Added splash and improved get_ambience() a bit

master
PilzAdam 2012-08-23 12:55:27 +02:00
parent d626a26758
commit e17ca3c8b3
2 changed files with 57 additions and 21 deletions

View File

@ -63,6 +63,12 @@ local water_frequent = {
{name="scuba1tubulentbubbles", length=10.5},
}
local splash = {
handler = {},
frequency = 100,
{name="Splash", length=1.5},
}
local play_music = minetest.setting_getbool("music") or false
local music = {
handler = {},
@ -81,36 +87,56 @@ local is_daytime = function()
end
local get_ambience = function(player)
local table = {}
local play_water = false
local play_splash = false
local play_day = false
local play_cave = false
local play_night = false
local pos = player:getpos()
pos.y = pos.y+1.5
local nodename = minetest.env:get_node(pos).name
if string.find(nodename, "default:water") then
if music then
return {water=water, water_frequent=water_frequent, music=music}
else
return {water=water, water_frequent=water_frequent}
play_water = true
elseif nodename == "air" then
pos.y = pos.y-1.5
local nodename = minetest.env:get_node(pos).name
if string.find(nodename, "default:water") then
play_splash = true
end
end
if player:getpos().y < 0 then
if music then
return {cave=cave, cave_frequent=cave_frequent, music=music}
else
return {cave=cave, cave_frequent=cave_frequent}
end
end
if is_daytime() then
if music then
return {day=day, day_frequent=day_frequent, music=music}
else
return {day=day, day_frequent=day_frequent}
end
play_cave = true
elseif is_daytime() then
play_day = true
else
if music then
return {night=night, night_frequent=night_frequent, music=music}
else
return {night=night, night_frequent=night_frequent}
end
play_night = true
end
if play_music then
table.music = music
end
if play_water then
table.water = water
table.water_frequent = water_frequent
return table
end
if play_splash then
table.splash = splash
end
if play_day then
table.day = day
table.day_frequent = day_frequent
elseif play_night then
table.night = night
table.night_frequent = night_frequent
elseif play_cave then
table.cave = cave
table.cave_frequent = cave_frequent
end
return table
end
-- start playing the sound, set the handler and delete the handler after sound is played
@ -229,6 +255,16 @@ local stop_sound = function(still_playing, player)
list.handler[player_name] = nil
end
end
if still_playing.splash == nil then
local list = splash
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
end
local timer = 0

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sounds/Splash.ogg Normal file

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