Code overhaul

master
PilzAdam 2012-08-20 12:59:45 +02:00
parent a4842d06d3
commit 2d63317bce
1 changed files with 56 additions and 63 deletions

119
init.lua
View File

@ -1,18 +1,19 @@
local night = {
handler = {},
{name="horned_owl", length=3},
{name="horned_owl", length=3},
frequency = 5,
{name="horned_owl", length=3},
{name="Wolves_Howling", length=11}
}
local night_frequent = {
handler = {},
frequency = 50,
{name="Crickets_At_NightCombo", length=69}
}
local day = {
handler = {},
frequency = 5,
{name="Best Cardinal Bird", length=4},
{name="craw", length=3},
{name="bluejay", length=18}
@ -20,6 +21,7 @@ local day = {
local day_frequent = {
handler = {},
frequency = 50,
{name="robin2", length=43},
{name="birdsongnl", length=72},
{name="bird", length=30}
@ -27,11 +29,13 @@ local day_frequent = {
local cave = {
handler = {},
frequency = 5,
{name="Bats_in_Cave", length=5}
}
local cave_frequent = {
handler = {},
frequency = 50,
{name="drippingwater_drip_a", length=2},
{name="drippingwater_drip_b", length=2},
{name="drippingwater_drip_c", length=2},
@ -39,16 +43,49 @@ local cave_frequent = {
{name="Spooky_Water_Drops", length=7}
}
local play_music = minetest.setting_getbool("music") or false
local music = {
handler = nil,
{name="mtest", length=4*60+33}
handler = {},
frequency = 1,
{name="mtest", length=4*60+33, gain=0.3}
}
local is_daytime = function()
return (minetest.env:get_timeofday() > 0.2 or minetest.env:get_timeofday() < 0.8)
end
local get_ambience = function(player)
if player:getpos().y < 0 then
if music then
return {cave=cave, cave_frequent=cave_frequent, music=music}
else
return {cave=cave, cave_frequent=cave_frequent}
end
end
if is_daytime() then
if music then
return {day=day, day_frequent=day_frequent, music=music}
else
return {day=day, day_frequent=day_frequent}
end
else
if music then
return {night=night, night_frequent=night_frequent, music=music}
else
return {night=night, night_frequent=night_frequent}
end
end
end
-- start playing the sound, set the handler and delete the handler after sound is played
local play_sound = function(player, list, number)
local player_name = player:get_player_name()
if list.handler[player_name] == nil then
local handler = minetest.sound_play(list[number].name, {to_player=player_name})
local gain = 1.0
if list[number].gain ~= nil then
gain = list[number].gain
end
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
if handler ~= nil then
list.handler[player_name] = handler
minetest.after(list[number].length, function(args)
@ -108,6 +145,13 @@ local stop_sound = function(still_playing, player)
list.handler[player_name] = nil
end
end
if still_playing.music == nil then
local list = music
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
end
local timer = 0
@ -117,65 +161,14 @@ minetest.register_globalstep(function(dtime)
return
end
timer = 0
-- normal sounds
if math.random(1, 100) <= 5 then
if minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.8 then
for _,player in ipairs(minetest.get_connected_players()) do
if player:getpos().y < 0 then
stop_sound({cave=true, cave_frequent=true}, player)
play_sound(player, cave, math.random(1, #cave))
else
stop_sound({night=true, night_frequent=true}, player)
play_sound(player, night, math.random(1, #night))
end
end
else
for _,player in ipairs(minetest.get_connected_players()) do
if player:getpos().y < 0 then
stop_sound({cave=true, cave_frequent=true}, player)
play_sound(player, cave, math.random(1, #cave))
else
stop_sound({day=true, day_frequent=true}, player)
play_sound(player, day, math.random(1, #day))
end
for _,player in ipairs(minetest.get_connected_players()) do
local ambiences = get_ambience(player)
stop_sound(ambiences, player)
for _,ambience in pairs(ambiences) do
if math.random(1, 100) <= ambience.frequency then
play_sound(player, ambience, math.random(1, #ambience))
end
end
end
-- frequent sounds
if math.random(1, 100) <= 50 then
if minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.8 then
for _,player in ipairs(minetest.get_connected_players()) do
if player:getpos().y < 0 then
stop_sound({cave=true, cave_frequent=true}, player)
play_sound(player, cave_frequent, math.random(1, #cave_frequent))
else
stop_sound({night=true, night_frequent=true}, player)
play_sound(player, night_frequent, math.random(1, #night_frequent))
end
end
else
for _,player in ipairs(minetest.get_connected_players()) do
if player:getpos().y < 0 then
stop_sound({cave=true, cave_frequent=true}, player)
play_sound(player, cave_frequent, math.random(1, #cave_frequent))
else
stop_sound({day=true, day_frequent=true}, player)
play_sound(player, day_frequent, math.random(1, #day_frequent))
end
end
end
end
-- music
if math.random(1, 100) <= 1 and music.handler == nil then
local track = music[math.random(1, #music)]
music.handler = minetest.sound_play(track.name)
minetest.after(track.length, function(handler)
if handler ~= nil then
minetest.sound_stop(handler, {gain=0.3})
music.handler = nil
end
end, music.handler)
end
end)