mobs/README.txt

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=== MOBS-MOD for MINETEST-C55 ===
by PilzAdam
Inroduction:
This mod adds some basic hostile and friendly mobs to the game.
How to install:
Unzip the archive an place it in minetest-base-directory/mods/minetest/
if you have a windows client or a linux run-in-place client. If you have
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
If you want to install this mod only in one world create the folder
worldmods/ in your worlddirectory.
For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods
How to use the mod:
There are 4 hostile mobs that want to kill the player:
- The dirt monster spawns at night on grass and get killed on day when
its too light.
- The stone monster spawns on stone and is stronger but slower than the
dirt monster
- The desert monster spawns in deserts and is faster but less strong
than the dirt monster
- The oerkki is the same as in 0.3. It spawns in realy dark caves and
is stronger than the dirt monster.
There are also 2 friendly mobs:
- The sheep spawns on grass. You can get wool from it when you rightclick
it and meat if you kill it. Meat can bee cooked in the furnace to eat it.
- The rat is the same as in 0.3. You can cook it or replace it in the
world if you catched it with an rightclick.
For developers:
This mod add some functions that you can use in other mods:
1. mobs:register_mob(name, def)
This adds a monster to Minetest that will attack the player
"name" is the name of the monster ("[modname]:[monstername]")
"def" is a table with the following values:
type: the type of the mob ("monster" or "animal")
hp_max: same is in minetest.register_entity()
physical: same is in minetest.register_entity()
collisionbox: same is in minetest.register_entity()
visual: same is in minetest.register_entity()
visual_size: same is in minetest.register_entity()
textures: same is in minetest.register_entity()
makes_footstep_sound: same is in minetest.register_entity()
view_range: the range in that the monster will see the player
and follow him
walk_velocity: the velocity when the monster is walking around
run_velocity: the velocity when the monster is attacking a player
damage: the damage per second
drops: is list of tables with the following fields:
name: itemname
chance: the inverted chance (same as in abm) to get the item
min: the minimum number of items
max: the maximum number of items
armor: the armor (integer)(3=lowest; 1=highest)(fleshy group is used)
drawtype: "front" or "side"
water_damage: the damage per second if the mob is in water
lava_damage: the damage per second if the mob is in lava
light_damage: the damage per second if the mob is in light
on_rightclick: its same as in minetest.register_entity()
attack_type: the attack type of a monster ("dogfight", "shoot",
maybe somehting like "explode" in the future (creeper))
arrow: if the attack_type="shoot" needed: the entity name of the arrow
shoot_interval: the minimum shoot interval
2. mobs:register_spawn(name, nodes, max_light, min_light, chance, mobs_per_30_block_radius)
This function adds the spawning of an animal (without it the
registered animals and monster won't spawn!)
"name" is the name of the animal/monster
"nodes" is a list of nodenames on that the animal/monster can spawn
"max_light" is the maximum of light
"min_light" is the minimum of light
"chance" is same as in register_abm()
"mobs_per_30_block_radius" is the maximum number of mobs in a 30 block
radius arround the possible spawning pos
3. mobs:register_arrow(name, def)
"name" is the name of the arrow
"def" is a table with the following values:
visual: same is in minetest.register_entity()
visual_size: same is in minetest.register_entity()
textures: same is in minetest.register_entity()
velocity: the velocity of the arrow
hit_player: a function that is called when the arrow hits a player
params: (self, player)
hit_node: a function that is called when the arrow hits a node
params: (self, pos, node)
License:
Sourcecode: WTFPL (see below)
Grahpics: WTFPL (see below)
See also:
http://minetest.net/
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.