Implemented myhighscores API, and used it in pacmine

master
Fernando Carmona Varo 2015-10-25 02:51:44 +02:00
parent ebde440751
commit 289cacf17a
4 changed files with 104 additions and 12 deletions

View File

@ -1,9 +1,75 @@
-- Store any information we might need for the games that will use highscore
-- (icons, description, or whatever)
myhighscore.registered_games = {}
-- This table will contain a table for each registered game which
-- will be an array of player scores
myhighscore.scores = {}
-- How many scores to keep saved per game
local stored_scores = 50
-- Name of the folder to save the scores to
-- each game highscore list will be saved in a file inside this directory
local score_directory = minetest.get_worldpath().."/myhighscores/"
-- You can register a new arcade game using this function
myhighscore.register_game(name, definition)
-- The definition will get added to the table of registered games.
function myhighscore.register_game(name, definition)
definition.description = definition.description or name
myhighscore.registered_games[name] = definition
myhighscore.load_scores(name)
end
-- Returns true if score from A is smaller than score from B
-- Used for sorting the score arra
function myhighscore.is_score_higher(scoreA, scoreB)
return scoreA.score > scoreB.score
end
-- Saves a given score for the given game. "score" will be a table containing at least:
-- player (player name) and score (points)
function myhighscore.save_score(name, score)
local scores = myhighscore.scores[name]
-- Check first if the last score is higher
if scores[stored_scores] and
myhighscore.is_score_higher(scores[stored_scores], score) then
return false
end
table.insert(scores, score)
-- sort the array
table.sort(scores, myhighscore.is_score_higher)
-- check position and remove any extra ones
local pos = 0
for i,sc in pairs(scores) do
if sc == score then
pos = i
elseif i > stored_scores then
scores[i] = nil
end
end
-- save it to disk
local f, err = io.open(score_directory .. name, "w")
f:write(minetest.serialize(scores))
f:close()
-- return the position we hold on the list
return pos
end
-- Read scores from disk for the given game, or initialize the scores table if not present
function myhighscore.load_scores(name)
local f, err = io.open(score_directory .. name, "r")
local data = {}
if f then
data = minetest.deserialize(f:read("*a")) or {}
f:close()
end
myhighscore.scores[name] = data
end
-- Create the scores directory if it doesn't exist!
minetest.mkdir(score_directory)

View File

@ -13,15 +13,26 @@ local game_name = "the game"
local game_player_name = "the player"
local game_player_score = "648138"
local game_form = "size[6,8;]"..
"background[0,0;6,8;myhighscore_form_bg.png]"..
"label[1,0.5;HIGH SCORES FOR "..game_name.."]"..
"label[1,1.5;PLAYER]"..
"label[3.5,1.5;SCORE]"..
"label[0.5,2;"..game_player_name.."]"..
"label[3,2;"..game_player_score.."]"..
"button[2,7;1,2;back;Back]"..
"button_exit[4,7;1,2;exit;Exit]"
local function get_formspec_for_game(name)
local def = myhighscore.registered_games[name]
local scores = myhighscore.scores[name] or {}
-- Obtain a comma separated list of scores to display
local scorelist = ""
for _,score in pairs(scores) do
scorelist = scorelist .. minetest.formspec_escape(score.player) ..
"\t\t\t\t " .. score.score ..","
end
return "size[6,8;]"..
"background[0,0;6,8;myhighscore_form_bg.png]"..
"label[1,0.5;HIGH SCORES FOR "..def.description.."]"..
"label[1,1.5;PLAYER]"..
"label[3.5,1.5;SCORE]"..
"textlist[0.5,2;5,5;;"..scorelist.."]"..
"button[2,7;1,2;back;Back]"..
"button_exit[4,7;1,2;exit;Exit]"
end
minetest.register_node("myhighscore:score_board", {
description = "Score Board",
@ -29,7 +40,7 @@ minetest.register_node("myhighscore:score_board", {
"myhighscore_top.png",
"myhighscore_back.png",
"myhighscore_side.png^[transformFX",
"myhighscore_side.png",y
"myhighscore_side.png",
"myhighscore_back.png",
"myhighscore_front.png",
},
@ -56,7 +67,7 @@ minetest.register_node("myhighscore:score_board", {
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
if fields['game'] then
meta:set_string('formspec', game_form)
meta:set_string('formspec', get_formspec_for_game("pacmine"))
elseif fields["back"] then
meta:set_string('formspec', button_form)
end

1
pacmine/depends.txt Executable file
View File

@ -0,0 +1 @@
myhighscore

View File

@ -64,6 +64,14 @@ function pacmine.game_end(id)
pacmine.remove_hud(player, gamestate.player_name)
player:moveto(vector.add(gamestate.pos,{x=0.5,y=0.5,z=-1.5}))
end
-- Save score
local ranking = myhighscore.save_score("pacmine", {
player = gamestate.player_name,
score = gamestate.score
})
if ranking then
minetest.chat_send_player(gamestate.player_name, "You made it to the highscores! Your Ranking: " .. ranking)
end
-- Clear the data
pacmine.games[id] = nil
pacmine.players[id] = nil
@ -314,3 +322,9 @@ minetest.register_chatcommand("pacmine_exit", {
end
end
})
-- Register with the myhighscore mod
myhighscore.register_game("pacmine", {
description = "Pacmine",
icon = "pacmine_1.png",
})