MinetestAmbience/init.lua

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local night = {
handler = {},
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frequency = 5,
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{name="horned_owl", length=3},
{name="Wolves_Howling", length=11}
}
local night_frequent = {
handler = {},
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frequency = 50,
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{name="Crickets_At_NightCombo", length=69}
}
local day = {
handler = {},
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frequency = 5,
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{name="Best Cardinal Bird", length=4},
{name="craw", length=3},
{name="bluejay", length=18}
}
local day_frequent = {
handler = {},
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frequency = 50,
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{name="robin2", length=43},
{name="birdsongnl", length=72},
{name="bird", length=30}
}
local cave = {
handler = {},
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frequency = 5,
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{name="Bats_in_Cave", length=5}
}
local cave_frequent = {
handler = {},
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frequency = 50,
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{name="drippingwater_drip_a", length=2},
{name="drippingwater_drip_b", length=2},
{name="drippingwater_drip_c", length=2},
{name="Single_Water_Droplet", length=3},
{name="Spooky_Water_Drops", length=7}
}
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local play_music = minetest.setting_getbool("music") or false
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local music = {
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handler = {},
frequency = 1,
{name="mtest", length=4*60+33, gain=0.3}
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}
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local is_daytime = function()
return (minetest.env:get_timeofday() > 0.2 or minetest.env:get_timeofday() < 0.8)
end
local get_ambience = function(player)
if player:getpos().y < 0 then
if music then
return {cave=cave, cave_frequent=cave_frequent, music=music}
else
return {cave=cave, cave_frequent=cave_frequent}
end
end
if is_daytime() then
if music then
return {day=day, day_frequent=day_frequent, music=music}
else
return {day=day, day_frequent=day_frequent}
end
else
if music then
return {night=night, night_frequent=night_frequent, music=music}
else
return {night=night, night_frequent=night_frequent}
end
end
end
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-- start playing the sound, set the handler and delete the handler after sound is played
local play_sound = function(player, list, number)
local player_name = player:get_player_name()
if list.handler[player_name] == nil then
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local gain = 1.0
if list[number].gain ~= nil then
gain = list[number].gain
end
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
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if handler ~= nil then
list.handler[player_name] = handler
minetest.after(list[number].length, function(args)
local list = args[1]
local player_name = args[2]
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end, {list, player_name})
end
end
end
-- stops all sounds that are not in still_playing
local stop_sound = function(still_playing, player)
local player_name = player:get_player_name()
if still_playing.cave == nil then
local list = cave
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.cave_frequent == nil then
local list = cave_frequent
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.night == nil then
local list = night
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.night_frequent == nil then
local list = night_frequent
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.day == nil then
local list = day
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.day_frequent == nil then
local list = day_frequent
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
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if still_playing.music == nil then
local list = music
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
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end
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer+dtime
if timer < 5 then
return
end
timer = 0
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for _,player in ipairs(minetest.get_connected_players()) do
local ambiences = get_ambience(player)
stop_sound(ambiences, player)
for _,ambience in pairs(ambiences) do
if math.random(1, 100) <= ambience.frequency then
play_sound(player, ambience, math.random(1, #ambience))
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end
end
end
end)