62 lines
1.8 KiB
Lua
62 lines
1.8 KiB
Lua
local colbox_rail_angle = {
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type = 'fixed',
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fixed = {
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{-.4, -.5, -.4, -.3, .3, -.3},
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{-.3, -.5, -.3, -.2, .3, -.2},
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{-.2, -.5, -.2, -.1, .3, -.1},
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{-.1, -.5, -.1, 0, .3, 0},
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{0, -.5, 0, .1, .3, .1},
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{.1, -.5, .1, .2, .3, .2},
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{.2, -.5, .2, .3, .3, .3},
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{.3, -.5, .3, .4, .3, .4},
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}
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}
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local colbox_rail_single = {
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type = 'fixed',
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fixed = {
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{-.5, -.5, .4, .5, .3, .5},
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}
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}
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local colbox_rail_double = {
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type = 'fixed',
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fixed = {
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{-.5, -.5, -.5, -.4, .3, .5},
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{.4, -.5, -.5, .5, .3, .5}
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}
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}
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for i in ipairs (ship_parts_colors) do
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local shipcol = ship_parts_colors[i][1]
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local shipval = ship_parts_colors[i][2]
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local shipdesc = ship_parts_colors[i][3]
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local ship_rail = { -- description, name, model, texture, colbox
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{shipcol..' Rail Angled', shipdesc..'ra', 'rail_angle', '(spawn_rail_overlay.png^['..shipval..')', colbox_rail_angle},
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{shipcol..' Rail Single', shipdesc..'rs', 'rail_single', '(spawn_rail_overlay.png^['..shipval..')', colbox_rail_single},
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{shipcol..' Rail Double', shipdesc..'rd', 'rail_double', '(spawn_rail_overlay.png^['..shipval..')', colbox_rail_double}
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}
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for i in ipairs (ship_rail) do
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local desc = ship_rail[i][1]
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local name = ship_rail[i][2]
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local model = ship_rail[i][3]
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local tex = ship_rail[i][4]
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local colbox = ship_rail[i][5]
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minetest.register_node('spawn:'..name, {
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description = desc,
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drawtype = "mesh",
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mesh = "spawn_"..model..'.obj',
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = 4,
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selection_box = colbox,
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collision_box = colbox,
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tiles = {'spawn_rail_blank.png^'..tex, 'spawn_floor_blank.png'},
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groups = {oddly_breakable_by_hand=3}
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})
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end
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end
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