Commit Graph

3876 Commits (6b4307791af9aab362029883c1cbee207e748af1)

Author SHA1 Message Date
kwolekr 6b4307791a mapgen: Resolve nodes in ctor rather than makeChunk 2014-10-30 02:29:37 -04:00
kwolekr 03f3f958ed Check minetest.hud_change() parameters on conversion (Fix #1714) 2014-10-30 00:12:12 -04:00
Craig Robbins 6c9bbb0360 Fix bug introduced by me (Zeno) 2014-10-29 08:54:16 +01:00
RealBadAngel dd4c21c180 Add option to enable mesh caching, add wallmounted for meshes. 2014-10-29 08:37:33 +01:00
Craig Robbins 813c088c1c Added names colours and refactored parseColorString() 2014-10-29 03:10:59 -04:00
kwolekr 1cb6ea6346 Refactor decoration-related code
Split up ModApiMapgen::l_register_decoration()
Define and make use of CONTAINS() and ARRLEN() macros
2014-10-29 01:56:37 -04:00
PenguinDad 7c6da2f384 Fix various indentation issues 2014-10-28 15:37:58 -04:00
Craig Robbins 6396712ec4 Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible timeout) 2014-10-28 13:39:23 -04:00
rubenwardy 9bb6648f26 Add notice when only minimal is installed 2014-10-28 13:17:14 -04:00
kwolekr 4a3592ff9a Add NodeResolver documentation
Set content to fallback on AddNode failure
Consider node list requests with no results as failed
2014-10-28 02:23:45 -04:00
kwolekr bc28ca0636 Prevent invalid memory access under failure conditions 2014-10-28 00:18:53 -04:00
kwolekr 6ddf458504 Change license of noise implementation to Simplified BSD 2014-10-27 21:17:07 -04:00
kwolekr b994a7af13 Add support for eased 3d noise 2014-10-27 02:02:38 -04:00
kwolekr d274cbfce6 Add NodeResolver and clean up node name -> content ID resolution system 2014-10-26 23:55:45 -04:00
Kahrl b49e5cfc70 Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism 2014-10-24 21:14:48 +02:00
Pavel Puchkin 73bf791fe1 Remove remenants of mob code
Since minetest has no mobs within the core anymore, I suppose these
settings and code should go. Any mod that uses `minetest.setting_getbool`
will work with no problem since the default return value is `false`.
2014-10-23 20:54:33 -04:00
Rui 737cce5f2b Fix syntax error in Japanese translation 2014-10-23 15:36:11 +02:00
RealBadAngel 7e34621b1d Fix broken plantlike drawtype. 2014-10-22 21:15:31 +02:00
srifqi 171bbd7959 Add Indonesian Language 2014-10-22 21:05:14 +02:00
Rui 31a8a8022a Translated using Weblate (Japanese) 2014-10-22 21:05:14 +02:00
David Thompson fd5eaae2ba Search for subgames using $MINETEST_SUBGAME_PATH. 2014-10-22 21:05:14 +02:00
RealBadAngel d221917170 Recalculate normals for cached meshes.
Check if mesh is here before adding to meshcollector.

Fix deleting the meshes.
2014-10-21 18:43:29 +02:00
Kahrl 9029a34cc6 Fix some indentation in nodedef.cpp 2014-10-20 16:11:38 +02:00
Kahrl ae375cc322 Fix memory leak caused by mesh nodes (and nodeboxes) 2014-10-20 16:11:00 +02:00
RealBadAngel e5652cb75c Custom collision boxes node property. 2014-10-19 20:48:21 +02:00
sfan5 b11e1db809 Update the cURL the buildbot uses to 7.38.0 2014-10-19 16:09:36 +02:00
Craig Robbins 076c5ee223 Various uninitialised variable fixes
sky.cpp: m_bgcolor.getAlpha() was being used before initialised

mesh related: m_highlight_mesh_color was being used uninitialised
2014-10-19 15:33:08 +02:00
Craig Robbins fe8ef1be59 Move buttons upwards to accommodate for new configure keys button in the
pause menu
2014-10-18 17:30:17 +02:00
RealBadAngel 0066bd77d2 Add meshnode drawtype. 2014-10-18 16:42:23 +02:00
Kahrl d1ccc64e1e Make sure PRECISION_SECONDS corresponds to the integer 0 2014-10-09 11:40:33 +02:00
Kahrl 26495da94a Fix unit reported by TimeTaker (was always ms) 2014-10-09 11:15:03 +02:00
Kahrl 8a44df8cba Change topleft text when switching subgames, fixes #1728 2014-10-09 08:58:47 +02:00
Craig Robbins 914f850d31 Fix use of unitialized variables in mouse button handling 2014-10-08 14:56:29 -04:00
Mushiden 7b548cd2b5 Add in-game key change menu 2014-10-07 17:24:09 -04:00
LeMagnesium b98e8d6da8 Add a better error message when trying to teleport another player without bring privileges 2014-10-07 16:52:52 -04:00
ShadowNinja 741df993ff Fix object reference pushing functions when called from coroutines 2014-10-07 16:37:45 -04:00
BlockMen 28438bba27 Add [colorize modifier 2014-10-05 16:49:52 +02:00
kwolekr 173beeee65 Fix special tile backspace culling 2014-10-03 11:20:29 -04:00
RealBadAngel b9cb196d49 Bugfix: dont highlight (0,0,0) when theres no node pointed. 2014-10-03 16:03:14 +02:00
RealBadAngel 0920f55eb4 Fix broken plantlike drawtype. 2014-10-03 15:33:32 +02:00
kwolekr 37d3c3d328 Fix misc. style issues 2014-10-03 03:49:06 -04:00
kwolekr 01ce57ade5 Clean up nodedef.cpp 2014-10-03 03:21:08 -04:00
Diego Martínez 5baf379f40 Add better documentation for alternate drop definition to lua_api.txt. 2014-10-02 16:49:33 -04:00
BlockMen f48f686930 Add optional framed glasslike drawtype 2014-10-02 11:35:15 +02:00
ShadowNinja e9c9b66ae9 Make players check inventory modification properly 2014-10-01 18:44:36 -04:00
ShadowNinja 8b3135a643 Only set player dirty flag if values change 2014-10-01 18:44:36 -04:00
ShadowNinja cd0df0d5e7 Simplify player modification checks 2014-10-01 18:44:36 -04:00
sapier b37bff72f1 Fix android build using hardcoded path for data instead of using the one fetched by android api on init.
Fix android missing version information
2014-10-01 22:18:29 +02:00
Diego Martínez 47abe25fe7 updatepo.sh: Find all files 2014-09-30 13:25:26 -04:00
SmallJoker db5aff832b Use round if falling node is misplaced
Fixes: http://i.imgur.com/arAWw1i.png (middle-right)
2014-09-28 13:33:39 +02:00