Added splash and improved get_ambience() a bit
parent
d626a26758
commit
e17ca3c8b3
78
init.lua
78
init.lua
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@ -63,6 +63,12 @@ local water_frequent = {
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{name="scuba1tubulentbubbles", length=10.5},
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}
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local splash = {
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handler = {},
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frequency = 100,
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{name="Splash", length=1.5},
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}
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local play_music = minetest.setting_getbool("music") or false
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local music = {
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handler = {},
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@ -81,36 +87,56 @@ local is_daytime = function()
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end
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local get_ambience = function(player)
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local table = {}
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local play_water = false
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local play_splash = false
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local play_day = false
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local play_cave = false
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local play_night = false
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local pos = player:getpos()
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pos.y = pos.y+1.5
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local nodename = minetest.env:get_node(pos).name
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if string.find(nodename, "default:water") then
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if music then
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return {water=water, water_frequent=water_frequent, music=music}
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else
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return {water=water, water_frequent=water_frequent}
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play_water = true
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elseif nodename == "air" then
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pos.y = pos.y-1.5
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local nodename = minetest.env:get_node(pos).name
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if string.find(nodename, "default:water") then
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play_splash = true
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end
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end
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if player:getpos().y < 0 then
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if music then
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return {cave=cave, cave_frequent=cave_frequent, music=music}
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else
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return {cave=cave, cave_frequent=cave_frequent}
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end
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end
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if is_daytime() then
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if music then
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return {day=day, day_frequent=day_frequent, music=music}
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else
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return {day=day, day_frequent=day_frequent}
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end
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play_cave = true
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elseif is_daytime() then
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play_day = true
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else
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if music then
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return {night=night, night_frequent=night_frequent, music=music}
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else
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return {night=night, night_frequent=night_frequent}
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end
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play_night = true
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end
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if play_music then
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table.music = music
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end
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if play_water then
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table.water = water
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table.water_frequent = water_frequent
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return table
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end
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if play_splash then
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table.splash = splash
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end
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if play_day then
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table.day = day
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table.day_frequent = day_frequent
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elseif play_night then
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table.night = night
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table.night_frequent = night_frequent
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elseif play_cave then
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table.cave = cave
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table.cave_frequent = cave_frequent
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end
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return table
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end
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-- start playing the sound, set the handler and delete the handler after sound is played
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@ -229,6 +255,16 @@ local stop_sound = function(still_playing, player)
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list.handler[player_name] = nil
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end
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end
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if still_playing.splash == nil then
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local list = splash
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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end
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local timer = 0
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