VOXELFORMAT: transfer the loaded palette into the new node for vxr
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db0999ef8c
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3e3081eed5
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@ -176,6 +176,7 @@ bool VXRFormat::loadChildVXM(const core::String& vxmPath, SceneGraphNode &node,
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node.setVisible(childModelNode->visible());
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node.setLocked(childModelNode->locked());
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node.addProperties(childModelNode->properties());
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node.setPalette(childModelNode->palette());
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// TODO: this shouldn't be needed - should get set in vxa or vxr (or in vxm version <= 3)
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const voxelformat::SceneGraphTransform &childTransform = childModelNode->transform(0);
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voxelformat::SceneGraphTransform &transform = node.transform(0);
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