Code overhaul
parent
a4842d06d3
commit
2d63317bce
119
init.lua
119
init.lua
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@ -1,18 +1,19 @@
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local night = {
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handler = {},
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{name="horned_owl", length=3},
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{name="horned_owl", length=3},
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frequency = 5,
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{name="horned_owl", length=3},
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{name="Wolves_Howling", length=11}
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}
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local night_frequent = {
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handler = {},
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frequency = 50,
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{name="Crickets_At_NightCombo", length=69}
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}
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local day = {
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handler = {},
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frequency = 5,
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{name="Best Cardinal Bird", length=4},
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{name="craw", length=3},
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{name="bluejay", length=18}
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@ -20,6 +21,7 @@ local day = {
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local day_frequent = {
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handler = {},
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frequency = 50,
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{name="robin2", length=43},
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{name="birdsongnl", length=72},
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{name="bird", length=30}
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@ -27,11 +29,13 @@ local day_frequent = {
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local cave = {
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handler = {},
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frequency = 5,
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{name="Bats_in_Cave", length=5}
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}
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local cave_frequent = {
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handler = {},
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frequency = 50,
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{name="drippingwater_drip_a", length=2},
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{name="drippingwater_drip_b", length=2},
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{name="drippingwater_drip_c", length=2},
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@ -39,16 +43,49 @@ local cave_frequent = {
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{name="Spooky_Water_Drops", length=7}
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}
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local play_music = minetest.setting_getbool("music") or false
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local music = {
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handler = nil,
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{name="mtest", length=4*60+33}
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handler = {},
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frequency = 1,
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{name="mtest", length=4*60+33, gain=0.3}
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}
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local is_daytime = function()
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return (minetest.env:get_timeofday() > 0.2 or minetest.env:get_timeofday() < 0.8)
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end
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local get_ambience = function(player)
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if player:getpos().y < 0 then
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if music then
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return {cave=cave, cave_frequent=cave_frequent, music=music}
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else
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return {cave=cave, cave_frequent=cave_frequent}
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end
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end
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if is_daytime() then
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if music then
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return {day=day, day_frequent=day_frequent, music=music}
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else
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return {day=day, day_frequent=day_frequent}
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end
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else
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if music then
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return {night=night, night_frequent=night_frequent, music=music}
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else
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return {night=night, night_frequent=night_frequent}
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end
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end
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end
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-- start playing the sound, set the handler and delete the handler after sound is played
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local play_sound = function(player, list, number)
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local player_name = player:get_player_name()
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if list.handler[player_name] == nil then
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local handler = minetest.sound_play(list[number].name, {to_player=player_name})
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local gain = 1.0
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if list[number].gain ~= nil then
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gain = list[number].gain
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end
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local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
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if handler ~= nil then
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list.handler[player_name] = handler
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minetest.after(list[number].length, function(args)
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@ -108,6 +145,13 @@ local stop_sound = function(still_playing, player)
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list.handler[player_name] = nil
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end
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end
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if still_playing.music == nil then
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local list = music
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if list.handler[player_name] ~= nil then
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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end
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local timer = 0
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@ -117,65 +161,14 @@ minetest.register_globalstep(function(dtime)
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return
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end
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timer = 0
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-- normal sounds
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if math.random(1, 100) <= 5 then
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if minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.8 then
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:getpos().y < 0 then
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stop_sound({cave=true, cave_frequent=true}, player)
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play_sound(player, cave, math.random(1, #cave))
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else
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stop_sound({night=true, night_frequent=true}, player)
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play_sound(player, night, math.random(1, #night))
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end
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end
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else
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:getpos().y < 0 then
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stop_sound({cave=true, cave_frequent=true}, player)
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play_sound(player, cave, math.random(1, #cave))
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else
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stop_sound({day=true, day_frequent=true}, player)
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play_sound(player, day, math.random(1, #day))
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end
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for _,player in ipairs(minetest.get_connected_players()) do
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local ambiences = get_ambience(player)
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stop_sound(ambiences, player)
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for _,ambience in pairs(ambiences) do
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if math.random(1, 100) <= ambience.frequency then
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play_sound(player, ambience, math.random(1, #ambience))
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end
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end
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end
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-- frequent sounds
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if math.random(1, 100) <= 50 then
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if minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.8 then
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:getpos().y < 0 then
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stop_sound({cave=true, cave_frequent=true}, player)
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play_sound(player, cave_frequent, math.random(1, #cave_frequent))
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else
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stop_sound({night=true, night_frequent=true}, player)
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play_sound(player, night_frequent, math.random(1, #night_frequent))
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end
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end
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else
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:getpos().y < 0 then
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stop_sound({cave=true, cave_frequent=true}, player)
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play_sound(player, cave_frequent, math.random(1, #cave_frequent))
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else
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stop_sound({day=true, day_frequent=true}, player)
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play_sound(player, day_frequent, math.random(1, #day_frequent))
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end
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end
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end
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end
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-- music
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if math.random(1, 100) <= 1 and music.handler == nil then
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local track = music[math.random(1, #music)]
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music.handler = minetest.sound_play(track.name)
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minetest.after(track.length, function(handler)
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if handler ~= nil then
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minetest.sound_stop(handler, {gain=0.3})
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music.handler = nil
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end
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end, music.handler)
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end
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end)
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