b3view/UserInterface.cpp

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#include "UserInterface.h"
#include <string>
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#include <iostream>
#include <algorithm>
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// NOTE: to use filesystem, you must also include the fs library such
// as via the `-lstdc++fs` linker option -- see b3view.pro
// #include <filesystem> // requires C++17
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#include <experimental/filesystem> // requires C++14 such as gcc 8.2.1
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#include "Debug.h"
#include "Engine.h"
#include "Utils.h"
using namespace irr;
using namespace irr::core;
using namespace irr::gui;
using std::string;
using std::wstring;
using namespace std;
// C++14: namespace filesystem = std::experimental::filesystem;
// namespace fs = std::filesystem; // doesn't work (not a namespace in gcc's C++17)
// using namespace std::filesystem; // doesn't work (not a namespace in gcc's C++17)
namespace fs = std::experimental::filesystem;
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// PRIVATE
void UserInterface::setupUserInterface()
{
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// Menu
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IGUIContextMenu *menu = m_Gui->addMenu();
menu->addItem( L"File", UIE_FILEMENU, true, true );
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menu->addItem( L"View", UIE_VIEWMENU, true, true );
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// File Menu
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IGUIContextMenu *fileMenu = menu->getSubMenu( 0 );
fileMenu->addItem( L"Load", UIC_FILE_LOAD );
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fileMenu->addItem( L"LoadTexture", UIC_FILE_LOAD_TEXTURE );
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fileMenu->addItem( L"Quit", UIC_FILE_QUIT );
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// View Menu
IGUIContextMenu *viewMenu = menu->getSubMenu( 1 );
viewMenu->addItem( L"Wireframe Mesh", UIC_VIEW_WIREFRAME, true, false, false, true );
viewMenu->addItem( L"Lighting",UIC_VIEW_LIGHTING, true, false, true, true );
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// Playback Control Window
dimension2d<u32> windowSize = m_Engine->m_Driver->getScreenSize();
IGUIWindow *playbackWindow = m_Gui->addWindow(
rect<s32>( vector2d<s32>( windowSize.Width - 4 - 160, 28 ), dimension2d<s32>( 160, 300 )), false, L"Playback", nullptr, UIE_PLAYBACKWINDOW );
playbackWindow->getCloseButton()->setVisible( false );
s32 spacing_x = 4;
s32 spacing_y = 4;
s32 size_x = playbackWindow->getClientRect().getWidth() - 8;
s32 size_y = 24;
s32 y = 24;
playbackStartStopButton = m_Gui->addButton(
rect<s32>( vector2d<s32>( spacing_x, y ), dimension2d<s32>( size_x, size_y )),
playbackWindow,
UIE_PLAYBACKSTARTSTOPBUTTON,
L"Start/Stop",
nullptr
);
y += size_y + spacing_y;
playbackIncreaseButton = m_Gui->addButton(
rect<s32>( vector2d<s32>( spacing_x, y ), dimension2d<s32>( size_x, size_y )),
playbackWindow,
UIE_PLAYBACKINCREASEBUTTON,
L"Faster",
nullptr
);
y += size_y + spacing_y;
playbackDecreaseButton = m_Gui->addButton(
rect<s32>( vector2d<s32>( spacing_x, y ), dimension2d<s32>( size_x, size_y )),
playbackWindow,
UIE_PLAYBACKDECREASEBUTTON,
L"Slower",
nullptr
);
y += size_y + spacing_y;
playbackSetFrameEditBox = m_Gui->addEditBox(
L"",
rect<s32>( vector2d<s32>( spacing_x, y ), dimension2d<s32>( size_x, size_y )),
true,
playbackWindow,
UIE_PLAYBACKSETFRAMEEDITBOX
);
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// Set Font for UI Elements
