigsoundbank and WTFPL ( confirmed by email )
--

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mobs_bat/textures/Thumbs.db Normal file

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mobs_birds/License.txt Normal file
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Licenses
Model and textures:
CC-BY-SA 3.0, Author sapier
URL: http://creativecommons.org/licenses/by-sa/3.0/de/legalcode

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mobs_birds/SETTINGS.txt Normal file
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-- SETTINGS
ENABLE_GULLS = true
ENABLE_LARGE_BIRDS = true
ENABLE_SMALL_BIRDS = true

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mobs_birds/depends.txt Normal file
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default
mobs

142
mobs_birds/init.lua Normal file
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if mobs.mod and mobs.mod == "redo" then
-- local variables
local l_skins_gull = {
{"animal_gull_mesh.png"},
{"gull_black.png"},
{"gull_gray.png"},
{"gull_grayblue.png"}
}
local l_skins_bird = {
{"bird_blueish.png"},
{"bird_brown.png"},
{"bird_gray.png"},
{"bird_grayblue.png"},
{"bird_red.png"},
{"bird_redish.png"}
}
local l_anims = {
speed_normal = 24, speed_run = 24,
stand_start = 1, stand_end = 95,
walk_start = 1, walk_end = 95,
run_start = 1, run_end = 95
}
local l_model = "animal_gull.b3d"
local l_egg_texture = "default_cloud.png"
local l_capture_chance_h = 5
local l_capture_chance_n = 60
local l_spawn_in = {"air"}
local l_spawn_near_gull = {"default:water_source", "default:water_flowing"}
local l_spawn_near_bird = {"default:leaves", "default:pine_needles", "default:jungleleaves", "default:cactus"}
local l_spawn_chance_gull = 12000
local l_spawn_chance_bird = 24000
-- load settings
dofile(minetest.get_modpath("mobs_birds").."/SETTINGS.txt")
if not ENABLE_LARGE_BIRDS then
l_spawn_chance_bird = l_spawn_chance_bird - 12000
end
if not ENABLE_SMALL_BIRDS then
l_spawn_chance_bird = l_spawn_chance_bird - 12000
end
-- gulls
if ENABLE_GULLS then
mobs:register_mob("mobs_birds:gull", {
type = "animal",
passive = true,
hp_min = 5,
hp_max = 10,
armor = 100,
collisionbox = {-1, -0.3, -1, 1, 0.3, 1},
visual = "mesh",
mesh = l_model,
textures = l_skins_gull,
rotate = 4.5,
walk_velocity = 4,
run_velocity = 6,
fall_speed = 0,
stepheight = 3,
fly = true,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
view_range = 14,
animation = l_anims,
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, l_capture_chance_h, l_capture_chance_n, 0, true, nil)
end
})
--name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_birds:gull", l_spawn_in, l_spawn_near_gull, 5, 20, 30, l_spawn_chance_gull, 2, 0, 31000)
mobs:register_egg("mobs_birds:gull", "Gull", l_egg_texture, 1)
end
-- large birds
if ENABLE_LARGE_BIRDS then
mobs:register_mob("mobs_birds:bird_lg", {
type = "animal",
passive = true,
hp_min = 5,
hp_max = 10,
armor = 100,
collisionbox = {-0.5, -0.3, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = l_model,
textures = l_skins_bird,
visual_size = {x=.5, y=.5},
rotate = 4.5,
walk_velocity = 4,
run_velocity = 6,
fall_speed = 0,
stepheight = 3,
fly = true,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
view_range = 12,
animation = l_anims,
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, l_capture_chance_h, l_capture_chance_n, 0, true, nil)
end
})
--name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_birds:bird_lg", l_spawn_in, l_spawn_near_bird, 5, 20, 30, l_spawn_chance_bird, 2, 0, 31000)
mobs:register_egg("mobs_birds:bird_lg", "Large bird", l_egg_texture, 1)
end
-- small birds
if ENABLE_SMALL_BIRDS then
mobs:register_mob("mobs_birds:bird_sm", {
type = "animal",
passive = true,
hp_min = 2,
hp_max = 5,
armor = 100,
collisionbox = {-0.25, -0.3, -0.25, 0.25, 0.3, 0.25},
visual = "mesh",
mesh = l_model,
textures = l_skins_bird,
visual_size = {x=.25, y=.25},
rotate = 4.5,
walk_velocity = 4,
run_velocity = 6,
fall_speed = 0,
stepheight = 3,
fly = true,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
view_range = 10,
animation = l_anims,
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, l_capture_chance_h, l_capture_chance_n, 0, true, nil)
end
})
--name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_birds:bird_sm", l_spawn_in, l_spawn_near_bird, 5, 20, 30, l_spawn_chance_bird, 2, 0, 31000)
mobs:register_egg("mobs_birds:bird_sm", "Small bird", l_egg_texture, 1)
end
end

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Licenses
Model/Textures: unknown
Author: AspireMint
texture modification by: blert2112

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default
mobs

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mobs_butterfly/init.lua Normal file
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if mobs.mod and mobs.mod == "redo" then
-- local variables
local l_skins = {
{"bf1.png^bf2.png^bf3.png^bf4.png^bf5.png"},
{"(bf1.png^[colorize:orange)^(bf2.png^[colorize:violet)^(bf3.png^[colorize:yellow)^(bf4.png^[colorize:cyan)^(bf5.png^[colorize:black)"},
{"(bf1.png^[colorize:magenta)^(bf2.png^[colorize:green)^(bf3.png^[colorize:red)^(bf4.png^[colorize:blue)^(bf5.png^[colorize:white)"},
{"(bf1.png^[colorize:yellow)^(bf2.png^[colorize:cyan)^(bf3.png^[colorize:green)^(bf4.png^[colorize:violet)^(bf5.png^[colorize:darkgray)"},
{"(bf1.png^[colorize:pink)^(bf2.png^[colorize:white)^(bf3.png^[colorize:blue)^(bf4.png^[colorize:orange)^(bf5.png^[colorize:gray)"},
{"(bf1.png^[colorize:darkgreen)^(bf2.png^[colorize:brown)^(bf3.png^[colorize:black)^(bf4.png^[colorize:darkgray)^(bf5.png^[colorize:red)"}
}
local l_spawnnear = {"group:flower"}
local l_spawnchance = 10000
-- Butterfly
mobs:register_mob("mobs_butterfly:butterfly", {
type = "animal",
passive = true,
hp_min = 1,
hp_max = 2,
armor = 100,
collisionbox = {-1, -0.3, -1, 1, 0.3, 1},
visual = "mesh",
mesh = "mobf_butterfly.x",
textures = l_skins,
walk_velocity = 2,
fall_speed = 0,
stepheight = 3,
fly = true,
water_damage = 1,
lava_damage = 1,
light_damage = 0,
fall_damage = 0,
view_range = 10,
animation = {
speed_normal = 15, speed_run = 30,
stand_start = 0, stand_end = 90,
walk_start = 0, walk_end = 90,
},
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 10, 80, 0, true, nil)
end
})
--name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_butterfly:butterfly", {"air"}, l_spawnnear, 5, 20, 30, l_spawnchance, 2, 0, 31000)
mobs:register_egg("mobs_butterfly:butterfly", "Butterfly", "default_cloud.png", 1)
end

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modpack.txt Normal file
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