b3view/CHANGELOG.md

3.9 KiB

Changelog

[git] - 2019-04-08

(poikilos)

Added

  • toggle texture interpolation (via checkbox and x hotkey)
  • INDEX_ variables to store ID of GUI elements
  • Text box show name of loaded texture path

Changed

  • check if model is loaded before changing view options (prevents crash)
  • unified checkboxes with m_* booleans, by tracking whether box is checked via INDEX_ variables for each ID of GUI elements.
  • look for ../textures/.png & .jpg 1st time pressing t
  • Use alpha on textures by default (see EMT_TRANSPARENT_ALPHA_CHANNEL_REF in Engine.cpp)

[git] - 2019-03-09

(poikilos)

Added

  • completed rotation controls (Blender-like)
  • pan up and down (Blender-like, but only up and down)
  • Z or Y to switch ("up" axis)
  • change up axis to Z when 3ds is loaded
  • model-ms3d.xml mime type file

[git] - 2019-03-09

(poikilos)

Added

  • hotkeys to reload model/texture
  • license (see README.md for licensing history)

Changed

  • only try to load png or jpg textures--skip others when cycling
  • cycle backwards correctly
  • fix some of the header creep (remove unecessary includes in h files)
  • improve initial camera position and angle (see top of characters since camera is higher; z-forward characters face camera at an angle)
  • Clarify relationship between camera start position in m_Engine and m_View's rotation (m_Pitch and m_Yaw). Now, setNewCameraPosition operates on view correctly (relatively) no matter where camera starts.

[git] - 2019-03-07

(poikilos)

Added

  • playback controls

[git] - 2019-03-06

(poikilos)

Added

  • created install.sh and install.bat, and added Install and Usage to README.md
  • icon, install scripts, and mime type (model/b3d)--see README.md
  • mime type (model/x)
  • added ClearSansRegular.ttf
  • hotkeys to cycle ../textures/*

Changed

  • The program can now start without "test.b3d" in the current working directory (fixed Segmentation Fault).
  • set TARGET = b3view in B3View.pro, so that binary is lowercase as per usual Linux naming conventions.
  • check for font load failure properly, and load properly if succeeds
  • check for "ClearSansRegular.ttf" instead of "arial.ttf"
  • move using namespace directives from h files and specify upon use, as per C++ best practices; add directives to cpp files only as needed (removed cumulative namespace creep).

[git-94e3b8f] - 2019-03-06

(poikilos)

Added

  • README.md

Changed

(CGUITTFont methods are in CGUITTFont class unless otherwise specified)

  • fixed instances of "0 as null pointer constant" (changed to nullptr)
  • changed inconsistent use of spaces and tabs (changed tabs to 4 spaces)
  • (UserInterface.cpp) fixed "logical not is only applied to the left hand side of this comparison..." (put parenthesis around event.EventType == EET_GUI_EVENT)
  • Silently degrade to pixel font if font file cannot be read (fixes Segmentation Fault when font file cannot be read).
    • check for nullptr before using:
      • (CGUITTFont.cpp) tt_face->face in getWidthFromCharacter, getGlyphByChar (return 0 as bad as per convention: existing code already checks for 0--see getWidthFromCharacter), getKerningWidth, draw, attach (also don't copy null by reference there--instead, set to nullptr if source is nullptr)
    • check length of array before using
      • (CGUITTFont.cpp) elements of Glyph array (type core::array<CGUITTGlyph>) in getHeightFromCharacter
    • (CGUITTFont.cpp) check whether file can be read in CGUITTFace::load before proceeding

Removed

  • arial.tff removed, since it may be the "real" Arial font, which has a proprietary license

[git-d964384] - 2019-03-06

Changed

(first poikilos commit, based on https://github.com/egrath)

  • changed #include <irrlicht.h> to #include <irrlicht/irrlicht.h>

Added