m_GuiFontFace = new CGUITTFace();
// irrString defines stringc as string<c8>
// if (QFile(fontPath).exists()) {}
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if (!Utility::isFile(m_Engine->m_FontPath)) {
m_Engine->m_FontPath = L"C:\\Windows\\Fonts\\calibrib.ttf";
}
if (!Utility::isFile(m_Engine->m_FontPath)) {
m_Engine->m_FontPath = L"C:\\Windows\\Fonts\\arialbd.ttf";
}
if (!Utility::isFile(m_Engine->m_FontPath)) {
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m_Engine->m_FontPath = L"/usr/share/fonts/liberation/LiberationSans-Bold.ttf";
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}
if (!Utility::isFile(m_Engine->m_FontPath)) {
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m_Engine->m_FontPath = L"/usr/share/fonts/gnu-free/FreeSansBold.ttf";
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}
if (!Utility::isFile(m_Engine->m_FontPath)) {
m_Engine->m_FontPath = L"/usr/share/fonts/dejavu/DejaVuSans-Bold.ttf";
}
if (!Utility::isFile(m_Engine->m_FontPath)) {
m_Engine->m_FontPath = L"/usr/share/fonts/google-droid/DroidSans-Bold.ttf";
}
if (m_GuiFontFace->load(m_Engine->m_FontPath.c_str())) { // actually takes `const io::path &`
m_GuiFont = new CGUITTFont( m_Gui );
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m_GuiFont->attach( m_GuiFontFace, 14 );
m_Gui->getSkin()->setFont( m_GuiFont );
}
else {
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std::wcerr << L"WARNING: Missing '" << m_Engine->m_FontPath << L"'" << endl;
delete m_GuiFontFace;
m_GuiFontFace = nullptr;
if (m_GuiFont != nullptr) {
std::wcerr << L"WARNING: Keeping old font loaded." << endl;
}
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}
//}
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}
void UserInterface::displayLoadFileDialog()
{
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m_Gui->addFileOpenDialog( L"Select file to load", true, nullptr, UIE_LOADFILEDIALOG );
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}
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void UserInterface::displayLoadTextureDialog()
{
m_Gui->addFileOpenDialog( L"Select file to load", true, nullptr, UIE_LOADTEXTUREDIALOG );
}
void UserInterface::handleMenuItemPressed( IGUIContextMenu *menu )
{
s32 id = menu->getItemCommandId( menu->getSelectedItem() );
switch( id )
{
case UIC_FILE_LOAD:
displayLoadFileDialog();
break;
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case UIC_FILE_LOAD_TEXTURE:
displayLoadTextureDialog();
break;
case UIC_FILE_QUIT:
m_Engine->m_RunEngine = false;
break;
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case UIC_VIEW_WIREFRAME:
m_WireframeDisplay = m_WireframeDisplay ? false : true;
m_Engine->setMeshDisplayMode( m_WireframeDisplay, m_Lighting );
break;
case UIC_VIEW_LIGHTING:
m_Lighting = m_Lighting ? false : true;
m_Engine->setMeshDisplayMode( m_WireframeDisplay, m_Lighting );
break;
}
}
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// PUBLIC
UserInterface::UserInterface( Engine *engine )
{
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this->playbackStartStopButton = nullptr;
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m_Engine = engine;
m_Gui = engine->getGUIEnvironment();
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m_WireframeDisplay = false;
m_Lighting = true;
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setupUserInterface();
}
UserInterface::~UserInterface()
{
delete m_GuiFont;
delete m_GuiFontFace;
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}
IGUIEnvironment * UserInterface::getGUIEnvironment() const
{
return m_Gui;
}
