mobs/init.lua

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local mobs = {}
function mobs:register_monster(name, def)
minetest.register_entity(name, {
hp_max = def.hp_max,
physical = def.physical,
collisionbox = def.collisionbox,
visual = def.visual,
visual_size = def.visual_size,
textures = def.textures,
makes_footstep_sound = def.makes_footstep_sound,
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view_range = def.view_range,
walk_velocity = def.walk_velocity,
run_velocity = def.run_velocity,
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damage = def.damage,
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light_resistant = def.light_resistant,
drop = def.drop,
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drop_count = def.drop_count,
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timer = 0,
attack = {player=nil, dist=nil},
state = "stand",
v_start = false,
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set_velocity = function(self, v)
local yaw = self.object:getyaw()
local x = math.sin(yaw) * -v
local z = math.cos(yaw) * v
self.object:setvelocity({x=x, y=self.object:getvelocity().y, z=z})
end,
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get_velocity = function(self)
local v = self.object:getvelocity()
return (v.x^2 + v.z^2)^(0.5)
end,
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on_step = function(self, dtime)
if self.object:getvelocity().y > 0.1 then
local yaw = self.object:getyaw()
local x = math.sin(yaw) * -2
local z = math.cos(yaw) * 2
self.object:setacceleration({x=x, y=-10, z=z})
else
self.object:setacceleration({x=0, y=-10, z=0})
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end
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self.timer = self.timer+dtime
if self.state ~= "attack" then
if self.timer < 1 then
return
end
self.timer = 0
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end
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if not self.light_resistant and minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8 and minetest.env:get_node_light(self.object:getpos()) > 3 then
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self.object:punch(self.object, 1.0, {
full_punch_interval=1.0,
groupcaps={
fleshy={times={[3]=1/10}},
}
}, nil)
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end
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if string.find(minetest.env:get_node(self.object:getpos()).name, "default:water") then
self.object:punch(self.object, 1.0, {
full_punch_interval=1.0,
groupcaps={
fleshy={times={[3]=1/1}},
}
}, nil)
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end
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if string.find(minetest.env:get_node(self.object:getpos()).name, "default:lava") then
self.object:punch(self.object, 1.0, {
full_punch_interval=1.0,
groupcaps={
fleshy={times={[3]=1/2}},
}
}, nil)
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end
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for _,player in pairs(minetest.get_connected_players()) do
local s = self.object:getpos()
local p = player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist < self.view_range then
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if self.attack.dist then
if self.attack.dist < dist then
self.state = "attack"
self.attack.player = player
self.attack.dist = dist
end
else
self.state = "attack"
self.attack.player = player
self.attack.dist = dist
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end
end
end
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if self.state == "stand" then
if math.random(1, 2) == 1 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
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end
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if math.random(1, 100) <= 50 then
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self.set_velocity(self, self.walk_velocity)
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self.state = "walk"
end
elseif self.state == "walk" then
if math.random(1, 100) <= 30 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
self.set_velocity(self, self.get_velocity(self))
end
if math.random(1, 100) <= 10 then
self.set_velocity(self, 0)
self.state = "stand"
end
if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
local v = self.object:getvelocity()
v.y = 5
self.object:setvelocity(v)
end
elseif self.state == "attack" then
local s = self.object:getpos()
local p = self.attack.player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist > self.view_range or self.attack.player:get_hp() <= 0 then
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self.state = "stand"
self.v_start = false
self.set_velocity(self, 0)
self.attack = {player=nil, dist=nil}
return
else
self.attack.dist = dist
end
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
local yaw = math.atan(vec.z/vec.x)+math.pi/2
if p.x > s.x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
if self.attack.dist > 2 then
if not self.v_start then
self.v_start = true
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self.set_velocity(self, self.run_velocity)
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else
if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
local v = self.object:getvelocity()
v.y = 5
self.object:setvelocity(v)
