VOXELFORMAT: fixed transformation for vox models in some cases
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ca9c7d1203
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e0a9e6afb5
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@ -291,7 +291,7 @@ bool VoxFormat::saveGroups(const SceneGraph &sceneGraph, const core::String &fil
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instance.layer_index = layers.size() - 1;
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instance.name = node.name().c_str();
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instance.hidden = !node.visible();
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const glm::vec3 transform = node.region().getCenterf();
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const glm::vec3 transform = glm::floor(node.region().getCenterf());
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// y and z are flipped here
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instance.transform = ogt_identity_transform;
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instance.transform.m30 = transform.x;
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