VOXELFORMAT: fixed transformation for vox models in some cases

master
Martin Gerhardy 2022-01-21 20:11:03 +01:00
parent ca9c7d1203
commit e0a9e6afb5
1 changed files with 1 additions and 1 deletions

View File

@ -291,7 +291,7 @@ bool VoxFormat::saveGroups(const SceneGraph &sceneGraph, const core::String &fil
instance.layer_index = layers.size() - 1;
instance.name = node.name().c_str();
instance.hidden = !node.visible();
const glm::vec3 transform = node.region().getCenterf();
const glm::vec3 transform = glm::floor(node.region().getCenterf());
// y and z are flipped here
instance.transform = ogt_identity_transform;
instance.transform.m30 = transform.x;