vengi/docs/CHANGELOG.md

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Changelog

A more detailed changelog can be found on github.

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See the documentation for further details.

Known issues.

0.0.20 (2022-XX-XX)

General:

  • Added support for minecraft schematic
  • Refactored and extended the lua script integration
  • Implemented applying depth/height map to a 2d plane
  • Added support for new magicavoxel format (animations)
  • Preserve node hierarchie when saving vxr
  • GLTF voxelization
  • Allow to enable certain renderer features
  • Expose more noise functions to the lua scripts
  • Expose more volume functions to the lua scripts
  • Allow to delete voxels from within a lua script
  • Improved splitting of volumes (target volume size)
  • Expose more region functions to the lua scripts
  • Added more lua example scripts
  • Improved color sampling for voxelization
  • Started to support different palettes in one scene
  • Fixed vxc support
  • Load the palette from the source file
  • Fixed vxm file path when saving vxr
  • Save vxmc (version 12) now
  • Changed default ambient color and gamma values

VoxEdit:

  • Fixed start problems on some systems with multisampled framebuffers
  • Allow to drag and drop colors from the palette
  • Change between the edit and scene mode is now bound to tab
  • Updated imguizmo to support clicking the view cube
  • Cursor is no volume anymore but a plane
  • Implemented plane filling
  • Added extrude feature
  • Allow to place a single voxel
  • Fixed keyboard input errors that made the ui unusable
  • Don't reload the last opened file with every start

VoxConvert:

  • Extended --dump to also show the key frames and the voxel count
  • Removed --src-palette (src palette is always used)

0.0.19 (2022-03-27)

General:

  • Replaced minecraft support with own implementation
  • Added support for Sandbox VXA format (via VXR) and improved VXR
  • Allow to change the ui colors via cvar (ui_style)
  • Added bloom render support for vox and vxm
  • Added support for loading key frames if the format supports it
  • Improved apple support in file dialog
  • The palette handling was refactored
  • Allow to save the MATL chunk in magicavoxel vox files
  • Ability to scale exported mesh with different values for each axis
  • Added stl voxelization support
  • Allow to modify the camera zoom min/max values
  • Allow to load different sizes for AoS VXL files
  • Lerp the camera zooming
  • Added support for GLTF export
  • Added experimental export support for FBX ascii
  • Increased the max scene graph model nodes from 256 to 1024

VoxEdit:

  • Added new command to fill hollows in models
  • Fixed escape key not closing the dialogs
  • Added support for drag and drop the nodes of the scene graph
  • Scene graph rendering improved
  • Removed noise panel (use the lua scripts for noise support)
  • Fixed a lot of undo/redo cases and improved the test cases a lot
  • Fixed viewport screenshot creation (now also bound to F5)
  • Added dialog to configure the mesh and voxel format settings for loading/saving
  • Improved the palette panel
  • Improved the guizmo for translation and rotation
  • Open in scene mode as default

VoxConvert:

  • Added --image-as-plane and --image-as-heightmap parameters
  • Allow to create a palette from input files

0.0.18 (2022-02-12)

renamed the github project to vengi - the url changed to https://github.com/mgerhardy/vengi.

Build:

  • Removed own cmake unity-build implementation
  • Fixed build when GAMES was set to OFF

General:

  • Extended qbcl format support
  • Fixed color conversion issue when importing palettes from voxel models
  • Voxelization of obj meshes now also fills the inner parts of the mesh with voxels
  • Fixed magicavoxel pivot issue (sometimes wrong positions)
  • Added support for sandbox vxc format
  • Added support for sandbox vxt format
  • Added new example lua scripts

VoxConvert:

  • --input can now also handle directories

VoxEdit:

  • Added context actions to scene graph panel
  • Fixed mouse input issues in fullscreen mode
  • Fixed script editor placement

0.0.17 (2022-01-23)

General:

  • Fixed relative path handling for registered paths
  • Stop event loop if window is minimized (reduce cpu usage)
  • Support scene graphs in the voxel formats
  • Fixed a few issues with the magicavoxel vox format (switched to ogt_vox)
  • Load properties from supported voxel formats (vxr, vox, gox)
  • Added support for loading minecraft region files (used enkimi)
  • Fixed vxm pivot and black color issue
  • Added obj voxelization
  • Improved obj export
  • Improved file dialog

VoxConvert:

