fixed jump height, and tweaked texture.
parent
0f939d9304
commit
8111c80615
4
init.lua
4
init.lua
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@ -6,7 +6,7 @@ mobs:register_mob("penguin:penguin", {
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attack_type = "dogfight",
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attack_type = "dogfight",
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damage = 2,
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damage = 2,
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hp_min = 5, hp_max = 15, armor = 200,
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hp_min = 5, hp_max = 15, armor = 200,
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collisionbox = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25},
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collisionbox = {-0.25, -0.4, -0.25, 0.25, 0.3, 0.25},
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_penguin.b3d",
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mesh = "mobs_penguin.b3d",
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drawtype = "front",
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drawtype = "front",
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@ -23,7 +23,9 @@ mobs:register_mob("penguin:penguin", {
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walk_velocity = 1,
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walk_velocity = 1,
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run_velocity = 2,
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run_velocity = 2,
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jump = true,
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jump = true,
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jump_height = 1,
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stepheight = 1.1,
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stepheight = 1.1,
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floats = 1,
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-- drops raw meat when dead
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-- drops raw meat when dead
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drops = {
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drops = {
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{name = "mobs:meat_raw",
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{name = "mobs:meat_raw",
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