VOXELFORMAT: debug logging
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3e3081eed5
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8a2dc9d899
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@ -35,6 +35,7 @@ namespace voxelformat {
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void GLTFFormat::processGltfNode(tinygltf::Model &m, tinygltf::Node &node, tinygltf::Scene &scene,
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const SceneGraphNode &graphNode, Stack &stack) {
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node.name = graphNode.name().c_str();
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Log::debug("process node %s", node.name.c_str());
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const int idx = (int)m.nodes.size();
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m.nodes.push_back(node);
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