  • Added --crop parameter that reduces the volumes to their real voxel sizes
  • Added --split option to cut volumes into smaller pieces
  • Added --export-layers to export all the layers of a scene into single files
  • Added --dump to dump the scene graph of the input file
  • Added --resize to resize the volumes by the given x, y and z values

VoxEdit:

  • Fixed torus shape
  • Added scene graph panel
  • Fixed an issue that delayed the start by a few seconds

0.0.16 (2021-12-27)

General:

  • Fixed magicavoxel vox file saving
  • Added support for old magicavoxel (pre RIFF) format
  • Fixed bugs in binvox support
  • Fixed save dir for vxm files when saving vxr
  • Save vxm version 5 (with included pivot)
  • Support bigger volumes for magicavoxel files

VoxConvert:

  • Fixed --force handling for target files
  • Allow to operate on multiple input files
  • Added --translate command line option
  • Added --pivot command line option
  • nippon palette is not loaded if --src-palette is used and it's no hard error anymore if this fails

VoxEdit:

  • Add recently used files to the ui

0.0.15 (2021-12-18)

General:

  • Fixed missing vxm (version 4) saving support
  • Fixed missing palette value for vxm saving
  • Added support for loading only the palettes
  • Added support for goxel gox file format
  • Added support for sproxel csv file format
  • Added support for a lot more image formats
  • Improved lod creation for thin surface voxels
  • Fixed vxr9 load support
  • Added support for writing vxr files

VoxConvert:

  • Added option to keep the input file palette and don't perform quantization
  • Allow to export the palette to png
  • Allow to generate models from heightmap images
  • Allow to run lua scripts to modify volumes
  • Allow to export or convert only single layers (--filter)
  • Allow to mirror and rotate the volumes

Thumbnailer:

  • Try to use the built-in palette for models

VoxEdit:

  • Allow to import palettes from volume formats, too
  • Implemented camera panning
  • Added more layer merge functions

0.0.14 (2021-11-21)

General:

  • License for our own voxel models is now CC-BY-SA
  • Support loading just the thumbnails from voxel formats
  • Support bigger volume sizes for a few formats
  • Don't polute the home directory with build dir settings
  • Fixed gamma handling in shaders
  • Added bookmark support to the ui dialog

Thumbnailer:

  • Added qbcl thumbnail support

VoxEdit:

  • Render the inactive layer in grayscale mode

0.0.13 (2021-10-29)

General:

  • Logfile support added
  • Fixed windows DLL handling for animation hot reloading

UI:

  • Fixed log notifications taking away the focus from the current widget

VoxEdit:

  • Fixed windows OpenGL error while rendering the viewport

0.0.12 (2021-10-26)

General:

  • Fixed a few windows compilation issues
  • Fixed issues in the automated build pipelines to produce windows binaries

0.0.11 (2021-10-25)

General:

  • Added url command
  • Reduced memory allocations per frame
  • Added key bindings dialog
  • Added notifications for warnings and errors in the ui
  • Fixed Sandbox Voxedit VXM v12 loading and added saving support
  • Fixed MagicaVoxel vox file rotation handling

VoxEdit:

  • Removed old ui and switched to dearimgui
  • Added lua script editor
  • Added noise api support to the lua scripts

0.0.10 (2021-09-19)

General:

  • Added --version and -v commandline option to show the current version of each application
  • Fixed texture coordinate indices for multi layer obj exports
  • Improved magicavoxel transform support for some models
  • Fixed magicavoxel x-axis handling
  • Support newer versions of vxm and vxr
  • Fixed bug in file dialog which prevents you to delete characters #77

VoxEdit:

  • Improved scene edit mode
  • Progress on the ui conversion to dearimgui

Tools:

  • Rewrote the ai debugger

0.0.9 (2020-10-03)

General:

  • Fixed obj texcoord export: Sampling the borders of the texel now
  • Added multi object support to obj export

0.0.8 (2020-09-30)

General:

  • Added obj and ply export support
  • Restructured the documentation
  • Improved font support for imgui ui

Backend:

  • Reworked ai debugging network protocol
  • Optimized behaviour tree filters

0.0.7 (2020-09-15)

General:

  • Fixed wrong-name-for-symlinks shown
  • Added support for writing qef files
  • Added lua script interface to generate voxels
  • Added stacktrace support for windows
  • Refactored module structure (split app and core)
  • Optimized character animations
  • Hot reload character animation C++ source changes in debug builds
  • Added quaternion lua support
  • Updated external dependencies
  • Refactored lua bindings
  • Support Chronovox-Studio files (csm)
  • Support Nick's Voxel Model files (nvm)
  • Support more versions of the vxm format

