From cf77e0333d1ba0aa81fdce80cd0fa32f137b0a47 Mon Sep 17 00:00:00 2001 From: paramat Date: Sun, 2 Aug 2015 01:35:05 +0100 Subject: [PATCH] Biome API: Make fallback biome stone and water, disable filler --- src/mg_biome.cpp | 10 +++++----- src/script/lua_api/l_mapgen.cpp | 4 ++-- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp index a21d99b1..055ce019 100644 --- a/src/mg_biome.cpp +++ b/src/mg_biome.cpp @@ -43,15 +43,15 @@ BiomeManager::BiomeManager(IGameDef *gamedef) : b->name = "Default"; b->flags = 0; b->depth_top = 0; - b->depth_filler = 0; + b->depth_filler = -MAX_MAP_GENERATION_LIMIT; b->depth_water_top = 0; b->y_min = -MAX_MAP_GENERATION_LIMIT; b->y_max = MAX_MAP_GENERATION_LIMIT; b->heat_point = 0.0; b->humidity_point = 0.0; - b->m_nodenames.push_back("air"); - b->m_nodenames.push_back("air"); + b->m_nodenames.push_back("mapgen_stone"); + b->m_nodenames.push_back("mapgen_stone"); b->m_nodenames.push_back("mapgen_stone"); b->m_nodenames.push_back("mapgen_water_source"); b->m_nodenames.push_back("mapgen_water_source"); @@ -132,8 +132,8 @@ void BiomeManager::clear() void Biome::resolveNodeNames() { - getIdFromNrBacklog(&c_top, "mapgen_dirt_with_grass", CONTENT_AIR); - getIdFromNrBacklog(&c_filler, "mapgen_dirt", CONTENT_AIR); + getIdFromNrBacklog(&c_top, "mapgen_stone", CONTENT_AIR); + getIdFromNrBacklog(&c_filler, "mapgen_stone", CONTENT_AIR); getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR); getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR); getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR); diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp index bf5e3631..d30b6805 100644 --- a/src/script/lua_api/l_mapgen.cpp +++ b/src/script/lua_api/l_mapgen.cpp @@ -374,8 +374,8 @@ Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef) Biome *b = BiomeManager::create(biometype); b->name = getstringfield_default(L, index, "name", ""); - b->depth_top = getintfield_default(L, index, "depth_top", 1); - b->depth_filler = getintfield_default(L, index, "depth_filler", 2); + b->depth_top = getintfield_default(L, index, "depth_top", 0); + b->depth_filler = getintfield_default(L, index, "depth_filler", -31000); b->depth_water_top = getintfield_default(L, index, "depth_water_top", 0); b->y_min = getintfield_default(L, index, "y_min", -31000); b->y_max = getintfield_default(L, index, "y_max", 31000);