88 lines
3.2 KiB
Plaintext
88 lines
3.2 KiB
Plaintext
#Use this file to specify research requirements for items, given specific names or groups.
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#An item name will always take precedence over a group name.
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#Group names may not always apply as you'd expect, if a modder added that item to the "rnd_goal" group in their code.
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#Specific item names will override rnd_goal.
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#Give research requirements to items by first writing that item's internal name, followed by a space and a number.
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#For groups, write "group:" followed by the group's internal name. Then follow that with a space and a number.
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#The number you write is the exact amount of items needed to research in order to unlock duplication.
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#It's okay to write the names of items from any other mods, even mods that aren't loaded.
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#It's important to note that if no goal is defined at all, items default to their given stack size.
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#For most items, this means the research requirement is 99. For tools, however, the requirement is 1.
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#Some items, like slabs and stairs, have requirements based on how many you can get per block.
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#This is especially so for slabs, which can be made back into solid blocks easily.
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group:slab 198
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group:stair 149
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#A number of crafted items have a goal of 1 for the sake of convenience, since you only make one at a time.
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#Plus, if you're making these, you'll almost always have the materials researched already.
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beds:bed 1
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beds:fancy_bed 1
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boats:boat 1
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carts:cart 1
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default:furnace 1
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doors:door_wood 1
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doors:door_steel 1
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doors:door_glass 1
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doors:door_obsidian_glass 1
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doors:trapdoor 1
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doors:trapdoor_steel 1
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doors:gate_wood 1
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doors:gate_acacia_wood 1
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doors:gate_junglewood 1
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doors:gate_pine_wood 1
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doors:gate_aspen_wood 1
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xpanes:door_steel_bar 1
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#Empty buckets are the only buckets that are allowed to stack, which I find weird.
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bucket:bucket_empty 1
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#Some research requirements are based on how frequently you get items.
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#Although there are massive differences between different ore rarities, obtaining them is still the same process,
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#via digging through through stone or wandering caves and hoping for the best.
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#Therefore, these require less research than very readily available materials, with rarer materials being more difficult to research due to their power.
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default:stone_with_coal 27
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default:coal_lump 27
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default:stone_with_copper 27
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default:copper_lump 27
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default:copper_ingot 27
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default:stone_with_tin 27
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default:tin_lump 27
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default:tin_ingot 27
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default:bronze_ingot 27
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default:stone_with_iron 27
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default:iron_lump 27
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default:steel_ingot 27
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default:stone_with_gold 27
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default:gold_lump 27
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default:gold_ingot 27
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default:stone_with_mese 27
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default:mese_crystal 27
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default:stone_with_diamond 27
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default:diamond 27
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#Solid ore blocks are made from 9 of that ore, and can be made back into 9 ore each. So, slab logic applies here.
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default:coalblock 3
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default:copperblock 3
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default:tinblock 3
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default:bronzeblock 3
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default:steelblock 3
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default:goldblock 3
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default:meseblock 3
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default:diamondblock 3
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#In the same way, 9 pieces of ore equal one usuably-sized unit of ore.
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default:mese_crystal_fragment 243
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#More slab logic, even these crafting processes can't normally be reversed.
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default:paper 33
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default:book 11
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#TNT Sticks need 9 because that's how many you need to make a block of TNT.
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tnt:tnt_stick 9
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tnt:tnt 1
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