Add shop; buy button currently doesnt work in 800x600 because formspecs suck

master
PilzAdam 2013-06-05 14:38:58 +02:00
parent d65a98b28e
commit f838bfa2d6
2 changed files with 222 additions and 17 deletions

View File

@ -17,6 +17,7 @@ minetest.register_node("default:desert_stone", {
groups = {cracky=3, stone=1},
drop = 'default:desert_stone',
legacy_mineral = true,
worthiness = 10,
sounds = default.node_sound_stone_defaults(),
})
@ -25,6 +26,7 @@ minetest.register_node("default:stone_with_coal", {
tiles = {"default_stone.png^default_mineral_coal.png"},
is_ground_content = true,
groups = {cracky=3},
worthiness = 10,
drop = 'default:coal_lump',
sounds = default.node_sound_stone_defaults(),
})
@ -34,6 +36,7 @@ minetest.register_node("default:stone_with_iron", {
tiles = {"default_stone.png^default_mineral_iron.png"},
is_ground_content = true,
groups = {cracky=2},
worthiness = 10,
drop = 'default:iron_lump',
sounds = default.node_sound_stone_defaults(),
})
@ -43,6 +46,7 @@ minetest.register_node("default:stone_with_copper", {
tiles = {"default_stone.png^default_mineral_copper.png"},
is_ground_content = true,
groups = {cracky=2},
worthiness = 10,
drop = 'default:copper_lump',
sounds = default.node_sound_stone_defaults(),
})
@ -52,6 +56,7 @@ minetest.register_node("default:stone_with_mese", {
tiles = {"default_stone.png^default_mineral_mese.png"},
is_ground_content = true,
groups = {cracky=1},
worthiness = 10,
drop = "default:mese_crystal",
sounds = default.node_sound_stone_defaults(),
})
@ -61,6 +66,7 @@ minetest.register_node("default:stone_with_gold", {
tiles = {"default_stone.png^default_mineral_gold.png"},
is_ground_content = true,
groups = {cracky=2},
worthiness = 10,
drop = "default:gold_lump",
sounds = default.node_sound_stone_defaults(),
})
@ -70,6 +76,7 @@ minetest.register_node("default:stone_with_diamond", {
tiles = {"default_stone.png^default_mineral_diamond.png"},
is_ground_content = true,
groups = {cracky=1},
worthiness = 10,
drop = "default:diamond",
sounds = default.node_sound_stone_defaults(),
})
@ -78,6 +85,7 @@ minetest.register_node("default:stonebrick", {
description = "Stone Brick",
tiles = {"default_stone_brick.png"},
groups = {cracky=2, stone=1},
worthiness = 10,
sounds = default.node_sound_stone_defaults(),
})
@ -85,6 +93,7 @@ minetest.register_node("default:desert_stonebrick", {
description = "Desert Stone Brick",
tiles = {"default_desert_stone_brick.png"},
groups = {cracky=2, stone=1},
worthiness = 10,
sounds = default.node_sound_stone_defaults(),
})
@ -94,6 +103,7 @@ minetest.register_node("default:dirt_with_grass", {
is_ground_content = true,
groups = {crumbly=3,soil=1},
drop = 'default:dirt',
worthiness = 10,
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
@ -103,6 +113,7 @@ minetest.register_node("default:dirt_with_grass_footsteps", {
description = "Dirt with Grass and Footsteps",
tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
worthiness = 10,
groups = {crumbly=3,soil=1,not_in_creative_inventory=1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
@ -115,6 +126,7 @@ minetest.register_node("default:dirt_with_snow", {
tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"},
is_ground_content = true,
groups = {crumbly=3},
worthiness = 10,
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
@ -125,6 +137,7 @@ minetest.register_alias("dirt_with_snow", "default:dirt_with_snow")
minetest.register_node("default:dirt", {
description = "Dirt",
tiles = {"default_dirt.png"},
worthiness = 10,
is_ground_content = true,
groups = {crumbly=3,soil=1},
sounds = default.node_sound_dirt_defaults(),
@ -133,6 +146,7 @@ minetest.register_node("default:dirt", {
minetest.register_node("default:sand", {
description = "Sand",
tiles = {"default_sand.png"},
worthiness = 10,
is_ground_content = true,
groups = {crumbly=3, falling_node=1, sand=1},
sounds = default.node_sound_sand_defaults(),
@ -140,6 +154,7 @@ minetest.register_node("default:sand", {
minetest.register_node("default:desert_sand", {
description = "Desert Sand",
worthiness = 10,
tiles = {"default_desert_sand.png"},
is_ground_content = true,
groups = {crumbly=3, falling_node=1, sand=1},
@ -150,6 +165,7 @@ minetest.register_node("default:gravel", {
description = "Gravel",
tiles = {"default_gravel.png"},
is_ground_content = true,
worthiness = 10,
groups = {crumbly=2, falling_node=1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.45},
@ -161,6 +177,7 @@ minetest.register_node("default:sandstone", {
tiles = {"default_sandstone.png"},
is_ground_content = true,
groups = {crumbly=2,cracky=3},
