Commit Graph

3867 Commits (4a3592ff9a10767c2831b569a316560a7d30577d)

Author SHA1 Message Date
kwolekr 4a3592ff9a Add NodeResolver documentation
Set content to fallback on AddNode failure
Consider node list requests with no results as failed
2014-10-28 02:23:45 -04:00
kwolekr bc28ca0636 Prevent invalid memory access under failure conditions 2014-10-28 00:18:53 -04:00
kwolekr 6ddf458504 Change license of noise implementation to Simplified BSD 2014-10-27 21:17:07 -04:00
kwolekr b994a7af13 Add support for eased 3d noise 2014-10-27 02:02:38 -04:00
kwolekr d274cbfce6 Add NodeResolver and clean up node name -> content ID resolution system 2014-10-26 23:55:45 -04:00
Kahrl b49e5cfc70 Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism 2014-10-24 21:14:48 +02:00
Pavel Puchkin 73bf791fe1 Remove remenants of mob code
Since minetest has no mobs within the core anymore, I suppose these
settings and code should go. Any mod that uses `minetest.setting_getbool`
will work with no problem since the default return value is `false`.
2014-10-23 20:54:33 -04:00
Rui 737cce5f2b Fix syntax error in Japanese translation 2014-10-23 15:36:11 +02:00
RealBadAngel 7e34621b1d Fix broken plantlike drawtype. 2014-10-22 21:15:31 +02:00
srifqi 171bbd7959 Add Indonesian Language 2014-10-22 21:05:14 +02:00
Rui 31a8a8022a Translated using Weblate (Japanese) 2014-10-22 21:05:14 +02:00
David Thompson fd5eaae2ba Search for subgames using $MINETEST_SUBGAME_PATH. 2014-10-22 21:05:14 +02:00
RealBadAngel d221917170 Recalculate normals for cached meshes.
Check if mesh is here before adding to meshcollector.

Fix deleting the meshes.
2014-10-21 18:43:29 +02:00
Kahrl 9029a34cc6 Fix some indentation in nodedef.cpp 2014-10-20 16:11:38 +02:00
Kahrl ae375cc322 Fix memory leak caused by mesh nodes (and nodeboxes) 2014-10-20 16:11:00 +02:00
RealBadAngel e5652cb75c Custom collision boxes node property. 2014-10-19 20:48:21 +02:00
sfan5 b11e1db809 Update the cURL the buildbot uses to 7.38.0 2014-10-19 16:09:36 +02:00
Craig Robbins 076c5ee223 Various uninitialised variable fixes
sky.cpp: m_bgcolor.getAlpha() was being used before initialised

mesh related: m_highlight_mesh_color was being used uninitialised
2014-10-19 15:33:08 +02:00
Craig Robbins fe8ef1be59 Move buttons upwards to accommodate for new configure keys button in the
pause menu
2014-10-18 17:30:17 +02:00
RealBadAngel 0066bd77d2 Add meshnode drawtype. 2014-10-18 16:42:23 +02:00
Kahrl d1ccc64e1e Make sure PRECISION_SECONDS corresponds to the integer 0 2014-10-09 11:40:33 +02:00
Kahrl 26495da94a Fix unit reported by TimeTaker (was always ms) 2014-10-09 11:15:03 +02:00
Kahrl 8a44df8cba Change topleft text when switching subgames, fixes #1728 2014-10-09 08:58:47 +02:00
Craig Robbins 914f850d31 Fix use of unitialized variables in mouse button handling 2014-10-08 14:56:29 -04:00
Mushiden 7b548cd2b5 Add in-game key change menu 2014-10-07 17:24:09 -04:00
LeMagnesium b98e8d6da8 Add a better error message when trying to teleport another player without bring privileges 2014-10-07 16:52:52 -04:00
ShadowNinja 741df993ff Fix object reference pushing functions when called from coroutines 2014-10-07 16:37:45 -04:00
BlockMen 28438bba27 Add [colorize modifier 2014-10-05 16:49:52 +02:00
kwolekr 173beeee65 Fix special tile backspace culling 2014-10-03 11:20:29 -04:00
RealBadAngel b9cb196d49 Bugfix: dont highlight (0,0,0) when theres no node pointed. 2014-10-03 16:03:14 +02:00
RealBadAngel 0920f55eb4 Fix broken plantlike drawtype. 2014-10-03 15:33:32 +02:00
kwolekr 37d3c3d328 Fix misc. style issues 2014-10-03 03:49:06 -04:00
kwolekr 01ce57ade5 Clean up nodedef.cpp 2014-10-03 03:21:08 -04:00
Diego Martínez 5baf379f40 Add better documentation for alternate drop definition to lua_api.txt. 2014-10-02 16:49:33 -04:00
BlockMen f48f686930 Add optional framed glasslike drawtype 2014-10-02 11:35:15 +02:00
ShadowNinja e9c9b66ae9 Make players check inventory modification properly 2014-10-01 18:44:36 -04:00
ShadowNinja 8b3135a643 Only set player dirty flag if values change 2014-10-01 18:44:36 -04:00
ShadowNinja cd0df0d5e7 Simplify player modification checks 2014-10-01 18:44:36 -04:00
sapier b37bff72f1 Fix android build using hardcoded path for data instead of using the one fetched by android api on init.
Fix android missing version information
2014-10-01 22:18:29 +02:00
Diego Martínez 47abe25fe7 updatepo.sh: Find all files 2014-09-30 13:25:26 -04:00
SmallJoker db5aff832b Use round if falling node is misplaced
Fixes: http://i.imgur.com/arAWw1i.png (middle-right)
2014-09-28 13:33:39 +02:00
BlockMen 61ed56f916 Standardize tooltip row detection 2014-09-28 10:10:43 +02:00
BlockMen b75e7148c2 Fix multilined description in tooltips (fixes #1688) 2014-09-28 08:44:05 +02:00
sapier 121e8cc2a1 Fix totally messed up 3d modes interlaced/topbottom/sidebyside 2014-09-25 20:37:06 +02:00
sapier 15c7460eda Fix chat lines not word wrapped correct 2014-09-25 19:54:02 +02:00
Kahrl 5ca5630a11 Fix command line parsing
Broken by 6bc4cad0ed, e.g.
  minetest --worldname world
would be parsed as
  minetest --worldname --worldname
2014-09-22 11:02:26 +02:00
ShadowNinja 56195dc2e4 Fix build with redis
Broken by 6bc4cad0ed because database-redis.h
depended on settings.h to include filesys.h.
2014-09-21 21:02:49 -04:00
TriBlade9 9a685a4f2e Add firelike drawtype 2014-09-21 15:50:27 -04:00
ShadowNinja b5a6bf2068 Update default of preload_item_visuals in minetest.conf.example 2014-09-21 15:50:27 -04:00
ShadowNinja 3e7e65885a Make dump's output prettier
Changes:
  * Indentation with tabs by default.
  * Array keys dumped without "[i] = " prefix.
  * String keys that are valid identifiers aren't enclosed in '[""]'.
  * Basic support for multiple references (as specified in the comment).
2014-09-21 15:24:00 -04:00