rnd/research.txt

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#Use this file to specify research requirements for items, given specific names or groups.
#An item name will always take precedence over a group name.
#Group names may not always apply as you'd expect, if a modder added that item to the "rnd_goal" group in their code.
#Specific item names will override rnd_goal.
#Give research requirements to items by first writing that item's internal name, followed by a space and a number.
#For groups, write "group:" followed by the group's internal name. Then follow that with a space and a number.
#The number you write is the exact amount of items needed to research in order to unlock duplication.
#It's okay to write the names of items from any other mods, even mods that aren't loaded.
#It's important to note that if no goal is defined at all, items default to their given stack size.
#For most items, this means the research requirement is 99. For tools, however, the requirement is 1.
#Some items, like slabs and stairs, have requirements based on how many you can get per block.
#This is especially so for slabs, which can be made back into solid blocks easily.
group:slab 198
group:stair 149
#A number of crafted items have a goal of 1 for the sake of convenience, since you only make one at a time.
#Plus, if you're making these, you'll almost always have the materials researched already.
beds:bed 1
beds:fancy_bed 1
boats:boat 1
carts:cart 1
default:furnace 1
doors:door_wood 1
doors:door_steel 1
doors:door_glass 1
doors:door_obsidian_glass 1
doors:trapdoor 1
doors:trapdoor_steel 1
doors:gate_wood 1
doors:gate_acacia_wood 1
doors:gate_junglewood 1
doors:gate_pine_wood 1
doors:gate_aspen_wood 1
xpanes:door_steel_bar 1
#Empty buckets are the only buckets that are allowed to stack, which I find weird.
bucket:bucket_empty 1
#Some research requirements are based on how frequently you get items.
#Although there are massive differences between different ore rarities, obtaining them is still the same process,
#via digging through through stone or wandering caves and hoping for the best.
#Therefore, these require less research than very readily available materials, with rarer materials being more difficult to research due to their power.
default:stone_with_coal 27
default:coal_lump 27
default:stone_with_copper 27
default:copper_lump 27
default:copper_ingot 27
default:stone_with_tin 27
default:tin_lump 27
default:tin_ingot 27
default:bronze_ingot 27
default:stone_with_iron 27
default:iron_lump 27
default:steel_ingot 27
default:stone_with_gold 27
default:gold_lump 27
default:gold_ingot 27
default:stone_with_mese 27
default:mese_crystal 27
default:stone_with_diamond 27
default:diamond 27
#Solid ore blocks are made from 9 of that ore, and can be made back into 9 ore each. So, slab logic applies here.
default:coalblock 3
default:copperblock 3
default:tinblock 3
default:bronzeblock 3
default:steelblock 3
default:goldblock 3
default:meseblock 3
default:diamondblock 3
#In the same way, 9 pieces of ore equal one usuably-sized unit of ore.
default:mese_crystal_fragment 243
#More slab logic, even these crafting processes can't normally be reversed.
default:paper 33
default:book 11
#TNT Sticks need 9 because that's how many you need to make a block of TNT.
tnt:tnt_stick 9
tnt:tnt 1