worthiness = 10,
sounds = default.node_sound_stone_defaults(),
})
@ -169,6 +186,7 @@ minetest.register_node("default:sandstonebrick", {
tiles = {"default_sandstone_brick.png"},
is_ground_content = true,
groups = {cracky=2},
worthiness = 10,
sounds = default.node_sound_stone_defaults(),
})
@ -178,6 +196,7 @@ minetest.register_node("default:clay", {
is_ground_content = true,
groups = {crumbly=3},
drop = 'default:clay_lump 4',
worthiness = 10,
sounds = default.node_sound_dirt_defaults({
footstep = "",
}),
@ -186,6 +205,7 @@ minetest.register_node("default:clay", {
minetest.register_node("default:brick", {
description = "Brick Block",
tiles = {"default_brick.png"},
worthiness = 10,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
@ -195,6 +215,7 @@ minetest.register_node("default:tree", {
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
worthiness = 10,
})
minetest.register_node("default:jungletree", {
@ -202,6 +223,7 @@ minetest.register_node("default:jungletree", {
tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
worthiness = 10,
})
minetest.register_node("default:junglewood", {
@ -209,6 +231,7 @@ minetest.register_node("default:junglewood", {
tiles = {"default_junglewood.png"},
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
worthiness = 10,
})
minetest.register_node("default:jungleleaves", {
@ -234,6 +257,7 @@ minetest.register_node("default:jungleleaves", {
}
},
sounds = default.node_sound_leaves_defaults(),
worthiness = 10,
})
minetest.register_node("default:junglesapling", {
@ -251,6 +275,7 @@ minetest.register_node("default:junglesapling", {
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
sounds = default.node_sound_defaults(),
worthiness = 10,
})
-- aliases for tree growing abm in content_abm.cpp
minetest.register_alias("sapling", "default:sapling")
@ -269,6 +294,7 @@ minetest.register_node("default:junglegrass", {
is_ground_content = true,
groups = {snappy=3,flammable=2,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
worthiness = 10,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
@ -282,6 +308,7 @@ minetest.register_node("default:leaves", {
tiles = {"default_leaves.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
worthiness = 10,
drop = {
max_items = 1,
items = {
@ -305,6 +332,7 @@ minetest.register_node("default:cactus", {
tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
is_ground_content = true,
groups = {snappy=1,choppy=3,flammable=2},
worthiness = 10,
sounds = default.node_sound_wood_defaults(),
})
@ -315,6 +343,7 @@ minetest.register_node("default:papyrus", {
inventory_image = "default_papyrus.png",
wield_image = "default_papyrus.png",
paramtype = "light",
worthiness = 10,
walkable = false,
is_ground_content = true,
selection_box = {
@ -327,6 +356,7 @@ minetest.register_node("default:papyrus", {
minetest.register_node("default:bookshelf", {
description = "Bookshelf",
worthiness = 10,
tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
@ -336,6 +366,7 @@ minetest.register_node("default:glass", {
description = "Glass",
drawtype = "glasslike",
tiles = {"default_glass.png"},
worthiness = 10,
inventory_image = minetest.inventorycube("default_glass.png"),
paramtype = "light",
sunlight_propagates = true,
@ -350,6 +381,7 @@ minetest.register_node("default:fence_wood", {
inventory_image = "default_fence.png",
wield_image = "default_fence.png",
paramtype = "light",
worthiness = 10,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
@ -366,6 +398,7 @@ minetest.register_node("default:rail", {
wield_image = "default_rail.png",
paramtype = "light",
walkable = false,
worthiness = 10,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
@ -382,6 +415,7 @@ minetest.register_node("default:ladder", {
wield_image = "default_ladder.png",
paramtype = "light",
paramtype2 = "wallmounted",
worthiness = 10,
walkable = false,
climbable = true,
selection_box = {
@ -397,6 +431,7 @@ minetest.register_node("default:ladder", {
minetest.register_node("default:wood", {
description = "Wooden Planks",
worthiness = 10,
tiles = {"default_wood.png"},
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
@ -407,6 +442,7 @@ minetest.register_node("default:cloud", {
tiles = {"default_cloud.png"},
sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory=1},
worthiness = 10,
})
minetest.register_node("default:water_flowing", {
@ -429,6 +465,7 @@ minetest.register_node("default:water_flowing", {
alpha = WATER_ALPHA,
paramtype = "light",
walkable = false,
worthiness = 10,
pointable = false,
diggable = false,
buildable_to = true,
