diff --git a/builtin/common/misc_helpers.lua b/builtin/common/misc_helpers.lua index 95f5bdf93..5ccf7e60a 100644 --- a/builtin/common/misc_helpers.lua +++ b/builtin/common/misc_helpers.lua @@ -485,99 +485,6 @@ if INIT == "game" then end --------------------------------------------------------------------------------- - -if minetest then - local dirs1 = { 9, 18, 7, 12 } - local dirs2 = { 20, 23, 22, 21 } - - function minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags) - orient_flags = orient_flags or {} - - local node = minetest.get_node(pointed_thing.under) - if not minetest.registered_nodes[node.name] - or not minetest.registered_nodes[node.name].on_rightclick then - - local above = pointed_thing.above - local under = pointed_thing.under - local pitch = placer:get_look_pitch() - local pname = minetest.get_node(under).name - local node = minetest.get_node(above) - local fdir = minetest.dir_to_facedir(placer:get_look_dir()) - local wield_name = itemstack:get_name() - local reg_node = minetest.registered_nodes[pname] - - if not reg_node or not reg_node.on_rightclick then - - local iswall = (above.x ~= under.x) or (above.z ~= under.z) - local isceiling = (above.x == under.x) and (above.z == under.z) - and (pitch > 0) - local pos1 = above - - if reg_node and reg_node.buildable_to then - pos1 = under - iswall = false - end - - reg_node = minetest.registered_nodes[minetest.get_node(pos1).name] - if not reg_node or not reg_node.buildable_to then - return - end - - if orient_flags.force_floor then - iswall = false - isceiling = false - elseif orient_flags.force_ceiling then - iswall = false - isceiling = true - elseif orient_flags.force_wall then - iswall = true - isceiling = false - elseif orient_flags.invert_wall then - iswall = not iswall - end - - if iswall then - minetest.add_node(pos1, {name = wield_name, param2 = dirs1[fdir+1] }) - elseif isceiling then - if orient_flags.force_facedir then - minetest.add_node(pos1, {name = wield_name, param2 = 20 }) - else - minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] }) - end - else -- place right side up - if orient_flags.force_facedir then - minetest.add_node(pos1, {name = wield_name, param2 = 0 }) - else - minetest.add_node(pos1, {name = wield_name, param2 = fdir }) - end - end - - if not infinitestacks then - itemstack:take_item() - return itemstack - end - end - else - minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) - end - end - - --------------------------------------------------------------------------------- ---Wrapper for rotate_and_place() to check for sneak and assume Creative mode ---implies infinite stacks when performing a 6d rotation. --------------------------------------------------------------------------------- - - - core.rotate_node = function(itemstack, placer, pointed_thing) - core.rotate_and_place(itemstack, placer, pointed_thing, - core.settings:get_bool("creative_mode"), - {invert_wall = placer:get_player_control().sneak}) - return itemstack - end -end - -------------------------------------------------------------------------------- function core.explode_table_event(evt) if evt ~= nil then