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end
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self.set_velocity(self, self.run_velocity)
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end
else
self.set_velocity(self, 0)
self.v_start = false
if self.timer > 1 then
self.timer = 0
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if self.damage > 3 then
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self.attack.player:punch(self.object, 1.0, {
full_punch_interval=1.0,
groupcaps={
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fleshy={times={[1]=1/(self.damage-2),[2]=1/(self.damage-1),[3]=1/self.damage}},
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}
}, vec)
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elseif self.damage > 2 then
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self.attack.player:punch(self.object, 1.0, {
full_punch_interval=1.0,
groupcaps={
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fleshy={times={[2]=1/(self.damage-1),[3]=1/self.damage}},
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}
}, vec)
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elseif self.damage > 1 then
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self.attack.player:punch(self.object, 1.0, {
full_punch_interval=1.0,
groupcaps={
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fleshy={times={[3]=1/self.damage}},
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}
}, vec)
end
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end
end
end
end,
on_activate = function(self, staticdata)
self.object:set_armor_groups({fleshy=3})
self.object:setacceleration({x=0, y=-10, z=0})
self.state = "stand"
self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
self.object:setyaw(math.random(1, 360)/180*math.pi)
end,
on_punch = function(self, hitter)
if self.object:get_hp() <= 0 then
if hitter and hitter:is_player() and hitter:get_inventory() then
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for i=1,math.random(0,2)-1+self.drop_count do
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hitter:get_inventory():add_item("main", ItemStack(self.drop))
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end
else
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for i=1,math.random(0,2)-1+self.drop_count do
local obj = minetest.env:add_item(self.object:getpos(), self.drop)
if obj then
obj:get_luaentity().collect = true
local x = math.random(1, 5)
if math.random(1,2) == 1 then
x = -x
end
local z = math.random(1, 5)
if math.random(1,2) == 1 then
z = -z
end
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
end
end
end
end
end,
})
end
function mobs:register_animal(name, def)
minetest.register_entity(name, {
hp_max = def.hp_max,
physical = def.physical,
collisionbox = def.collisionbox,
visual = def.visual,
visual_size = def.visual_size,
textures = def.textures,
makes_footstep_sound = def.makes_footstep_sound,
walk_velocity = def.walk_velocity,
drop = def.drop,
on_rightclick = def.on_rightclick,
drop_count = def.drop_count,
timer = 0,
state = "stand",
set_velocity = function(self, v)
local yaw = self.object:getyaw()
yaw = yaw+(math.pi/2)
local x = math.sin(yaw) * -v
local z = math.cos(yaw) * v
self.object:setvelocity({x=x, y=self.object:getvelocity().y, z=z})
end,
get_velocity = function(self)
local v = self.object:getvelocity()
return (v.x^2 + v.z^2)^(0.5)
end,
on_step = function(self, dtime)
if self.object:getvelocity().y > 0.1 then
local yaw = self.object:getyaw()
yaw = yaw+(math.pi/2)
local x = math.sin(yaw) * -2
local z = math.cos(yaw) * 2
self.object:setacceleration({x=x, y=-10, z=z})
else
self.object:setacceleration({x=0, y=-10, z=0})
end
self.timer = self.timer+dtime
if self.timer < 1 then
return
end
self.timer = 0
if string.find(minetest.env:get_node(self.object:getpos()).name, "default:lava") then
self.object:punch(self.object, 1.0, {
full_punch_interval=1.0,
groupcaps={
fleshy={times={[3]=1/2}},
}
}, nil)
end
if self.state == "stand" then
if math.random(1, 2) == 1 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
end
if math.random(1, 100) <= 50 then
self.set_velocity(self, self.walk_velocity)
self.state = "walk"
end
elseif self.state == "walk" then
if math.random(1, 100) <= 30 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
self.set_velocity(self, self.get_velocity(self))
end
if math.random(1, 100) <= 10 then
self.set_velocity(self, 0)
self.state = "stand"
end
if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
local v = self.object:getvelocity()
v.y = 5
self.object:setvelocity(v)
end
end
end,
on_activate = function(self, staticdata)
self.object:set_armor_groups({fleshy=3})
self.object:setacceleration({x=0, y=-10, z=0})
self.state = "stand"
self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
self.object:setyaw(math.random(1, 360)/180*math.pi)
end,
on_punch = function(self, hitter)
if self.object:get_hp() <= 0 then
if hitter and hitter:is_player() and hitter:get_inventory() then
for i=1,math.random(0,2)-1+self.drop_count do
hitter:get_inventory():add_item("main", ItemStack(self.drop))
end
else
for i=1,math.random(0,2)-1+self.drop_count do
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local obj = minetest.env:add_item(self.object:getpos(), self.drop)
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if obj then