@ -445,6 +482,7 @@ minetest.register_node("default:water_source", {
description = "Water Source",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "liquid",
worthiness = 10,
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
},
@ -462,6 +500,7 @@ minetest.register_node("default:water_source", {
pointable = false,
diggable = false,
buildable_to = true,
worthiness = 10,
drop = "",
liquidtype = "source",
liquid_alternative_flowing = "default:water_flowing",
@ -476,6 +515,7 @@ minetest.register_node("default:lava_flowing", {
inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "flowingliquid",
tiles = {"default_lava.png"},
worthiness = 10,
special_tiles = {
{
image="default_lava_flowing_animated.png",
@ -495,6 +535,7 @@ minetest.register_node("default:lava_flowing", {
diggable = false,
buildable_to = true,
drop = "",
worthiness = 10,
liquidtype = "flowing",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
@ -512,6 +553,7 @@ minetest.register_node("default:lava_source", {
tiles = {
{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
},
worthiness = 10,
special_tiles = {
-- New-style lava source material (mostly unused)
{
@ -528,6 +570,7 @@ minetest.register_node("default:lava_source", {
buildable_to = true,
drop = "",
liquidtype = "source",
worthiness = 10,
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = LAVA_VISC,
@ -550,6 +593,7 @@ minetest.register_node("default:torch", {
wield_image = "default_torch_on_floor.png",
paramtype = "light",
paramtype2 = "wallmounted",
worthiness = 10,
sunlight_propagates = true,
walkable = false,
light_source = LIGHT_MAX-1,
@ -570,6 +614,7 @@ minetest.register_node("default:sign_wall", {
tiles = {"default_sign_wall.png"},
inventory_image = "default_sign_wall.png",
wield_image = "default_sign_wall.png",
worthiness = 10,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
@ -607,6 +652,7 @@ minetest.register_node("default:chest", {
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
worthiness = 10,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
@ -650,6 +696,7 @@ minetest.register_node("default:chest_locked", {
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2},
worthiness = 10,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)

View File

@ -1,5 +1,5 @@
money = nil
local money = nil
function save_money()
local file = io.open(minetest.get_worldpath().."/money", "w")
@ -9,6 +9,17 @@ function save_money()
end
end
function update_money()
for _,player in ipairs(minetest.env:get_connected_players()) do
player:set_inventory_formspec(
"size[8,5;]"..
"list[current_player;main;0,0.5;8,4;]"..
"label[0,-0.4;Cash: "..money[player:get_player_name()].."]"
)
end
save_money()
end
local file = io.open(minetest.get_worldpath().."/money", "r")
if file then
money = minetest.deserialize(file:read("*all"))
@ -22,13 +33,8 @@ save_money()
minetest.register_on_joinplayer(function(player)
if not money[player:get_player_name()] then
money[player:get_player_name()] = 0
save_money()
end
player:set_inventory_formspec(
"size[8,5;]"..
"list[current_player;main;0,0.5;8,4;]"..
"label[0,-0.4;Cash: "..money[player:get_player_name()].."]"
)
update_money()
end)
minetest.register_chatcommand("set_money", {
@ -37,15 +43,167 @@ minetest.register_chatcommand("set_money", {
privs = {server=true},
func = function(name, param)
local name, cash = string.match(param, "^([a-zA-Z0-9_]*) ([%d.-]+)$")
money[name] = cash
save_money()
local player = minetest.get_player_by_name(name)
if player then
player:set_inventory_formspec(
"size[8,5;]"..
"list[current_player;main;0,0.5;8,4;]"..
"label[0,-0.4;Cash: "..money[name].."]"
)
end
money[name] = tonumber(cash)
update_money()
end,
})
shop = {}
shop.size = 0
local players_start_i = {}
local function get_formspec(pos, start_i, pagenum, name)
local pagemax = math.floor((shop.size-1) / (6*4) + 1)
local inv = minetest.env:get_meta(pos):get_inventory()
local def = inv:get_stack("buy", 1):get_definition()
local price = 0
if def and def.worthiness then
price = def.worthiness+def.worthiness*0.1
end
local price2 = 0
def = inv:get_stack("sell", 1):get_definition()
if def and def.worthiness then
price2 = def.worthiness-def.worthiness*0.1
end
local f=
"size[8,10]"..
"list[current_player;main;0,6;8,4;]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0;8,4;"..tostring(start_i).."]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";buy;4.5,4;1,1;]"..
"button[5.5,4;2,1;shop_buy;Buy ("..price..")]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";sell;4.5,5;1,1;]"..
"button[5.5,5;2,1;shop_sell;Sell ("..price2..")]"..
