DOCS: add missing cvars
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@ -324,6 +324,8 @@ Config vars to control the meshing:
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\fBvoxformat_withcolor\fP: Export vertex colors
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\fBvoxformat_withcolor\fP: Export vertex colors
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.PP
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.PP
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\fBvoxformat_withtexcoords\fP: Export texture coordinates
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\fBvoxformat_withtexcoords\fP: Export texture coordinates
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.PP
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\fBvoxformat_transform_mesh\fP: Apply the keyframe transforms to the mesh
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.SH HOMEPAGE
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.SH HOMEPAGE
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https://github.com/mgerhardy/vengi
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https://github.com/mgerhardy/vengi
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@ -42,6 +42,7 @@ Exporting to ply, gltf, stl and obj is also supported. A few [cvars](Configurati
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* `voxformat_quads`: Export to quads
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* `voxformat_quads`: Export to quads
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* `voxformat_withcolor`: Export vertex colors
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* `voxformat_withcolor`: Export vertex colors
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* `voxformat_withtexcoords`: Export texture coordinates
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* `voxformat_withtexcoords`: Export texture coordinates
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* `voxformat_transform_mesh`: Apply the keyframe transform to the mesh
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Basic voxelization is supported for ply, gltf, stl and obj files, too. The following [cvars](Configuration.md) can be modified here:
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Basic voxelization is supported for ply, gltf, stl and obj files, too. The following [cvars](Configuration.md) can be modified here:
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