5.4 KiB
5.4 KiB
Formats
Name | Extension | Loading | Saving | Thumbnails | Palette | Binary | Spec |
---|---|---|---|---|---|---|---|
Ace Of Spades | vxl | X | X | X | |||
BinVox | binvox | X | X | X | X | https://www.patrickmin.com/binvox/binvox.html | |
Build engine | kvx | X | X | X | X | https://github.com/vuolen/slab6-mirror/blob/master/slab6.txt | |
Chronovox-Studio | csm | X | X | X | |||
Command and Conquer | vxl | X | X | X | X | X | |
CubeWorld | cub | X | X | X | X | ||
Goxel | gox | X | X | X | X | ||
MagicaVoxel | vox | X | X | X | X | X | ttps://github.com/ephtracy/voxel-model |
Minecraft Region | mcr | X | X | X | X | https://minecraft.gamepedia.com/Region_file_format | |
Minecraft Schematics | schematic | X | X | X | X | https://minecraft.fandom.com/wiki/Schematic_file_format | |
Nick's Voxel Model | nvm | X | X | X | |||
Qubicle Exchange | qef | X | X | X | https://getqubicle.com/qubicle/documentation/docs/file/qef/ | ||
Qubicle Binary Tree | qbt | X | X | X | X | https://getqubicle.com/qubicle/documentation/docs/file/qbt/ | |
Qubicle Binary | qb | X | X | X | X | https://getqubicle.com/qubicle/documentation/docs/file/qb/ | |
Qubicle Project | qbcl | X | X | X | X | ||
Sandbox VoxEdit Collection | vxc | X | X | ||||
Sandbox VoxEdit Model | vxm | X | X | X | X | X | |
Sandbox VoxEdit | vxr | X | X | X | X | ||
Sandbox VoxEdit Tile | vxt | X | X | ||||
SLAB6 | kv6 | X | X | X | X | https://github.com/vuolen/slab6-mirror/blob/master/slab6.txt | |
Sproxel | csv | X | X | X | |||
Wavefront Object | obj | X | X | ||||
Standard Triangle Language | stl | X | X | ||||
GL Transmission Format | gltf | X | X | X | https://github.com/KhronosGroup/glTF/tree/main/specification/2.0 |
Meshes
Exporting to ply, gltf, stl and obj is also supported. A few cvars exists to tweak the output of the meshing:
voxformat_ambientocclusion
: Don't export extra quads for ambient occlusion voxelsvoxformat_mergequads
: Merge similar quads to optimize the meshvoxformat_reusevertices
: Reuse vertices or always create new onesvoxformat_scale
: Scale the vertices on all axis by the given factorvoxformat_scale_x
: Scale the vertices on X axis by the given factorvoxformat_scale_y
: Scale the vertices on Y axis by the given factorvoxformat_scale_z
: Scale the vertices on Z axis by the given factorvoxformat_quads
: Export to quadsvoxformat_withcolor
: Export vertex colorsvoxformat_withtexcoords
: Export texture coordinatesvoxformat_transform_mesh
: Apply the keyframe transform to the mesh
Basic voxelization is supported for ply, gltf, stl and obj files, too. The following cvars can be modified here:
voxformat_scale
: Scale the vertices on all axis by the given factorvoxformat_scale_x
: Scale the vertices on X axis by the given factorvoxformat_scale_y
: Scale the vertices on Y axis by the given factorvoxformat_scale_z
: Scale the vertices on Z axis by the given factor