"label[1.7,4.1;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
"button[0,4;1.6,1;shop_prev;<<]"..
"button[2.4,4;1.6,1;shop_next;>>]"..
"label[0,5;Cash: "..money[name].."]"
return f
end
minetest.after(0, function()
local inv = minetest.create_detached_inventory("shop", {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
end,
allow_put = function(inv, listname, index, stack, player)
return 0
end,
allow_take = function(inv, listname, index, stack, player)
return 0
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
end,
on_put = function(inv, listname, index, stack, player)
end,
on_take = function(inv, listname, index, stack, player)
end,
})
local shop_list = {}
for name,def in pairs(minetest.registered_items) do
if def.worthiness then
table.insert(shop_list, name)
end
end
table.sort(shop_list)
inv:set_size("main", #shop_list)
for _,itemstring in ipairs(shop_list) do
inv:add_item("main", ItemStack(itemstring))
end
shop.size = #shop_list
end)
minetest.register_node("economy:shop", {
description = "Shop",
on_construct = function(pos)
local m = minetest.env:get_meta(pos)
m:set_string("infotext", "Shop")
m:get_inventory():set_size("buy", 1)
m:get_inventory():set_size("sell", 1)
m:get_inventory():set_size("main", shop.size)
m:get_inventory():set_list("main", minetest.get_inventory({type="detached",name="shop"}):get_list("main"))
end,
on_rightclick = function(pos, node, clicker, itemstack)
minetest.show_formspec(clicker:get_player_name(), minetest.pos_to_string(pos), get_formspec(pos, 0, 1, clicker:get_player_name()))
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if (from_list == "main" and to_list == "buy") or (from_list == "buy" and to_list == "main") then
return count
end
return 0
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "sell" then
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if listname == "sell" then
return stack:get_count()
end
return 0
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.show_formspec(player:get_player_name(), minetest.pos_to_string(pos), get_formspec(pos, players_start_i[player:get_player_name()] or 0, (players_start_i[player:get_player_name()] or 0) / (8*4) + 1, player:get_player_name()))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.show_formspec(player:get_player_name(), minetest.pos_to_string(pos), get_formspec(pos, players_start_i[player:get_player_name()] or 0, (players_start_i[player:get_player_name()] or 0) / (8*4) + 1, player:get_player_name()))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.show_formspec(player:get_player_name(), minetest.pos_to_string(pos), get_formspec(pos, players_start_i[player:get_player_name()] or 0, (players_start_i[player:get_player_name()] or 0) / (8*4) + 1, player:get_player_name()))
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.shop_prev or fields.shop_next then
local pos = minetest.string_to_pos(formname)
local start_i = players_start_i[player:get_player_name()] or 0
if fields.shop_prev then
start_i = start_i - 8*4
end
if fields.shop_next then
start_i = start_i + 8*4
end
if start_i < 0 then
start_i = start_i + 8*4
end
if start_i >= shop.size then
start_i = start_i - 8*4
end
if start_i < 0 or start_i >= shop.size then
start_i = 0
end
players_start_i[player:get_player_name()] = start_i
minetest.show_formspec(player:get_player_name(), minetest.pos_to_string(pos), get_formspec(pos, start_i, start_i / (8*4) + 1, player:get_player_name()))
elseif fields.shop_buy then
local pos = minetest.string_to_pos(formname)
local inv = minetest.env:get_meta(pos):get_inventory()
local def = inv:get_stack("buy", 1):get_definition()
local price = 0
if def and def.worthiness then
price = def.worthiness+def.worthiness*0.1
end
if money[player:get_player_name()] >= price then
money[player:get_player_name()] = money[player:get_player_name()]-price
update_money()
player:get_inventory():add_item("main", inv:get_stack("buy", 1))
minetest.show_formspec(player:get_player_name(), minetest.pos_to_string(pos), get_formspec(pos, players_start_i[player:get_player_name()] or 0, (players_start_i[player:get_player_name()] or 0) / (8*4) + 1, player:get_player_name()))
end
elseif fields.shop_sell then
local pos = minetest.string_to_pos(formname)
local inv = minetest.env:get_meta(pos):get_inventory()
local def = inv:get_stack("sell", 1):get_definition()
local price = 0
if def and def.worthiness then
price = def.worthiness-def.worthiness*0.1
end
money[player:get_player_name()] = money[player:get_player_name()]+price
update_money()
inv:set_stack("sell", 1, ItemStack(""))
minetest.show_formspec(player:get_player_name(), minetest.pos_to_string(pos), get_formspec(pos, players_start_i[player:get_player_name()] or 0, (players_start_i[player:get_player_name()] or 0) / (8*4) + 1, player:get_player_name()))
end
end)