14 lines
245 B
GLSL
14 lines
245 B
GLSL
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#version 330 core
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layout (location = 0) in vec3 position;
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out vec3 textureCoordinates;
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uniform mat4 view;
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uniform mat4 projection;
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void main()
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{
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gl_Position = projection * view * vec4(position, 1.0f);
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textureCoordinates = position;
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}
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