local colbox_rail_angle = { type = 'fixed', fixed = { {-.4, -.5, -.4, -.3, .3, -.3}, {-.3, -.5, -.3, -.2, .3, -.2}, {-.2, -.5, -.2, -.1, .3, -.1}, {-.1, -.5, -.1, 0, .3, 0}, {0, -.5, 0, .1, .3, .1}, {.1, -.5, .1, .2, .3, .2}, {.2, -.5, .2, .3, .3, .3}, {.3, -.5, .3, .4, .3, .4}, } } local colbox_rail_single = { type = 'fixed', fixed = { {-.5, -.5, .4, .5, .3, .5}, } } local colbox_rail_double = { type = 'fixed', fixed = { {-.5, -.5, -.5, -.4, .3, .5}, {.4, -.5, -.5, .5, .3, .5} } } for i in ipairs (ship_parts_colors) do local shipcol = ship_parts_colors[i][1] local shipval = ship_parts_colors[i][2] local shipdesc = ship_parts_colors[i][3] local ship_rail = { -- description, name, model, texture, colbox {shipcol..' Rail Angled', shipdesc..'ra', 'rail_angle', '(spawn_rail_overlay.png^['..shipval..')', colbox_rail_angle}, {shipcol..' Rail Single', shipdesc..'rs', 'rail_single', '(spawn_rail_overlay.png^['..shipval..')', colbox_rail_single}, {shipcol..' Rail Double', shipdesc..'rd', 'rail_double', '(spawn_rail_overlay.png^['..shipval..')', colbox_rail_double} } for i in ipairs (ship_rail) do local desc = ship_rail[i][1] local name = ship_rail[i][2] local model = ship_rail[i][3] local tex = ship_rail[i][4] local colbox = ship_rail[i][5] minetest.register_node('spawn:'..name, { description = desc, drawtype = "mesh", mesh = "spawn_"..model..'.obj', paramtype = "light", paramtype2 = "facedir", light_source = 4, selection_box = colbox, collision_box = colbox, tiles = {'spawn_rail_blank.png^'..tex, 'spawn_floor_blank.png'}, groups = {oddly_breakable_by_hand=3} }) end end