obj:get_luaentity().collect = true
local x = math.random(1, 5)
if math.random(1,2) == 1 then
x = -x
end
local z = math.random(1, 5)
if math.random(1,2) == 1 then
z = -z
end
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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end
end
end
end
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end,
})
end
mobs:register_monster("mobs:dirt_monster", {
hp_max = 5,
physical = true,
collisionbox = {-0.4, -1, -0.4, 0.4, 1, 0.4},
visual = "upright_sprite",
visual_size = {x=1, y=2},
textures = {"mobs_dirt_monster.png", "mobs_dirt_monster_back.png"},
makes_footstep_sound = true,
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view_range = 15,
walk_velocity = 1,
run_velocity = 3,
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damage = 2,
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drop = "default:dirt",
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drop_count = 3,
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})
minetest.register_abm({
nodenames = {"default:dirt_with_grass"},
neighbors = {"default:dirt", "default:dirt_with_grass"},
interval = 60,
chance = 5000,
action = function(pos, node)
pos.y = pos.y+1
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if not minetest.env:get_node_light(pos) then
return
end
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if minetest.env:get_node_light(pos) > 3 then
return
end
if minetest.env:get_node(pos).name ~= "air" then
return
end
pos.y = pos.y+1
if minetest.env:get_node(pos).name ~= "air" then
return
end
minetest.env:add_entity(pos, "mobs:dirt_monster")
end
})
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mobs:register_monster("mobs:stone_monster", {
hp_max = 10,
physical = true,
collisionbox = {-0.4, -1, -0.4, 0.4, 1, 0.4},
visual = "upright_sprite",
visual_size = {x=1, y=2},
textures = {"mobs_stone_monster.png", "mobs_stone_monster_back.png"},
makes_footstep_sound = true,
view_range = 10,
walk_velocity = 0.5,
run_velocity = 2,
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damage = 3,
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drop = "default:mossycobble",
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drop_count = 3,
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})
minetest.register_abm({
nodenames = {"default:stone"},
neighbors = {"default:stone"},
interval = 60,
chance = 5000,
action = function(pos, node)
pos.y = pos.y+1
if not minetest.env:get_node_light(pos) then
return
end
if minetest.env:get_node_light(pos) > 3 then
return
end
if minetest.env:get_node(pos).name ~= "air" then
return
end
pos.y = pos.y+1
if minetest.env:get_node(pos).name ~= "air" then
return
end
minetest.env:add_entity(pos, "mobs:stone_monster")
end
})
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mobs:register_monster("mobs:sand_monster", {
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hp_max = 3,
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physical = true,
collisionbox = {-0.4, -1, -0.4, 0.4, 1, 0.4},
visual = "upright_sprite",
visual_size = {x=1, y=2},
textures = {"mobs_sand_monster.png", "mobs_sand_monster_back.png"},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1.5,
run_velocity = 4,
damage = 1,
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drop = "default:sand",
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drop_count = 3,
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light_resistant = true,
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})
minetest.register_abm({
nodenames = {"default:desert_sand"},
neighbors = {"default:desert_sand", "default:desert_stone"},
interval = 60,
chance = 5000,
action = function(pos, node)
pos.y = pos.y+1
if minetest.env:get_node(pos).name ~= "air" then
return
end
pos.y = pos.y+1
if minetest.env:get_node(pos).name ~= "air" then
return
end
minetest.env:add_entity(pos, "mobs:sand_monster")
end
})
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mobs:register_animal("mobs:sheep", {
hp_max = 5,
physical = true,
collisionbox = {-0.6, -0.625, -0.6, 0.6, 0.625, 0.6},
visual = "upright_sprite",
visual_size = {x=2, y=1.25},
textures = {"mobs_sheep.png", "mobs_sheep.png"},
makes_footstep_sound = true,
walk_velocity = 1,
drop = "mobs:meat_raw",
drop_count = 2,
on_rightclick = function(self, clicker)
if self.naked then
return
end
if clicker:get_inventory() then
self.naked = true,
clicker:get_inventory():add_item("main", ItemStack("wool:white "..math.random(1,3)))
self.object:set_properties({
textures = {"mobs_sheep_naked.png", "mobs_sheep_naked.png"},
})
end
end,
})
minetest.register_abm({
nodenames = {"default:dirt_with_grass"},
neighbors = {"default:dirt", "default:dirt_with_grass"},
interval = 60,
chance = 5000,
action = function(pos, node)
pos.y = pos.y+1
if minetest.env:get_node(pos).name ~= "air" then
return
end
pos.y = pos.y+1
if minetest.env:get_node(pos).name ~= "air" then
return
end
minetest.env:add_entity(pos, "mobs:sheep")
end
})
minetest.register_craftitem("mobs:meat_raw", {
description = "Raw Meat",
inventory_image = "mobs_meat_raw.png",
})
minetest.register_craftitem("mobs:meat", {
description = "Meat",
inventory_image = "mobs_meat.png",
on_use = minetest.item_eat(8),
})
minetest.register_craft({
type = "cooking",
output = "mobs:meat",
recipe = "mobs:meat_raw",
cooktime = 5,
})