Add stone monster

master
PilzAdam 2012-09-15 16:26:31 +02:00
parent 6eae6dee2e
commit f946b8feea
3 changed files with 48 additions and 8 deletions

View File

@ -8,13 +8,15 @@ function mobs:register_monster(name, def)
visual_size = def.visual_size,
textures = def.textures,
makes_footstep_sound = def.makes_footstep_sound,
view_range = def.view_range,
walk_velocity = def.walk_velocity,
run_velocity = def.run_velocity,
timer = 0,
attack = {player=nil, dist=nil},
state = "stand",
v_start = false,
VIEW_RANGE = def.VIEW_RANGE,
set_velocity = function(self, v)
local yaw = self.object:getyaw()
@ -29,7 +31,6 @@ function mobs:register_monster(name, def)
end,
on_step = function(self, dtime)
if self.object:getvelocity().y > 0.1 then
local yaw = self.object:getyaw()
local x = math.sin(yaw) * -2
@ -78,7 +79,7 @@ function mobs:register_monster(name, def)
local s = self.object:getpos()
local p = player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist < self.VIEW_RANGE then
if dist < self.view_range then
if self.attack.dist then
if self.attack.dist < dist then
self.state = "attack"
@ -98,7 +99,7 @@ function mobs:register_monster(name, def)
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
end
if math.random(1, 100) <= 50 then
self.set_velocity(self, 1)
self.set_velocity(self, self.walk_velocity)
self.state = "walk"
end
elseif self.state == "walk" then
@ -119,7 +120,7 @@ function mobs:register_monster(name, def)
local s = self.object:getpos()
local p = self.attack.player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist > self.VIEW_RANGE or self.attack.player:get_hp() <= 0 then
if dist > self.view_range or self.attack.player:get_hp() <= 0 then
self.state = "stand"
self.v_start = false
self.set_velocity(self, 0)
@ -138,14 +139,14 @@ function mobs:register_monster(name, def)
if self.attack.dist > 2 then
if not self.v_start then
self.v_start = true
self.set_velocity(self, 3)
self.set_velocity(self, self.run_velocity)
else
if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
local v = self.object:getvelocity()
v.y = 5
self.object:setvelocity(v)
end
self.set_velocity(self, 3)
self.set_velocity(self, self.run_velocity)
end
else
self.set_velocity(self, 0)
@ -208,7 +209,9 @@ mobs:register_monster("mobs:dirt_monster", {
visual_size = {x=1, y=2},
textures = {"mobs_dirt_monster.png", "mobs_dirt_monster_back.png"},
makes_footstep_sound = true,
VIEW_RANGE = 15
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
})
minetest.register_abm({
@ -231,3 +234,40 @@ minetest.register_abm({
minetest.env:add_entity(pos, "mobs:dirt_monster")
end
})
mobs:register_monster("mobs:stone_monster", {
hp_max = 10,
physical = true,
collisionbox = {-0.4, -1, -0.4, 0.4, 1, 0.4},
visual = "upright_sprite",
visual_size = {x=1, y=2},
textures = {"mobs_stone_monster.png", "mobs_stone_monster_back.png"},
makes_footstep_sound = true,
view_range = 10,
walk_velocity = 0.5,
run_velocity = 2,
})
minetest.register_abm({
nodenames = {"default:stone"},
neighbors = {"default:stone"},
interval = 60,
chance = 5000,
action = function(pos, node)
pos.y = pos.y+1
if not minetest.env:get_node_light(pos) then
return
end
if minetest.env:get_node_light(pos) > 3 then
return
end
if minetest.env:get_node(pos).name ~= "air" then
return
end
pos.y = pos.y+1
if minetest.env:get_node(pos).name ~= "air" then
return
end
minetest.env:add_entity(pos, "mobs:stone_monster")
end
})

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