Biome API: Make fallback biome stone and water, disable filler

master
paramat 2015-08-02 01:35:05 +01:00
parent abe6c072d6
commit cf77e0333d
2 changed files with 7 additions and 7 deletions

View File

@ -43,15 +43,15 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
b->name = "Default";
b->flags = 0;
b->depth_top = 0;
b->depth_filler = 0;
b->depth_filler = -MAX_MAP_GENERATION_LIMIT;
b->depth_water_top = 0;
b->y_min = -MAX_MAP_GENERATION_LIMIT;
b->y_max = MAX_MAP_GENERATION_LIMIT;
b->heat_point = 0.0;
b->humidity_point = 0.0;
b->m_nodenames.push_back("air");
b->m_nodenames.push_back("air");
b->m_nodenames.push_back("mapgen_stone");
b->m_nodenames.push_back("mapgen_stone");
b->m_nodenames.push_back("mapgen_stone");
b->m_nodenames.push_back("mapgen_water_source");
b->m_nodenames.push_back("mapgen_water_source");
@ -132,8 +132,8 @@ void BiomeManager::clear()
void Biome::resolveNodeNames()
{
getIdFromNrBacklog(&c_top, "mapgen_dirt_with_grass", CONTENT_AIR);
getIdFromNrBacklog(&c_filler, "mapgen_dirt", CONTENT_AIR);
getIdFromNrBacklog(&c_top, "mapgen_stone", CONTENT_AIR);
getIdFromNrBacklog(&c_filler, "mapgen_stone", CONTENT_AIR);
getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR);
getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR);
getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR);

View File

@ -374,8 +374,8 @@ Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef)
Biome *b = BiomeManager::create(biometype);
b->name = getstringfield_default(L, index, "name", "");
b->depth_top = getintfield_default(L, index, "depth_top", 1);
b->depth_filler = getintfield_default(L, index, "depth_filler", 2);
b->depth_top = getintfield_default(L, index, "depth_top", 0);
b->depth_filler = getintfield_default(L, index, "depth_filler", -31000);
b->depth_water_top = getintfield_default(L, index, "depth_water_top", 0);
b->y_min = getintfield_default(L, index, "y_min", -31000);
b->y_max = getintfield_default(L, index, "y_max", 31000);