void UserInterface::drawStatusLine() const
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{
}
bool UserInterface::loadNextTexture(int direction)
{
bool ret = false;
this->m_Engine->m_NextPath = L"";
std::wstring basePath = L".";
if (this->m_Engine->m_PreviousPath.length() > 0) {
std::wstring lastName = Utility::basename(this->m_Engine->m_PreviousPath);
std::wstring lastDirPath = Utility::parentOfPath(this->m_Engine->m_PreviousPath);
std::wstring parentPath = Utility::parentOfPath(lastDirPath);
std::wstring dirSeparator = Utility::delimiter(this->m_Engine->m_PreviousPath);
std::wstring texturesPath = parentPath + dirSeparator + L"textures";
std::wstring tryTexPath = texturesPath + dirSeparator + Utility::withoutExtension(lastName) + L".png";
if (direction==0 && Utility::isFile(tryTexPath)) {
this->m_Engine->m_NextPath = tryTexPath;
this->m_Engine->loadTexture(this->m_Engine->m_NextPath);
}
else {
tryTexPath = lastDirPath + dirSeparator + Utility::withoutExtension(lastName) + L".png";
if (direction==0 && Utility::isFile(tryTexPath)) {
this->m_Engine->m_NextPath = tryTexPath;
ret = this->m_Engine->loadTexture(this->m_Engine->m_NextPath);
}
else {
std::wstring path = texturesPath;
if (!fs::is_directory(fs::status(path)))
path = lastDirPath; // cycle textures in model's directory instead
fs::directory_iterator end_itr; // default construction yields past-the-end
std::wstring nextPath = L"";
std::wstring retroPath = L"";
std::wstring lastPath = L"";
bool found = false;
if (fs::is_directory(fs::status(path))) {
for (const auto & itr : fs::directory_iterator(path)) {
std::wstring ext = Utility::extensionOf(itr.path().wstring()); // no dot!
if (!is_directory(itr.status())
&& std::find(m_Engine->textureExtensions.begin(), m_Engine->textureExtensions.end(), ext) != m_Engine->textureExtensions.end()) {
// cycle through files (go to next after m_PrevTexturePath
// if any previously loaded, otherwise first)
if (nextPath.length() == 0) nextPath = itr.path().wstring();
lastPath = itr.path().wstring();
if (found && direction > 0) {
nextPath = itr.path().wstring();
break;
}
if (itr.path().wstring()==this->m_Engine->m_PrevTexturePath) found = true;
if (!found) retroPath = itr.path().wstring();
}
}
if (retroPath.length()==0)
retroPath = lastPath; // previous is last if at beginning
if (direction < 0)
nextPath = retroPath;
if (nextPath.length() > 0) {
ret = this->m_Engine->loadTexture(nextPath);
}
}
}
}
}
else debug() << "Can't cycle texture since no file was opened" << endl;
return ret;
}
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// IEventReceiver
bool UserInterface::OnEvent( const SEvent &event )
{
// Events arriving here should be destined for us
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if (event.EventType == EET_KEY_INPUT_EVENT) {
if (event.KeyInput.PressedDown && !m_Engine->KeyIsDown[event.KeyInput.Key]) {
if (event.KeyInput.Key == irr::KEY_F5) {
m_Engine->reloadMesh();
}
else if (event.KeyInput.Key == irr::KEY_KEY_T) {
loadNextTexture(1);
}
else if (event.KeyInput.Key == irr::KEY_KEY_E) {
loadNextTexture(-1);
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}
else if (event.KeyInput.Key == irr::KEY_KEY_R) {
m_Engine->reloadTexture();
}
else if (event.KeyInput.Key == irr::KEY_KEY_Z) {
m_Engine->setZUp(true);
}
else if (event.KeyInput.Key == irr::KEY_KEY_Y) {
m_Engine->setZUp(false);
}
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else if (event.KeyInput.Char == L'+' || event.KeyInput.Char == L'=') {
m_Engine->setAnimationFPS(m_Engine->animationFPS() + 5);
}
else if (event.KeyInput.Char == L'-') {
if (m_Engine->animationFPS() > 0) {
