Fix placing wood
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80629f40a8
commit
1040c37039
@ -485,99 +485,6 @@ if INIT == "game" then
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end
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--------------------------------------------------------------------------------
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if minetest then
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local dirs1 = { 9, 18, 7, 12 }
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local dirs2 = { 20, 23, 22, 21 }
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function minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags)
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orient_flags = orient_flags or {}
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local node = minetest.get_node(pointed_thing.under)
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if not minetest.registered_nodes[node.name]
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or not minetest.registered_nodes[node.name].on_rightclick then
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local above = pointed_thing.above
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local under = pointed_thing.under
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local pitch = placer:get_look_pitch()
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local pname = minetest.get_node(under).name
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local node = minetest.get_node(above)
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local wield_name = itemstack:get_name()
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local reg_node = minetest.registered_nodes[pname]
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if not reg_node or not reg_node.on_rightclick then
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local iswall = (above.x ~= under.x) or (above.z ~= under.z)
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local isceiling = (above.x == under.x) and (above.z == under.z)
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and (pitch > 0)
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local pos1 = above
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if reg_node and reg_node.buildable_to then
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pos1 = under
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iswall = false
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end
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reg_node = minetest.registered_nodes[minetest.get_node(pos1).name]
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if not reg_node or not reg_node.buildable_to then
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return
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end
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if orient_flags.force_floor then
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iswall = false
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isceiling = false
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elseif orient_flags.force_ceiling then
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iswall = false
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isceiling = true
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elseif orient_flags.force_wall then
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iswall = true
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isceiling = false
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elseif orient_flags.invert_wall then
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iswall = not iswall
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end
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if iswall then
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minetest.add_node(pos1, {name = wield_name, param2 = dirs1[fdir+1] })
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elseif isceiling then
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if orient_flags.force_facedir then
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minetest.add_node(pos1, {name = wield_name, param2 = 20 })
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else
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minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] })
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end
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else -- place right side up
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if orient_flags.force_facedir then
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minetest.add_node(pos1, {name = wield_name, param2 = 0 })
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else
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minetest.add_node(pos1, {name = wield_name, param2 = fdir })
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end
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end
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if not infinitestacks then
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itemstack:take_item()
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return itemstack
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end
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end
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else
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
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end
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end
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--------------------------------------------------------------------------------
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--Wrapper for rotate_and_place() to check for sneak and assume Creative mode
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--implies infinite stacks when performing a 6d rotation.
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--------------------------------------------------------------------------------
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core.rotate_node = function(itemstack, placer, pointed_thing)
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core.rotate_and_place(itemstack, placer, pointed_thing,
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core.settings:get_bool("creative_mode"),
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{invert_wall = placer:get_player_control().sneak})
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return itemstack
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end
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end
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--------------------------------------------------------------------------------
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function core.explode_table_event(evt)
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if evt ~= nil then
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