VoxEdit:

  • Converted some voxel generation functions to lua
  • Implemented new voxel generator scripts

0.0.6 (2020-08-02)

General:

  • Fixed gamma cvar usage
  • Enable vsync by default
  • Updated external dependencies
  • Activated OpenCL in a few tools
  • Added symlink support to virtual filesystem

VoxEdit:

  • Fixed loading palette lua script with material definitions
  • Fixed error in resetting mirror axis
  • Fixed noise generation
  • Reduced palette widget size
  • Fixed palette widget being invisible on some dpi scales

0.0.5 (2020-07-26)

Client:

  • Fixed movement

Server:

  • Fixed visibility check
  • Fixed segfault while removing npcs

VoxEdit:

  • Started to add scene mode edit support (move volumes)

VoxConvert:

  • Support different palette files (cvar palette)
  • Support writing outside the registered application paths
  • Allow to overwrite existing files

General:

  • Switched to qb as default volume format
  • Improved scene graph support for Magicavoxel vox files
  • Fixed invisible voxels for qb and qbt (Qubicle) volume format
  • Support automatic loading different volume formats for assets
  • Support Command&Conquer vxl files
  • Support Ace of Spades map files (vxl)
  • Support Qubicle exchange format (qef)
  • Perform mesh extraction in dedicated threads for simple volume rendering
  • Improved gizmo rendering and translation support
  • Fixed memory leaks on shutdown
  • Improved profiling support via tracy

0.0.4 (2020-06-07)

General:

  • Added support for writing binvox files
  • Added support for reading kvx (Build-Engine) and kv6 (SLAB6) voxel volumes
  • Performed some AFL hardening on voxel format code
  • Don't execute keybindings if the console is active
  • Added basic shader storage buffer support
  • Reduced voxel vertex size from 16 to 8 bytes
  • Apply checkerboard pattern to water surface
  • Improved tracy profiling support
  • A few highdpi fixes

Server:

  • Allow to specify the database port
  • Fixed loading database chunks

VoxEdit:

  • Added scale console command to produce LODs

VoxConvert:

  • Added ability to merge all layers into one

0.0.3 (2020-05-17)

Assets:

  • Added music tracks
  • Updated and added some new voxel models

VoxEdit:

  • Made some commands available to the ui
  • Tweak thicken command
  • Updated default tree generation ui values
  • Save layers to all supported formats
  • Fixed tree generation issue for some tree types
  • Changed default reference position to be at the center bottom
  • Reduced max supported volume size

General:

  • Print stacktraces on asserts
  • Improved tree generation (mainly used in voxedit)
  • Fixed a few asserts in debug mode for the microsoft stl
  • Added debian package support
  • Fixed a few undefined behaviour issues and integer overflows that could lead to problems
  • Reorganized some modules to speed up compilation and linking times
  • Improved audio support
  • Fixed timing issues
  • Fixed invalid GL states after deleting objects

VoxConvert:

  • Added a new tool to convert different voxel volumes between supported formats Currently supported are cub (CubeWorld), vox (MagicaVoxel), vmx (VoxEdit Sandbox), binvox and qb/qbt (Qubicle)

Client:

  • Added footstep and ambience sounds

0.0.2 (2020-05-06)

VoxEdit:

  • Static linked VC++ Runtime
  • Extract voxels by color into own layers
  • Updated tree and noise windows
  • Implemented thicken console command
  • Escape abort modifier action
  • Added L-System panel

General:

  • Fixed binvox header parsing
  • Improved compilation speed
  • Fixed compile errors with locally installed glm 0.9.9
  • Fixed setup-documentation errors
  • Fixed shader pipeline rebuilds if included shader files were modified
  • Improved palm tree generator
  • Optimized mesh extraction for the world (streaming volumes)
  • Added new voxel models
  • (Re-)added Tracy profiler support and removed own imgui-based implementation
  • Fixed writing of key bindings
  • Improved compile speed and further removed the STL from a lot of places
  • Updated all dependencies to their latest version

Server/Client:

  • Added DBChunkPersister
  • Built-in HTTP server to download the chunks
  • Replaced ui for the client

Voxel rendering

  • Implemented reflection for water surfaces
  • Apply checkerboard pattern to voxel surfaces
  • Up-scaling effect for new voxel chunks while they pop in
  • Optimized rendering by not using one giant vbo

0.0.1 "Initial Release" (2020-02-08)

VoxEdit:

  • initial release