economy/mods/economy/init.lua

210 lines
7.3 KiB
Lua

local money = nil
function save_money()
local file = io.open(minetest.get_worldpath().."/money", "w")
if file then
file:write(minetest.serialize(money))
file:close()
end
end
function update_money()
for _,player in ipairs(minetest.env:get_connected_players()) do
player:set_inventory_formspec(
"size[8,5;]"..
"list[current_player;main;0,0.5;8,4;]"..
"label[0,-0.4;Cash: "..money[player:get_player_name()].."]"
)
end
save_money()
end
local file = io.open(minetest.get_worldpath().."/money", "r")
if file then
money = minetest.deserialize(file:read("*all"))
end
if not money or not type(money) == "table" then
money = {}
end
save_money()
minetest.register_on_joinplayer(function(player)
if not money[player:get_player_name()] then
money[player:get_player_name()] = 0
end
update_money()
end)
minetest.register_chatcommand("set_money", {
params = "<name> <cash>",
description = "Sets money of a player",
privs = {server=true},
func = function(name, param)
local name, cash = string.match(param, "^([a-zA-Z0-9_]*) ([%d.-]+)$")
money[name] = tonumber(cash)
update_money()
end,
})
shop = {}
shop.size = 0
local players_start_i = {}
local function get_formspec(pos, start_i, pagenum, name)
local pagemax = math.floor((shop.size-1) / (6*4) + 1)
local inv = minetest.env:get_meta(pos):get_inventory()
local def = inv:get_stack("buy", 1):get_definition()
local price = 0
if def and def.worthiness then
price = def.worthiness+def.worthiness*0.1
end
local price2 = 0
def = inv:get_stack("sell", 1):get_definition()
if def and def.worthiness then
price2 = def.worthiness-def.worthiness*0.1
end
local f=
"size[8,10]"..
"list[current_player;main;0,6;8,4;]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0;8,4;"..tostring(start_i).."]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";buy;4.5,4;1,1;]"..
"button[5.5,4;2,1;shop_buy;Buy ("..price..")]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";sell;4.5,5;1,1;]"..
"button[5.5,5;2,1;shop_sell;Sell ("..price2..")]"..
"label[1.7,4.1;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
"button[0,4;1.6,1;shop_prev;<<]"..
"button[2.4,4;1.6,1;shop_next;>>]"..
"label[0,5;Cash: "..money[name].."]"
return f
end
minetest.after(0, function()
local inv = minetest.create_detached_inventory("shop", {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
end,
allow_put = function(inv, listname, index, stack, player)
return 0
end,
allow_take = function(inv, listname, index, stack, player)
return 0
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
end,
on_put = function(inv, listname, index, stack, player)
end,
on_take = function(inv, listname, index, stack, player)
end,
})
local shop_list = {}
for name,def in pairs(minetest.registered_items) do
if def.worthiness then
table.insert(shop_list, name)
end
end
table.sort(shop_list)
inv:set_size("main", #shop_list)
for _,itemstring in ipairs(shop_list) do
inv:add_item("main", ItemStack(itemstring))
end
shop.size = #shop_list
end)
minetest.register_node("economy:shop", {
description = "Shop",
on_construct = function(pos)
local m = minetest.env:get_meta(pos)
m:set_string("infotext", "Shop")
m:get_inventory():set_size("buy", 1)
m:get_inventory():set_size("sell", 1)
m:get_inventory():set_size("main", shop.size)
m:get_inventory():set_list("main", minetest.get_inventory({type="detached",name="shop"}):get_list("main"))
end,
on_rightclick = function(pos, node, clicker, itemstack)
minetest.show_formspec(clicker:get_player_name(), minetest.pos_to_string(pos), get_formspec(pos, 0, 1, clicker:get_player_name()))
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if (from_list == "main" and to_list == "buy") or (from_list == "buy" and to_list == "main") then
return count
end
return 0
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "sell" then
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if listname == "sell" then
return stack:get_count()
end
return 0
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.show_formspec(player:get_player_name(), minetest.pos_to_string(pos), get_formspec(pos, players_start_i[player:get_player_name()] or 0, (players_start_i[player:get_player_name()] or 0) / (8*4) + 1, player:get_player_name()))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.show_formspec(player:get_player_name(), minetest.pos_to_string(pos), get_formspec(pos, players_start_i[player:get_player_name()] or 0, (players_start_i[player:get_player_name()] or 0) / (8*4) + 1, player:get_player_name()))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.show_formspec(player:get_player_name(), minetest.pos_to_string(pos), get_formspec(pos, players_start_i[player:get_player_name()] or 0, (players_start_i[player:get_player_name()] or 0) / (8*4) + 1, player:get_player_name()))
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.shop_prev or fields.shop_next then
local pos = minetest.string_to_pos(formname)
local start_i = players_start_i[player:get_player_name()] or 0
if fields.shop_prev then
start_i = start_i - 8*4
end
if fields.shop_next then
start_i = start_i + 8*4
end
if start_i < 0 then
start_i = start_i + 8*4
end
if start_i >= shop.size then
start_i = start_i - 8*4
end
if start_i < 0 or start_i >= shop.size then
start_i = 0
end
players_start_i[player:get_player_name()] = start_i
minetest.show_formspec(player:get_player_name(), minetest.pos_to_string(pos), get_formspec(pos, start_i, start_i / (8*4) + 1, player:get_player_name()))
elseif fields.shop_buy then
local pos = minetest.string_to_pos(formname)
local inv = minetest.env:get_meta(pos):get_inventory()
local def = inv:get_stack("buy", 1):get_definition()
local price = 0
if def and def.worthiness then
price = def.worthiness+def.worthiness*0.1
end
if money[player:get_player_name()] >= price then
money[player:get_player_name()] = money[player:get_player_name()]-price
update_money()
player:get_inventory():add_item("main", inv:get_stack("buy", 1))
minetest.show_formspec(player:get_player_name(), minetest.pos_to_string(pos), get_formspec(pos, players_start_i[player:get_player_name()] or 0, (players_start_i[player:get_player_name()] or 0) / (8*4) + 1, player:get_player_name()))
end
elseif fields.shop_sell then
local pos = minetest.string_to_pos(formname)
local inv = minetest.env:get_meta(pos):get_inventory()
local def = inv:get_stack("sell", 1):get_definition()
local price = 0
if def and def.worthiness then
price = def.worthiness-def.worthiness*0.1
end
money[player:get_player_name()] = money[player:get_player_name()]+price
update_money()
inv:set_stack("sell", 1, ItemStack(""))
minetest.show_formspec(player:get_player_name(), minetest.pos_to_string(pos), get_formspec(pos, players_start_i[player:get_player_name()] or 0, (players_start_i[player:get_player_name()] or 0) / (8*4) + 1, player:get_player_name()))
end
end)