=== MOBS-MOD for MINETEST-C55 === by PilzAdam Inroduction: This mod adds some basic hostile and friendly mobs to the game. How to install: Unzip the archive an place it in minetest-base-directory/mods/minetest/ if you have a windows client or a linux run-in-place client. If you have a linux system-wide instalation place it in ~/.minetest/mods/minetest/. If you want to install this mod only in one world create the folder worldmods/ in your worlddirectory. For further information or help see: http://wiki.minetest.com/wiki/Installing_Mods How to use the mod: There are 4 hostile mobs that want to kill the player: - The dirt monster spawns at night on grass and get killed on day when its too light. - The stone monster spawns on stone and is stronger but slower than the dirt monster - The desert monster spawns in deserts and is faster but less strong than the dirt monster - The oerkki is the same as in 0.3. It spawns in realy dark caves and is stronger than the dirt monster. There are also 2 friendly mobs: - The sheep spawns on grass. You can get wool from it when you rightclick it and meat if you kill it. Meat can bee cooked in the furnace to eat it. - The rat is the same as in 0.3. You can cook it or replace it in the world if you catched it with an rightclick. For developers: This mod add some functions that you can use in other mods: 1. mobs:register_mob(name, def) This adds a monster to Minetest that will attack the player "name" is the name of the monster ("[modname]:[monstername]") "def" is a table with the following values: type: the type of the mob ("monster" or "animal") hp_max: same is in minetest.register_entity() physical: same is in minetest.register_entity() collisionbox: same is in minetest.register_entity() visual: same is in minetest.register_entity() visual_size: same is in minetest.register_entity() textures: same is in minetest.register_entity() makes_footstep_sound: same is in minetest.register_entity() view_range: the range in that the monster will see the player and follow him walk_velocity: the velocity when the monster is walking around run_velocity: the velocity when the monster is attacking a player damage: the damage per second drops: is list of tables with the following fields: name: itemname chance: the inverted chance (same as in abm) to get the item min: the minimum number of items max: the maximum number of items armor: the armor (integer)(3=lowest; 1=highest)(fleshy group is used) drawtype: "front" or "side" water_damage: the damage per second if the mob is in water lava_damage: the damage per second if the mob is in lava light_damage: the damage per second if the mob is in light on_rightclick: its same as in minetest.register_entity() attack_type: the attack type of a monster ("dogfight", "shoot", maybe somehting like "explode" in the future (creeper)) arrow: if the attack_type="shoot" needed: the entity name of the arrow shoot_interval: the minimum shoot interval 2. mobs:register_spawn(name, nodes, max_light, min_light, chance, mobs_per_30_block_radius) This function adds the spawning of an animal (without it the registered animals and monster won't spawn!) "name" is the name of the animal/monster "nodes" is a list of nodenames on that the animal/monster can spawn "max_light" is the maximum of light "min_light" is the minimum of light "chance" is same as in register_abm() "mobs_per_30_block_radius" is the maximum number of mobs in a 30 block radius arround the possible spawning pos 3. mobs:register_arrow(name, def) "name" is the name of the arrow "def" is a table with the following values: visual: same is in minetest.register_entity() visual_size: same is in minetest.register_entity() textures: same is in minetest.register_entity() velocity: the velocity of the arrow hit_player: a function that is called when the arrow hits a player params: (self, player) hit_node: a function that is called when the arrow hits a node params: (self, pos, node) License: Sourcecode: WTFPL (see below) Grahpics: WTFPL (see below) See also: http://minetest.net/ DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Copyright (C) 2004 Sam Hocevar Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed. DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. You just DO WHAT THE FUCK YOU WANT TO.