cubious/data/shaders/skybox_vertex.vert

14 lines
245 B
GLSL

#version 330 core
layout (location = 0) in vec3 position;
out vec3 textureCoordinates;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * vec4(position, 1.0f);
textureCoordinates = position;
}