122 lines
6.1 KiB
Markdown
122 lines
6.1 KiB
Markdown
OpenBlocks
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=========
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An open source random collection of blocks and miscellaneous cool stuff.
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For stable release downloads, click [here](https://www.openmods.info).
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For snapshot versions, check the [Jenkins](https://builds.openmods.info).
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**[FAQ](https://openmods.info/faq.html)**
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What does it contain?
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-----------
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**In (mostly) chronological order:**
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* A combination ladder and trapdoor, also known as the **Jaded Ladder**
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* A creative-only **healer** block that slowly replenishes your health and food when you stand on it.
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* A **guide block** to assist in various constructions
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* Colorable **elevator blocks** to quickly travel between floors. Requires XP by default.
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* **Light boxes** to display your maps on the wall, ceiling or floor
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* Archery **targets** for a shooting range
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* ~~**Torch arrows!**~~ *No longer implemented*
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* **Player graves**, safekeeping for your last death (assuming you’re capable of regeneration)
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* Colored **flags** for various purposes
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* Liquid **tanks**-- portable, practical, and pliable any-size liquid containment
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* Hang **gliders**!
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* Random **trophies** that may or may not do odd things when right-clicked
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* **Bear traps**-- like venus fly traps, but snappier
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* **Luggage**, the traveling sentient chest
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* **Sprinklers**, to accelerate the growth of crops and other growables // m1.5.2, v1.0.3
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* **Item cannons** to shoot items around for transport
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* **Vaccum hoppers**-- like regular hoppers, but not limited to the top and sucks up XP. Compatible with BuildCraft!
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* **Sonic goggles**-- echolocation for Steves
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* **Sponges** for getting rid of liquids fast and effectively
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* The Redstone Configurable Pulse Lightweight Mega Touch Sensor, also known as the **BIG BUTTON**
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* Blocks drawn by **pencils** and **crayons** that are only seen by the imaginative eye
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* **Fans**-- the power of an industrial fan in the size of a desk fan
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* A wearable **crane** for picking up blocks and entities
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* **XP Bottler**-- should be self-explanatory
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* **Magnet turtles**-- turtles don't have CRT screens, so we should be fine
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* **Village highlighter**-- shows the village borders and where their golem guardians spawn
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* The **Slimalizer**, which detects slime chunks
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* **Paths**, an alternative to gravel roads // m1.6.x, v1.2.0
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* The **Block Breaker** and **Block Placer** are back! A perfect replacement for the now-dormant RedPower mod
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* **XP Drain**-- stand on one attached to a tank, and your XP will be drained and turned into a liquid state
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* The **Auto Anvil** and **Auto Enchantment Table**, imported fresh from OpenXP. Uses liquid XP to perform their function automatically.
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* The **Sleeping Bag**. Finally, a way to sleep on the go without resetting your spawn point!
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* The **Rope Ladder**-- a magic ladder that doesn’t need support to hold itself up and adjusts its own size to match the ground. Single use.
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* The **Donation Station**-- tells you which mod a block or item comes from, and lets you support the modder that created it
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* A painting/staining system for blocks, including: // m1.6.x, v.1.2.2
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* A **Paint Mixer**-- makes paint using dyes and milk. Millions of colors possible.
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* A paint **brush** to paint white **canvases** and other blocks.
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* **Stencils** that are made using the **Drawing Table** to paint specific areas of blocks
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* A **Squeegee** that liquefies paint to clean it off of blocks
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* ~~Listen to music among other things with the **radio**!~~ *Killed!*
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* Exciting graphics and much more to come.
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Compiling
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--------------
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We will try keep the building instructions as up-to-date as possible, but things may change without notice.
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### Windows
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You will require [msysgit](http://code.google.com/p/msysgit/downloads/list) or git installed with cygwin. Alternatively I would suggest installing [GitHub for Windows](http://windows.github.com/) and checking out the repo with that.
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#### Check out the repo
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Use Github for Windows or use a command prompt/powershell with git binaries in the Environment path.
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```git clone https://github.com/OpenMods/OpenBlocks.git```
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#### Change directory
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```cd OpenBlocks```
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#### Fetch dependencies (OpenModsLib etc.)
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```
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git submodule init
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git submodule update
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```
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#### Run gradle build
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OpenBlocks uses Forge Gradle build system, as almost any other mod this days. There are few good tutorials, so we will include just basic command for building:
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```
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gradle.bat build
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```
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The resulting files should be in the `build/lib` folder. File ending with `-deobf` is unobfuscated version for development use.
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### Linux or OSX
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Much the same as Windows, open a terminal window where you wish to checkout the repo and type
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```
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git clone https://github.com/OpenMods/OpenBlocks.git
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cd OpenBlocks
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git submodule init
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git submodule update
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```
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In **OSX**, git is typically supplied. Otherwise it can be installed through the apps thingy that OSX has (Obviously I know very little about OSX but you want the dev tools stuff).
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**(To install git and other command line tools on OS X, tun `xcode-select --install` in the terminal (/Applications/Utilities/Terminal.app))**
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The linux git can be fetched from any package manager. If you're on a Debian based machine (This includes **Ubuntu**) you likely have aptitude, so the command would be ```sudo apt-get install git```.
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If you're running a RedHat based system, such as **CentOS** or **Fedora** (or some other Distro I've never heard of), then you might have the yum package manager ```sudo yum install git-core```. In the case that this does not work through yum, you might not have the packages added to yum to be able to find git. I wont go in to these here, but if you have issues feel free to contact NeverCast in #OpenMods on irc.esper.net.
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#### Then run gradle
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OpenBlocks uses Forge Gradle build system, as almost any other mod this days. There are few good tutorials, so we will include just basic command for building:
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```
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./gradle build
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```
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The resulting files should be in the `build/lib` folder. File ending with `-deobf` is unobfuscated version for development use.
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Contact
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-
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Feel free to chat with us in #OpenMods on *irc.esper.net*
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License
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-
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OpenBlocks is open source, please check the Licence.txt for more information and the licences of individual components of this mod.
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