Merge pull request #1 from taikedz/dev

Looks good to me, though I didn't see any credits for the sound.
master
Nathan Salapat 2016-12-15 08:21:10 -06:00 committed by GitHub
commit 158073ed06
6 changed files with 9 additions and 6 deletions

View File

@ -5,27 +5,30 @@ mobs:register_mob("penguin:penguin", {
passive = false, passive = false,
attack_type = "dogfight", attack_type = "dogfight",
damage = 2, damage = 2,
hp_min = 5, hp_max = 15, armor = 200, hp_min = 5,
hp_max = 15,
armor = 200,
collisionbox = {-0.25, -0.4, -0.25, 0.25, 0.3, 0.25}, collisionbox = {-0.25, -0.4, -0.25, 0.25, 0.3, 0.25},
visual = "mesh", visual = "mesh",
mesh = "mobs_penguin.b3d", mesh = "mobs_penguin.b3d",
drawtype = "front", drawtype = "front",
textures = { textures = {
{"mobs_penguin.png"}, {"mobs_penguin.png"},
{"mobs_penguin_tux.png"},
}, },
blood_texture = "mobs_blood.png", blood_texture = "mobs_blood.png",
visual_size = {x=8,y=8}, visual_size = {x=8,y=8},
makes_footstep_sound = true, makes_footstep_sound = true,
-- sounds = { sounds = {
-- random = "mobs_sheep", random = "penguin_chirrup",
-- }, },
-- speed and jump -- speed and jump
walk_velocity = 1, walk_velocity = 1,
run_velocity = 2, run_velocity = 2,
jump = true, jump = true,
jump_height = 1, jump_height = 1,
stepheight = 1.1, stepheight = 1.1,
floats = 1, floats = 1,
-- drops raw meat when dead -- drops raw meat when dead
drops = { drops = {
{name = "mobs:meat_raw", {name = "mobs:meat_raw",

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