m_Engine->setAnimationFPS(m_Engine->animationFPS() - 5);
}
}
else if (event.KeyInput.Char == L' ') {
m_Engine->toggleAnimation();
}
else if (event.KeyInput.Key == irr::KEY_LEFT) {
if (this->m_Engine->m_LoadedMesh != nullptr) {
if (m_Engine->isPlaying) m_Engine->toggleAnimation();
this->m_Engine->m_LoadedMesh->setCurrentFrame(round(this->m_Engine->m_LoadedMesh->getFrameNr())-1);
this->playbackSetFrameEditBox->setText(Utility::toWstring(this->m_Engine->m_LoadedMesh->getFrameNr()).c_str());
}
}
else if (event.KeyInput.Key == irr::KEY_RIGHT) {
if (this->m_Engine->m_LoadedMesh != nullptr) {
if (m_Engine->isPlaying) m_Engine->toggleAnimation();
this->m_Engine->m_LoadedMesh->setCurrentFrame(round(this->m_Engine->m_LoadedMesh->getFrameNr())+1);
this->playbackSetFrameEditBox->setText(Utility::toWstring(this->m_Engine->m_LoadedMesh->getFrameNr()).c_str());
}
}
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// std::wcerr << "Char: " << event.KeyInput.Char << endl;
}
m_Engine->KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown;
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return true;
}
else if (event.EventType == EET_MOUSE_INPUT_EVENT)
{
// TODO: improve this copypasta
switch ( event.MouseInput.Event)
{
case EMIE_LMOUSE_LEFT_UP:
if ( m_Engine->LMouseState == 2) {
m_Engine->LMouseState = 3;
}
break;
case EMIE_LMOUSE_PRESSED_DOWN:
if ( m_Engine->LMouseState == 0) {
m_Engine->LMouseState = 1;
}
break;
case EMIE_RMOUSE_LEFT_UP:
if ( m_Engine->RMouseState == 2) {
m_Engine->RMouseState = 3;
}
break;
case EMIE_RMOUSE_PRESSED_DOWN:
if ( m_Engine->RMouseState == 0) {
m_Engine->RMouseState = 1;
}
break;
}
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}
else if (!(event.EventType == EET_GUI_EVENT))
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return false;
const SEvent::SGUIEvent *ge = &( event.GUIEvent );
switch( ge->Caller->getID() )
{
case UIE_FILEMENU:
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case UIE_VIEWMENU:
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// call handler for all menu related actions
handleMenuItemPressed( static_cast<IGUIContextMenu *>( ge->Caller ));
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break;
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case UIE_LOADFILEDIALOG:
if( ge->EventType == EGET_FILE_SELECTED )
{
IGUIFileOpenDialog *fileOpenDialog = static_cast<IGUIFileOpenDialog *>( ge->Caller );
m_Engine->loadMesh( fileOpenDialog->getFileName() );
}
break;
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case UIE_LOADTEXTUREDIALOG:
if( ge->EventType == EGET_FILE_SELECTED )
{
IGUIFileOpenDialog *fileOpenDialog = static_cast<IGUIFileOpenDialog *>( ge->Caller );
m_Engine->loadTexture( fileOpenDialog->getFileName() );
}
break;
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case UIE_PLAYBACKSTARTSTOPBUTTON:
if ( ge->EventType == EGET_BUTTON_CLICKED) {
this->m_Engine->toggleAnimation();
}
break;
case UIE_PLAYBACKINCREASEBUTTON:
if ( ge->EventType == EGET_BUTTON_CLICKED) {
this->m_Engine->setAnimationFPS(this->m_Engine->animationFPS() + 5);
}
break;
case UIE_PLAYBACKDECREASEBUTTON:
if ( ge->EventType == EGET_BUTTON_CLICKED) {
if (this->m_Engine->animationFPS() >= 5) {
this->m_Engine->setAnimationFPS(this->m_Engine->animationFPS() - 5);
}
}
break;
case UIE_PLAYBACKSETFRAMEEDITBOX:
if ( ge->EventType == EGET_EDITBOX_ENTER) {
if (this->m_Engine->m_LoadedMesh != nullptr) {
this->m_Engine->m_LoadedMesh->setCurrentFrame(Utility::toF32(this->playbackSetFrameEditBox->getText()));
}
}
break;
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default:
break;
}
return true;
}