vengi/docs
Martin Gerhardy ae6f34bd49 VERSION: version 0.0.5 2020-07-26 15:58:42 +02:00
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mapview DOCS: restructured 2020-06-29 22:00:51 +02:00
server DOCS: restructured 2020-06-29 22:00:51 +02:00
thumbnailer DOCS: restructured 2020-06-29 22:00:51 +02:00
voxconvert DOCS: restructured 2020-06-29 22:00:51 +02:00
voxedit DOCS: restructured tools categories 2020-06-29 22:10:30 +02:00
CHANGELOG.md VERSION: version 0.0.5 2020-07-26 15:58:42 +02:00
Compilation.md DOCS: added mkdocs support 2020-06-28 10:27:51 +02:00
Configuration.md DOCS: added mkdocs support 2020-06-28 10:27:51 +02:00
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Dependencies.md DOCS: added mkdocs support 2020-06-28 10:27:51 +02:00
Formats.md DOCS: updated formats list 2020-07-26 10:14:07 +02:00
GameDesign.md DOCS: added mkdocs support 2020-06-28 10:27:51 +02:00
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README.md DOCS: added mkdocs support 2020-06-28 10:27:51 +02:00
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README.md

Welcome to vengi

This is a C++ voxel game engine and its tools. It includes a voxel editor with character animation support and loading/saving into a lot of voxel volume formats. There are other tools like e.g. a thumbnailer for your filemanager and a command line tool to convert between several voxel formats are included.

Find out more about features and status updates on my twitter profile.

The project source code is located at github/mgerhardy/engine. We also provide debian and windows binaries here.

Join our discord Server.

Images

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